Isn't Nick Valentine mechanical? This is a mod which allows the player to use repair kits on Nick Valentine instead of stimpaks.
Requirements
DLC requirements
DLC name
Automatron
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 1.1
-fixed an issue where the "hack" activate option from robotics perk appeared for nick
A mod that does exactly what the title says. It allows you to use repair kits on Nick Valentine instead of stimpaks.
I made this mod because I found some requests online for this mod and I thought it was a great idea.
I am aware there is another mod on the nexus that is supposed to do this (Nick Uses Repair Kits by OpenSaucer), but that mod is game-breaking because the author overlooked some details in the CK, so I decided to make one of my own that actually does work.
Not only will this mod work, but it's also doesn't edit any of the vanilla forms and works by script meaning there is less of a chance of a conflict with another mod.
Being that this idea has had a bunch of problems in the past as can be seen in it's predecessor, PLEASE TELL ME IF THERE IS A BUG AND I WILL WORK TO FIX IT.