Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Skibadaa for creating the Shrike weapon mod
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.0
All plugins are now ESL-flagged ESP's
Added a new option for removing leveled list injection scripts
Added new replacer option for gatling lasers
Version 1.3
WH-Mk.19 Shrike - Changed the in-game name of replaced miniguns to "WH-Mk.19 Shrike" - Changed the base damage of replaced miniguns from (8) to (22) to more closely mimic the original weapon mod - Changed the magazine capacity for replaced miniguns from (500) to (100) to more closely mimic the original weapon mod - Changed the "Attack Delay" to match the original weapon mod
Merged IF-88 and WH-Mk.19 Shrike - Changed the in-game name of replaced shotguns to "IF-88" - Changed the in-game name of replaced miniguns to "WH-Mk.19 Shrike" - Changed the base damage of replaced miniguns from (8) to (22) to more closely mimic the original weapon mod - Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod - Changed the magazine capacity for replaced miniguns from (500) to (100) to more closely mimic the original weapon mod - Changed the "Attack Delay" to match the original weapon mod
Version 1.2
Fixes the combat shotgun stocks for all plugins replacing combat shotguns. Specifically, this update fixes the stocks of some combat shotguns floating in the air due to an error in the object template
Version 1.1
FOMOD Installer uploaded
Merged IF-88 and Shrike plugins added. These plugins are the same on my IF-88 replacer mod page and they do the same thing. I've uploaded them to both mod pages for end user flexibility. Do not install any merged plugins twice
Added plugins that are patched to be compatible with VIS-G. They will use VIS-G icons and sorting
About
Replaces all vanilla miniguns or gatling lasers with the WH-Mk.19 Shrike heavy machine gun from the Skibadaa Weapon Pack REDUX mod
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "WH-Mk.19 Shrike" in-game and will follow the instance naming conventions
Replaced weapons will spawn with a random low-tier receiver (5mm Automatic, 5mm Rapid Automatic, and 5mm Powerful Automatic Receivers)
Replaced weapons will spawn with a random barrel
Replaced weapons will spawn with a random magazine
Replaced weapons will spawn with a random scope/sight
Replaced weapons will spawn with a random muzzle attachment
Replaced weapons will spawn with a random ammo type
Replaced weapons will spawn with a random material
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.
Known Issues
The unique minigun "Ashmaker" may not be replaced properly. If you obatin it and it's broken/invisible, you can go to any weapon workbench and craft any receiver. This will open up all the other child slots and allow you to craft the other modifications to fix the weapon. You will expend materials doing so and you will have to meet any perk requirements
Skibadaa for creating the Shrike HMG and for making his other awesome weapon mods
- Modern Warfare 2019 JW Grom armor can be found on the Arms and Armours Discord - Call of Duty Advanced Warfare exoskeleton in the screenshots is from Outlawer's Pack 2 and can be found on Gunetwork