Fallout 4

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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces vanilla assault rifles, combat rifles, or handmade rifles into FX0x01's AK400 weapon mod

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About
Replaces vanilla assault rifles, combat rifles, or handmade rifles into FX0x01's AK400 weapon mod

Replaced weapons will randomly spawn in different variations:
  • All replaced weapons will be named "AK74M" in-game
  • Replaced assault rifles and combat rifles will be chambered in 5.56. Replaced handmade rifles will be chambered in 7.62
  • Replaced weapons will spawn with a random scope/sight
  • Replaced weapons will spawn with the standard automatic receiver
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons will spawn with a random stock
  • Replaced weapons will spawn with a randomized material/camo
  • Replaced weapons will spawn with a random barrel-mounted attachment (Flashlight+Laser Sight, Flashlight, Laser Sight, or none)
  • Rare weapons may spawn with a suppressor

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles, super mutants that spawn with assault rifles will instead spawn with a pipe gun. 

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Installation
1. Download and install: AK74M - Assault Rifle by FX0x01 - https://www.nexusmods.com/fallout4/mods/21466

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Mods Used
(Required for any plugin replacing handmade rifles) Nuka World DLC
(Required) AK74M - Assault Rifle by FX0x01 - https://www.nexusmods.com/fallout4/mods/21466


Credits
All credits go to FX0x01 and team for creating the AK74M weapon mod

- The MW Kreuger armor in the screenshots can be found here on the Nexus
- Modern Warfare 2019 JW Grom armor in the screenshots can be found on the Arms and Armours Discord