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gmartins92

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gmartins92

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About this mod

Balance wounding and incendiary legendary effects.

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The diference in vanilla game between incendiary effect and wounding effect is simple. Wounding is simply better. Wounding stack, have higher damage and does not have resistance check. Incendiary does not stack and have energy resistance check.

With this mod, incendiary is exclusive to ranged weapons and wounding is exclusive to melee and unarmed weapons

The reason for this is that you can stack more safely with ranged weapons than melee/unarmed. So the reward for getting in close range should be bigger, therefore wounding still has more damage.

Other reason is that an wounding shotgun or automatic weapon can break the game.

Important Note: This mod does not make incendiary effect stack! This has been done already with other mod that is called "Better Burning Damage". It is not mine and I highly recommend it. I also recommend that you keep the vanilla values ("Better Burning Damage" will give you options). Here is the link:
https://www.nexusmods.com/fallout4/mods/12866

Thank you.

Install all my mods named "Legendary Effect Balance" so that they all stay in the same level of power and become viable options. They are listed below:




My other Mods:

Flamer - Make it Useful
https://www.nexusmods.com/fallout4/mods/33267?tab=files

Awareness and Limb Damage Increase
https://www.nexusmods.com/fallout4/mods/33266

Legendary Effect Balance - Freezing Effect
https://www.nexusmods.com/fallout4/mods/33263

Legendary Effect Balance - Explosive
https://www.nexusmods.com/fallout4/mods/33260

Legendary Effect Balance - Two Shot
https://www.nexusmods.com/fallout4/mods/33258

Legendary Effect Balance - Wounding And Incendiary
https://www.nexusmods.com/fallout4/mods/33256

Legendary Effect Balance - Poisoner
https://www.nexusmods.com/fallout4/mods/33255