Due to real life commitments, Stndmunki and I can't support this mod and have stopped development indefinitely. I just got back to gaming recently after not playing video games for 2 years, but I'm going to use my limited free time to play only. Thank you guys for the support & understanding. Gosh I should've put up this message sooner.
IF YOU ARE UPDATING FROM 1.3, UNEQUIP YOUR BACKPACKS AND SAVE THE GAME IN A NEW SLOT FIRST. OTHERWISE YOU WILL GET CC BONUS BUG (THE CC BONUS FROM PREVIOUS VERSION STAYS WITH YOUR CHARACTER).
The mod has been completely rebuilt from scratch. Please read Changelog in Changes tab and the new description for more info.
I hope you like our work (Stndmunki & I). If you don't, move on from this mod. We've worked so hard on this :D
P.s. We only tested this mod with the latest official patch (1.2.37.00). We don't know if it works well with other versions.
There was a change with this new version that items you craft from this mod start with no Carry Capacity bonus.
Why's this? Because we have added an in depth modification system to the items that you can access at any Armor Workbench, you can customize Carry Capacity here.
Thanks to the hard working team at Niftools we are working hard on making new meshes so we don't have to rely on alpha textures to make these backpacks! This will get rid of any issues with blood decals showing up as if they were on the full armor that these backpacks are derived from.
With the change to new meshes rather than alpha we will also be able to add new textures as a modification option, if you are a texturer and like this mod PLEASE PLEASE PLEASE retexture the backpacks that you like, we aren't texturers and any help in this regard is very much welcome!
We are also working on making different strap sizes that will allow you to choose which strap you use on different size armor to hopefully alleviate clipping!
We are also working on releasing some new backpacks and pouches, stay tuned for updates on these in the future!
(If you are a modeler and want to make us backpacks, this is also most welcome )
@ AdmDeathspell - Sprint Bug is usually fixed by adding to your Fallout4Custom.ini the lines: [Gameplay] fPlayerDisableSprintingLoadingCellDistance=0 - that being said, this mod almost certainly would not be the type of mod to cause it, so think about which mods add/modify worldspaces. These are the type to cause it.
@ SpareBl00d - What you are experiencing is the issue of the backpack being taken off when you get inside the Power Armor. As you are no longer wearing the backpack, you no longer get the additional carry-allowance.
From the front page: "AnS Wearable Backpacks and Pouches -Power Armor Carry Capacity.esp
This is our current workaround for people who complain about Power Armor not stacking the Carry Weight Capacity buff (Backpack’s CC bonus disappears). You can craft Carry Weight Capacity bonus mods for Power Armors (PA) at the Backpack Workbench and upgrade the PA mods at any PA stands. The mods are invisible, equippable as Power Armor part, and can’t be broken. Please understand that this is the only thing that we can do with current tools right now."
That's how you get the carry capacity increased for Power Armor.
Where do I get the .esp for the power armor work around? It does not seem to be included in the AWKCR patch. I have reinstalled the mod many times and it just says ".esp missing" for the power armor patch. I don't know where to download the power armor work around patch either, nothing here seems to include it.
HI, I would like to know if there is a fix for the cc when you uninstall or update and you don't take off the bp. player.setav cw fixed only the current game session, but the cc resets after re-launching the game.
How does the PA carry capacity work? I equip it on my player and I go into my PA and have the defualt carry capacity. Same goes for when I place it in the PA inventory. What am I DOING WRONG?
Works flawlessly. I'm a hoarder and always want to carry around explosives T6M's Pipe Bombs, Homemade Explosive, at least 5-6 different guns etc). And the additional carry capacity for PA is AWESOME. These packacks goes well with the Classic Combat Armor and it looks really neat.
Thanks a bunch for being an awesome mod maker and giving us something that should've been vanilla (as a lot of stuff).
Amazing mod! One issue though, The PA Carrying Capacity Patch doesn't seem to include the "AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp" after downloading the patch Vortex says "AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp" is dependent on the previous .esp. I can't seem to find the download anywhere on this page. I've downloaded both AWKCR patches and everything works fine, but I still can't craft carry capacity upgrades for Power Amour. Hope you see this! Thanks for the great mod!
This one is a bit strange, whenever I try to equip the wastelander backpack, it permanently increases my carry weight, without actually showing up on my model.
You need to choose a carry capacity upgrade at the armor station with the backpack of your choice in your inventory or equipped. You can choose among the values from there, up to an additional 100 carry capacity.
