Fallout 4

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Created by

SKK50

Uploaded by

SKK50

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Main files

SKK476OpenWorld_035

  • Date uploaded
    07 May 2019, 11:27PM
  • File size
    24.9MB
  • Unique DLs
    -
  • Total DLs
    -
  • Version

Update 035 Raider replacements toned down (no grenades, missiles or power armor), Workshop Recruitment radio caps at number of beds. See changelog on nexusmods.com

Optional files

SKK476DLC01Patch_001

  • Date uploaded
    10 Nov 2020, 2:49PM
  • File size
    10KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version

Cell header patch for DLC01 Automatron which breaks the GeneralAtomicsFactory01 interior PreVis. Plus prophylactic header for RailRoadHQ01. Load AFTER Fallout476OpenWorld.esp With thanks to @BloodyWarden

SKKEncounterZonePlayerLevelNoResetNoRespawn_002

  • Date uploaded
    10 Nov 2020, 2:57PM
  • File size
    6KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version

All Commonwealth (no DLC) encounter zones are set to match the player level uncapped, and base game assets will not reset or respawn.

Load before any new Workshops or mods that change or patch Commonwealth locations.

Miscellaneous files

SKKFallout476Logo_001

  • Date uploaded
    22 Jun 2018, 11:21PM
  • File size
    213KB
  • Unique DLs
    -
  • Total DLs
    -
  • Version