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EvilBunnyHeads

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EvilBunnyHeads

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About this mod

So I've decided to try my hand at mods now that I finally got the Creation Kit to work for me. I liked the Boylston Club and always thought it'd be neat to have that as a kind of base in the middle of Boston.

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*Update 7-29*
Re-uploaded the file. It should only be flagged for the base game now, instead of for the workshops that weren't even used in this.

That said, I know next to nothing about how to use the Creation Kit. I messed around a bit with the New Vegas G.E.C.K. to decorate the hotel room you get in Novac and then thought I might give it a try in this game too. So this is technically my first ever mod? Yay????

I used a tutorial to change most of the clutter objects I added into static ones so they won't get thrown around. I realized afterwards that it makes them unscrappable in workshop mod. You might still be able to scrap them with one of the Scrap Everything mods on here but I haven't tried that out yet. Let me know?

There's a toolbox on the ground floor that should act as a workshop. I say should because while it works for me, I know nothing about scripting so there might be some hiccups somewhere along the way with it. It does have all of the categories like a settlement workshop though since I don't know how to limit those. I'd like for it to act like the workshop in Home Plate so if someone could walk me through how to do that, that would be awesome. Since it's an interior cell, I guess you don't need to set boundaries, so you can use the workshop both downstairs and up. You just have to go back to normal play mode and use the elevator.

Now, on to everything else!!!

Downstairs:
The inside of the building never made any sense to me. There's no way that the only thing on the first floor was a hallway with a door to outside on one end, and an elevator on the other. So I added an apartment on the right side and a inaccessible door on the left to make it look like there's a second apartment. I wanted the added apartment to look like it'd be realistic in terms of space and the outside of the building made it look like they could only be so wide. Sure, it wouldn't really make sense to have such small apartments in the same building as what was clearly a classy, expensive bar pre-war, but I didn't want to change the world space that Bethesda already had, just add to it. Not sure what floor the club is technically supposed to be on, since the window placements don't match up with what the building looks like from the outside, but oh well. Magic. Anyway, the downstairs apartment has a chem station, armor and weapons workbench but no cooking station because the only stove that acts as one doesn't five the kitchen set. I tried to see if I can just put the cooking station in there and change the mesh to the static stove but.... you end up standing inside the stove when using it. And I ended up in the wall when I exited the crafting menu. If you really need one you can just add it with the workshop I guess. Also there's a power armor station in the hallway.
What would've been the bedroom now has other crafting stations and some storage containers. All containers in the cell are player owned and set to not respawn. I also added a cat that I named up the name isn't showing up in the game someone please tell me how to change that. The bathroom in the back has a working sink that's safe to drink. Yay no rads! But not the toilet because... why? Why would you want to drink out of a toilet!?!?! And no toilet paper because I said so! ican'tfindanyintheck
Oh! And the apartment itself is LOCKED because why not. It's leveled and you'll need to pick it since I don't know how to make a key for it.

Upstairs:
Rearranged some of the things. Moved the pool table from it's little corner because really? Who thought that's a good place for it? You can't really get any good shots lined up there! As for the pool balls... don't say it. I hyper-fixated, leave me alone. And make sure to say hi to Freddy the Flamingo. alsosadlynotshowingupingamebchow Where the table used to be now has a bed. It's player owned and will give you the well-rested perk. There's also a jukebox behind the bar now instead of the radio that only plays the classical station because it won't switch over to DCR no matter how much I try to change it. halp The bar area itself is pretty much unchanged because I had no ideas but I did add some containers back there too. Also, all of the original bottles from the Club, the poisoned wine and empties, are in the crates now. Didn't feel right to get rid of them. Original terminal as well the for same reason. That way you'll at least still know what happened up there. All of the skeletons are gone though. One of them was wearing a bowler hat that showed up for me in-game even though I deleted it? If you shows up for you, let me know and I'll glare at it. Seriously though, if it shows up for you, Idk what to tell you. It's gone in the CK so you'll just have a free floating hat?
One thing that bothered me about the club though was.... WHY IS THERE NO BATHROOM UPSTAIRS???? Seriously, it's a bar! What do you expect your patrons to do when you have to take a piss??? On second thought, don't answer that. Anyway, to 'fix' that, I added a collapsed stairwell beside the elevator to give the illusion that the bar as a second floor to it. Pretend the original bathroom was up there or something.

Overall, I didn't want to add too much stuff since I did manage to make the workshop work. Literally the main reason I made this was because I wanted the deco clutter to be static because trying to place those in-game is a pain for me.

~THANKS IF YOU DOWNLOAD AND PLEASE ENDORSE IF YOU LIKE IT~
because i have no idea what i'm doing how does the creation kit even work halp

Let me know if you run into any problems and I'll try my best to fix them. 

.....sorry