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Created by

John Doe Bowler

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johndoebowler

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About this mod

Removes the forced loss of control / buggy pathing that happens every time you insert a Fusion Core in a Power Armor.

Permissions and credits
Ever feel annoyed by the forced loss of control with bonus buggy pathing you face every single time you insert a Fusion Core in a Power Armor?

This mod changes the Power Armor Battery insertion script to remove loss of control and forced pathing to the Power Armor furniture. I literally commented out two lines. That's it!



Before

Activate a Power Armor (without battery):

  1. You lose player control.
  2. The player will start walking straight into the Power Armor and get stuck.
  3. Alternatively, the player gets stuck a tiny rock on the ground that for some reason has collision.
  4. Alternatively, the player gets stuck on Dogmeat.
  5. Eventually the 16 fucking seconds timeout will run out and the player gets teleported behind the Power Armor. In the meantime the player is still being shot at by Rust Devils attacking Red Rocket. For some reason, they all target the player.
  6. The player is still alive, since he has one million HP.
  7. The battery insert animation finally plays!
  8. You regain player control.
  9. You activate the Power Armor again, and enter it.
  10. You quickly dispose of these mild annoyances since you are now in Power Armor and are basically immortal.

After

Activate a Power Armor (without battery):

  1. You teleport behind the Power Armor, just like when you activate it with a battery in it.
  2. The battery insert animation plays.
  3. You activate the Power Armor again, and enter it.
  4. You kill the Rust Devils that were attacking Red Rocket for the Billionth time.

Uninstallation

Everything should be back to normal on uninstall. I made sure the old version of the script works on Power Armor frames that were loaded with the overwritten version, but always use caution when dealing with script overrides.

In Conclusion

I joke, vanilla behavior is really not that bad. The engine does things to avoid you getting stuck, and one time out of ten it even works out okay. Well, it's fixed now.

Trivia

  • Time spent working on the mod: 5 minutes.
  • Time spent in Photoshop to blur the image above: 1 hour.
  • Time spent making the gif: 2 hours.
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