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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The team that crated the P220 weapon mod: SAM61 - P220 model and normal maps Millenia - all textures as well as the rail mount and compensator models RedRogueXIII - Trijicon RMR holosight and pistol bayonet models Tenoyl - Insight X2 flashlight/laser sight model DOOMBASED - conversion and implementation work
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Changelogs
Version 2.0
All plugins are now ESL-flagged ESP's
Added a new option for removing leveled list injection scripts
Added new replacer option for gamma guns
Version 1.3
General fixes for uniques. Uniques should be replaced properly
General fixes to object mod data
Replaced weapons will now spawn with more randomized modifications compared to the previous version
Added new modcols
Removed VIS-G patches
Version 1.2
Changed the in-game name to "P220"
Changed the magazine capacity to more closely mimic the original weapon mod
Changed the "Attack Delay" to match the original weapon mod
Version 1.1
FOMOD installer uploaded
Added plugins that are compatible with VIS-G. They will use VIS-G icons and sorting
About
This mod replaces vanilla 10mm pistols, gamma guns, or Deliverer pistols with Millenia's Sig Sauer P220
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "P220" in-game and will follow the instance naming conventions
Replaced weapons will spawn with a random low-tier receiver (Standard, Light Frame, Heavy Frame, Hair Trigger, Calibrated, or Hardened)
Replaced weapons will spawn with a random grip
Replaced weapons will spawn with a random barrel
Replaced weapons will spawn with a random magazine
Replaced weapons will spawn with a random ironsight
Replaced weapons will spawn with a random muzzle
Replaced weapons may spawn with the Attachment Mount on or off
Replaced weapons may spawn with the Reflex Sight rail attachment on or off
Replaced weapons may spawn with a random lower rail attachment
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.
All credits and thanks goes to the people involved with making the P220 weapon mod: SAM61 - P220 model and normal maps Millenia - all textures as well as the rail mount and compensator models RedRogueXIII - Trijicon RMR holosight and pistol bayonet models Tenoyl - Insight X2 flashlight/laser sight model DOOMBASED - conversion and implementation work