Balance wounding and incendiary legendary effects.
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The diference in vanilla game between incendiary effect and wounding effect is simple. Wounding is simply better. Wounding stack, have higher damage and does not have resistance check. Incendiary does not stack and have energy resistance check.
With this mod, incendiary is exclusive to ranged weapons and wounding is exclusive to melee and unarmed weapons.
The reason for this is that you can stack more safely with ranged weapons than melee/unarmed. So the reward for getting in close range should be bigger, therefore wounding still has more damage.
Other reason is that an wounding shotgun or automatic weapon can break the game.
Important Note: This mod does not make incendiary effect stack! This has been done already with other mod that is called "Better Burning Damage". It is not mine and I highly recommend it. I also recommend that you keep the vanilla values ("Better Burning Damage" will give you options). Here is the link: https://www.nexusmods.com/fallout4/mods/12866
Thank you.
Install all my mods named "Legendary Effect Balance" so that they all stay in the same level of power and become viable options. They are listed below:
My other Mods:
Flamer - Make it Useful https://www.nexusmods.com/fallout4/mods/33267?tab=files
Awareness and Limb Damage Increase https://www.nexusmods.com/fallout4/mods/33266