About this mod
This mod adds more flavor to Missile Launcher and Junk Jet. This includes custom missiles (Incendiary, Pulse, Cryo, HIVE, Plasma, Nuclear) Junk jet GL module capable of launching missiles like grenades (Just like Fo3 Miss Launcher) +Bonus turrets
- Permissions and credits
- Changelogs
Good good then this mod is for you :)
I don't like posting long poetic descriptions with flashy images and art so i'll just cut to the chase.
What this mod adds:
Custom missiles with various elemental effects (Craft them at Chemistry station > Missiles):
*Incendiary (Explodes on impact and ignites nearby enemies)
*Pulse (Deals energy damage to robots , gen 1 syths and turrets and has a chance to mess up their programming causing them to run in panic for few sec, turrets affected by this effect get frenzied for few sec. These missiles deal no damage against organic targets unless they are in Power Armor)
*Cryo (Sprays area with cryogenic fluid dealing cryo damage over time and has high chance of freezing enemies solid for few seconds)
*Plasma (Explodes dealing both ballistic and energy damage.. you know like a plasma grenade but its a missile :P)
*HIVE (This one is my favorite fires 6 mini missiles in a shotgun like fashion. Great for lots of boom booms!)
*Nuclear (When you really want to obliterate something - These missiles are quite heavy so flight speed is reduced on them)
Missile Launcher changes:
*Replaced default Targeting computer with custom Recon scope
*Added custom Receivers both for seeking and non seeking missiles (That means you can have both a scope and a targeting computer on your missile launcher yay just like on the loading screen!)
*Reduced weight of missiles
Junk Jet changes:
*Added several grenadier muzzles that are capable of launching any of the custom missiles like grenades (works very similar to Miss Launcher from Fallout 3)
*Increased Junk Jet's default damage a bit (so the junk you fire from it will hurt a little more)
*Removed "Player Only" tag from the weapon so companions can now use Junk Jet too.
(Only issue is when default junk muzzle is equipped companions will fire invisible projectiles but other than that the missile modifications work fine)
Bonus:
*Added 4 Heavy Autocannon turrets and 3 custom Missile Turrets (This was a leftover from my other project but its fully functional and i decided to leave it in the mod)
Known Issues:
Since i don't know how to script.. the Junk Jet doesn't use the (put things from your inventory upon reload) script for custom missiles like it uses for regular junk.
So the reload might look a bit awkward.