Fallout 4

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DiodeLadder

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DiodeLadder

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About this mod

(New in v1.5 - All uniform textures rebuilt, 5 new Pip-Boy themes added) This mod adds prototype Synth/Courser Uniforms customizable with antigravity jumping modules and other features.

Permissions and credits
(version française disponible)

New in v1.5 : The Synth Uniform textures have been completely rebuilt.  5 Pip-Boy themes added.  

Synth Uniform themes included are :




SRB (Clean) - default
SRB (Dirty) - dirty version of the default black
Advanced Systems - Lighter toned version of SRB
Operative A - stealthy black suit with hexagon mesh
Operative B - a variation with no hexagon 
Operative C - a variation in all black with carbon fiber like coating
UCP A - digital camouflage version
UCP B - variation with camo on pants
Urban A - urban camouflage version
Urban B - variation with camo on pants



Pip-Boy themes included are :




The basic ones are available as soon as the game starts.  The higher tier versions of each come with extra effect (perks needed).

Advanced Systems SL (Gives "Sleek" effect, improves sneak movement speed by 10 %)
BioScience BC (Gives BioComm effect, boosting chem duration by 20 %)
Robotics PA (reduces power attack cost)
Operative A ST (Gives "Chameleon" effect)
Operative B ST (Gives "Chameleon" effect)

They all come with Intelligence +2 bonus (faster hacking, +6 % xp).

The themes are swappable at armor crafting bench.

The v1.5 corrects the mistakes I've made in the past versions (normal maps were all broken, layer masks were sloppy), and the uniforms finally look the way they should.  This new package is a complete rebuild from zero - if you thought my old ones looked wrong, please give this one a try.

Retexturing the Courser Uniform is planned, but for the time being it is using vanilla texture.


The Uniforms :

This mod adds standalone Synth and Courser Uniforms with improved base stats and mod slots for Ballistic Weave, Radiation Shielding, Main Module, and Antigravity Module

Synth Uniform Prototype B2-48n has stats of 25 DR/35 ER/25 RR, while Courser Uniform Prototype SR2-54n has stats of 35 DR/45 ER/25 RR.

The antigravity jump was implemented using the existing "JumpHeightMult" in vanilla game, and offered in 4 levels.  The higher tiers are not necessarily better, and you would want to try them all out to see which one works for your playstyle and what you are trying to do at the time. 

  • Model A = 2x jump height (good for jumping over small fences)  (Armorer 3, Science 3)
  • Model B = 3x jump height (good for jumping over taller fences and reaching roofs of smaller houses)  (Armorer 4, Science 3)
  • Model C = 4x jump height (good for exploring rooftops)  (Armorer 4, Science 4)
  • Model D = 6x jump height (who needs a jet pack? :-p)  (Armorer 4, Science 4)

I think Model A and B are more practical for regular use.  You can't scale the jump height by holding the jump button longer/shorter - you always get the set jump height.  I think swapping them depending on where you are going is the best idea.

The Main Modules are :

  • Muffled - Reduces detection from moving (double the vanilla effect because it's on both legs)  (Armorer 2, Science 1)
  • Custom Fitted - Sprint takes less AP (double the vanilla effect because it's on both legs)  (Armorer 3)
  • Sprinter's - Increase wearer's movement speed by 15%  (Armorer 3)
  • Powered - Increase Action Point refresh speed  (Armorer 4, Science 3)
  • Freefall - Prevents falling damage (obviously a must-have if you want to explore rooftops)  (Armorer 4, Science 4)

The Shielding mods are :

  • Shielded Lining I = 10 rad exposure resistance  (Armorer 3, Science 2)
  • Shielded Lining II = 20 rad exposure resistance  (Armorer 4, Science 3)
  • Shielded Lining III = 25 rad exposure resistance + 15 energy resistance  (Armorer 4, Science 4)

Ballistic Weave must be unlocked via the Railroad quest (or use another mod to unlock it).


(This video was recorded in "Hard" difficulty.  Seen here is module C with 4x jump height.)
** This video was created when v1.0 was released, before the unique texture sets were added **


Where :

You will find the Prototype B2-48n in the Institute, at Advanced Systems in the room to your right.  It is right by the microscope in the picture below. 




Courser Uniform Prototype SR2-54n can be found at SRB in the room to your right, on the shelf.





Installation :

To install, simply download the .esp file using the NMM, or manually move the unpacked file into the Data folder.

Updating the previous version - you can uninstall the old one and just install the new version.  The new version will automatically change the texture on the Synth Uniform Prototype to the new unique one in your existing save.

You need to enable the loose files in .ini.  Read the instruction here.


Made with Creation Kit.




Other stuff from me :

Insti
tute Pip-Boy Collection (the same PB included in Synth Uniform package, but standalone)