Fallout 4

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WarDaddy

Uploaded by

wardaddy755

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187 comments

  1. wardaddy755
    wardaddy755
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    Locked
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    Just to be sure that the mods works put it at the bottom of your load order.

    Q&A:
    Q: Why is there a dlc variant?
    A: Because the Nuka World DLC uses the base game's .44 pistol animations.
    Q: What does SA and DA mean?
    A: SA stands for single action, everytime the gun is fired the hammer must be cocked.
    DA stands for double action where the trigger cocks the hammer and fires the gun.
    Q: How does the inspect animations work?
    A: Same as vanilla, they play randomly when not moving.
  2. alexthefox0
    alexthefox0
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    Is there a port of this for Xbox?
    1. wildwyat8933
      wildwyat8933
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      Yep! I use this on my xbox. It's called "Revolver Reanimation Pack" or something. Just search reanimation in there and you'll find it. Same kind of thumbnail too
  3. SETZIG
    SETZIG
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    Either this mod or see through scopes removes the glow sights from the gun.
  4. dbs156
    dbs156
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    I like the reload animation. Too bad it seems to be tied to the custom revolver mesh though. I'd like to use it on a a custom animation pack I put together with the revolver spin equip from Weapon Equip Animation Replacers
  5. ezmac310
    ezmac310
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    Does this effect damage replacers?
  6. thecyndaquil
    thecyndaquil
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    Thanks for making this! It always bothered me that the character pulls the hammer back after every shot.
  7. Warostron
    Warostron
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    Hi bro,

    Does this clash with sound replacer mods for the .44 firing sound? installed both this and

     https://www.nexusmods.com/fallout4/mods/23807?tab=posts 

    loaded the firing sound mod after this but the firing sounds same as it was before.

    Any ideas?

    Ta
    1. Tyrone360
      Tyrone360
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      i can tell u dat it wont clash but ur new sounds are gonna sound a lil bit misaligned with this mod. They just sounds files so it wont cause no problems other then dat
  8. txd123451
    txd123451
    • supporter
    • 11 kudos
    The animation is still there even when the mod itself been removed.How can I revert to the default animation?Cuz I want to fan the SA revolver,which requires the default one.Nice DA animation.
    1. xmodspeedracerx
      xmodspeedracerx
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      Try a new save.
  9. Arahard
    Arahard
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    Can I translate this mod? Actually never did it >_< but I hope, I can do this job just fine.
  10. Cutjems1141
    Cutjems1141
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    Would this animation pack happen to work with don calzones 38.revolvers? He made some fine guns but the animation is all wrong the strength of a 38. is its fire rate and it's locked to single action like vanilla.
  11. SAdams8782
    SAdams8782
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    Excellent mod, thanks.