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About this mod

Hello everyone! This is my first attempt in the creation kit and modding in general. With this mod I aim to overhaul every aspect of the game and make fine additions to it, resulting in a "reborn" experience. But I hope this mod will have something that makes it unique, and YOU are the only that can make it possible, check below.

Permissions and credits
As mentioned in the short description, it's my first time in the creation kit and modding in general, which means I am still a newbie and am still in the learning process, like me, this mod will also be a progressive mod as I improve my skills and...I want this to be a community project, where everyone can contribute in any way making this the greatest of all mods, not only because of it's (to be) final size, but because it won't be a "mod", I aim for it to be something greater.

How can you contribute?

- For now, I mostly need advice and tips on how to do certain things, especially the ones I plan on adding in future updates, but don't know how to (in the bottom of the page there will be the future plans for the mod as well as the next update with questions).
- For the long run, I also aim to make this mod a conjunction of various community assets (with the permission of their respective authors of course) as additions to the game, not standalone, but integrated to the overhaul this mod will do.
- And my true objective here is to form a team, and make friends, where we all share the same goal, which is making this mod the greatest hit (DLC sized in the end) to make everyone's fallout 4 experience reborn.
- And to those who can and want, in future, when this mod is worthy of it, make some donations (i still have to create the pages though).


What has been added so far?


- Every weapon and armor's BASE stats have been changed to make them all viable and realistic.
- 4 damage types: Physical, Energy, Radiation and Poison  and the new Cryo and Fire.
- What matters is the weapon and armor you use, you will finally feel like you're wearing armor (cuz it's the only thing saving you from getting 2 shoted by a hunting rifle)
- Fire will do fire damage, cryo will do cryo damage, period.
 - Yay molotov now actually does damage over time and burns! Cryo grenades now freeze and do cryo damage!
- ALL vanilla enemies have had their resistances and hp's remade for realistic values, BUT retaining their rpg nature.
  - Because of this, the damage output you do to enemies will feel right depending on the enemy :)
- Each with their weaknesses and resistances when it comes to damage.
- All variants spawn earlier and no enemy scales anymore, so you don't get a bloatfly with more hp than a raider.
- Some enemy variants are now more unique: Glowing now regenerate; Albinos are very weak to fire but more resistant to cryo and have crit chance; Rabid and such enemies are now more resilient and are usually the highest damage dealers of their kind, and some have increased speed.
- The chameleon deathclaw is now a very fun encounter (the first finished enemy) and can finally become invisible, with it's weaknesses ;)
- +2 new feral ghouls, the Ravenous Feral Ghoul and the Feral ghoul Trooper (PS: Player who played with the "The world is dying" mod made by fulgore on bethesda.net might find these familiar, well that's because I was the one giving him ideas during the last summer :D)

[Check the forum part for a more detailed description]

If you encounter anything that doesn't seem balanced (think thoroughly tho, if you get 1 shot by a deathclaw with no armor, it's normal) warn me and help me out by finding any bugs too!


It's a huge overhaul, in the end this is supposed to be used on it's own, that's why i want you guys to contribute to make this "pile" bigger, without having any compatibility issues. Currently what has been changed is noted above, i can't pinpoint exactly what mods are gonna be incompatible with. Some very small changes (mostly tests) are not noted there, but they are really minor stuff (for instances i think the only 2 are the double barrel shot count, aim model and the mirelurk's body data)

What do i plan on adding in the next update?

-  Adding the "Raider Heavy" to custom spawn points (that enemy is done already, but needs custom spawn points).
- Changing all the enemy classes' body data (limb damage and damage to health)
- Add a slowdown to heavy armor (to be tanky you have to pay a price right? don't worry, soon you'll have a perk to deny that effect).
- Remaking all the perks and removing the player's health scale (yes it hasn't been implemented because i don't know how to =P).
- Re balance and tweak all the weapon/armor upgrades in the game.
- Special effect to the pulse grenade, see below.

Questions for the next update 

- How can i remove the player's health scale per level, and how can i change the values each point of a SPECIAL stat gives you (ex: Strength gives you an x amount of melee dmg per point, up to 10x that amount).
- How can i make an enchantment to disable robots (i want to make the pulse grenade disable them for a short duration).

Long term plans

- Change all the DLC's (right now this mod is vanilla only)
- Implement community mods (weapons, armors, creatures, mechanics) with this overhaul to make them integrated into the overhaul so there are no compatibility problems and you have that content with the right damage/defense considering this mod's nature.
- Make every single enemy and boss feel unique (within the limits)
- Overhaul the legendary enemies and drops
- Give an overall refreshed experience by making everything feel viable and ugh...unique (getting overused).
- Following the last point, the builds will feel like a specialty, rather than an op thing (*cough* rooted melee build *cough*)
  - Want to be a tank? Invest in the correct perks! Want to be a melee character? Same thing!
- Add new enemies and bosses, and unique legendary drops/collectibles
- Add new crafting mechanics and add more variety to the armors (ex: Cage armor will be having more upgrades, considering it's a very cool unique outfit)


-!!!!! Implement the level up menu ex to the mod in order to add more perks and traits  !!!!!!
 If you can help me out with this soon, the sooner that update will be here.

Social Media

INSTAGRAM   (I post some of my concept art there)


Email: [email protected] (if you have a proposition or something very important)


As i said, i aim to overhaul every single thing, no need to repeat myself again. I hope this mod will be big, and that can only be possible with your help. Whatever you can contribute with, please don't hesitate. There will be a possibility of not reading every comment, but I will soon be adding a discord channel. Also if you want to give me a serious idea or want to work with me on this mod, private message me on the nexus i'm here almost every day.

Well folks, enjoy what I currently made in 2 weeks! Let's hope this grows more! In the mean time i'll be making the next update.