Noticing something a bit strange, Possibly related to the Pipboy 2000 mod (It turns the pipboy into a handheld device). Whenever i load a save, my survivors vest harness clips into my characters torso and whenever i try opening my inventory my pipboy is invisible. No menus, nothing. Going to a container and placing the survivors vest inside of it, and closing the container fixes the pipboy, and then re-equipping the vest causes it to function normally and not clip into my torso. I have to do this every time i load a save. It's not exactly game breaking, but it does get very annoying. Not entirely sure what to do to prevent this from happening.
Installed this mod and some raiders have stopped working, like, they won't move or do anything, they are still "in" the game (I can kill them) but even their corpses won't have animation. Tried disabling the mod but they won't move again.
FYI - your bandolier is not a bandolier. A bandolier is a pocketed belt worn angled from the shoulder down across the chest - with many little pockets for ammo. Or in the good old days the pockets were originally a row of tiny little pouches each one containing a pre-set amount of black powder charge for a single shot, for an arquebusier to quickly reload his weapon. Nowadays, any bag if small & light enough to be worn across the chest, can be said to be worn in a "bandolier style" but they are not bandoliers, and your "bandolier" isn't even worn in that style.
1175 comments
I just got back to gaming recently after not playing video games for 2 years, but I'm going to use my limited free time to play only. Thank you guys for the support & understanding.
Gosh I should've put up this message sooner.
IF YOU ARE UPDATING FROM 1.3, UNEQUIP YOUR BACKPACKS AND SAVE THE GAME IN A NEW SLOT FIRST. OTHERWISE YOU WILL GET CC BONUS BUG (THE CC BONUS FROM PREVIOUS VERSION STAYS WITH YOUR CHARACTER).
The mod has been completely rebuilt from scratch. Please read Changelog in Changes tab and the new description for more info.
I hope you like our work (Stndmunki & I). If you don't, move on from this mod. We've worked so hard on this :D
P.s. We only tested this mod with the latest official patch (1.2.37.00). We don't know if it works well with other versions.
=================================================================
UPDATE 1.4B
Materials update for Survivor's Vest, Should install after Main File 1.4. Thanks Rainrtw for reporting the path mistake.
There was a change with this new version that items you craft from this mod start with no Carry Capacity bonus.
Why's this? Because we have added an in depth modification system to the items that you can access at any Armor Workbench, you can customize Carry Capacity here.
Thanks to the hard working team at Niftools we are working hard on making new meshes so we don't have to rely on alpha textures to make these backpacks! This will get rid of any issues with blood decals showing up as if they were on the full armor that these backpacks are derived from.
With the change to new meshes rather than alpha we will also be able to add new textures as a modification option, if you are a texturer and like this mod PLEASE PLEASE PLEASE retexture the backpacks that you like, we aren't texturers and any help in this regard is very much welcome!
We are also working on making different strap sizes that will allow you to choose which strap you use on different size armor to hopefully alleviate clipping!
We are also working on releasing some new backpacks and pouches, stay tuned for updates on these in the future!
(If you are a modeler and want to make us backpacks, this is also most welcome )
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
- that being said, this mod almost certainly would not be the type of mod to cause it, so think about which mods add/modify worldspaces. These are the type to cause it.
@ SpareBl00d - What you are experiencing is the issue of the backpack being taken off when you get inside the Power Armor. As you are no longer wearing the backpack, you no longer get the additional carry-allowance.
Ive been trying to get an answer for three goddamn days
"AnS Wearable Backpacks and Pouches -Power Armor Carry Capacity.esp
This is our current workaround for people who complain about Power Armor not stacking the Carry Weight Capacity buff (Backpack’s CC bonus disappears). You can craft Carry Weight Capacity bonus mods for Power Armors (PA) at the Backpack Workbench and upgrade the PA mods at any PA stands. The mods are invisible, equippable as Power Armor part, and can’t be broken. Please understand that this is the only thing that we can do with current tools right now."
That's how you get the carry capacity increased for Power Armor.
There are some other commands that alter player settings. One of them might work with carry capacity, but I'm not sure if it be permanent or not.
EDIT: a friend told me i need to get the BP carry upgrade so ill do that next time im at the bench (sorry)
I'm a hoarder and always want to carry around explosives T6M's Pipe Bombs, Homemade Explosive, at least 5-6 different guns etc).
And the additional carry capacity for PA is AWESOME.
These packacks goes well with the Classic Combat Armor and it looks really neat.
Thanks a bunch for being an awesome mod maker and giving us something that should've been vanilla (as a lot of stuff).
Any help would be appreciated.
I have to do this every time i load a save.
It's not exactly game breaking, but it does get very annoying. Not entirely sure what to do to prevent this from happening.