Fallout 4

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Gorgulla

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Gorgulla

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  1. Gorgulla
    Gorgulla
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    I appreciate all the endorsements, it really motivates me as I take it as a "LIKE", so if you really like my mods, feel free to endorse!
    Also, thank you for commenting, no matter if it's a question, constructive criticism or just leaving a positive note!

    My other Fallout 4 mods:
    Fallout Texture Overhaul Bricks
    Fallout Texture Overhaul Quarry
    Fallout Texture Overhaul Stars
    Fallout Texture Overhaul Moons
    Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K
    Fallout Texture Overhaul Power Armors UHD 4K
    Fallout water overhaul
    Fallout Texture Overhaul Radscorpions 4K
    Fallout Texture Overhaul Mole rats 4K
    Realistic Conversations Fallout 4
  2. AnAtheistBear
    AnAtheistBear
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    Someone should revisit this mod now that AI is mainstream:)
  3. walrossmaus2
    walrossmaus2
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    Hello,
    I have installed this mod for some time now but I am still not sure whether it is running properly or not.
    I haven't noticed any big differences yet.

    So the question is:
    Where in the load order should this mod be?
    As high as possible or as far down as possible?

    Thank you very much for your time reading this. Best regards.
    1. ju5tA1ex
      ju5tA1ex
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      This mod changes the settings (fAIGreetingTimer, fAIHeadTrackDialogueResetPositionTimer, fAIMinGreetingDistance, fAICommentWaitingForPlayerInput and others). If you do not have any other mod that changes these settings then the load order does not matter.

      I haven't noticed any big differences yet.
      He changed the timers and distance. No new content.
    2. walrossmaus2
      walrossmaus2
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      Hello,
      thank you for bringing light into darkness. ;-)
      I really had expected new dialogues etc.!
      Now I know.
      Thx!
  4. RagnarokAmmo17
    RagnarokAmmo17
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    "Ever wondered why NPC's always seems to have a longer pause between each sentence? Well No more, They are actually talking like people should do now."
    Is this the mod effecting scripted dialogue between player and npc's overlapping? Or does this only effect ambient chatter between npc's?
  5. onewinged20
    onewinged20
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    Does this mod affect companions?

    I recently came back to Fallout 4 for the first time in years, and installed the STEP mods, which included this one.

    The first companion I recruited in a new save to follow me around was Danse. Whenever I'm standing still for a while, or using a crafting bench, he keeps wandering around and will not shut up! Every time he moves away and then moves back closer to me, he speaks. It's driving me mad. If all companions are like this, I have to find a mod to fix it (or uninstall this mod if it's causing it), or I'll just give up on traveling using companions.
  6. McCog
    McCog
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    Settlers won't greet each-other with or without this mod. I feel as if I tried everything to fix it :(
  7. assasinxtg
    assasinxtg
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    is this compatibkle with Settler and Companion Dialogue Overhaul?
    1. FlyingWhale44
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      Did you eventually test that?
    2. lefrutit228
      lefrutit228
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      https://forum.nexusmods.com/index.php?showtopic=8099873/#entry75591363
    3. remus04XIII
      remus04XIII
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      Long story short if people don't want to click the link, No, this mod and Settler and Companion Dialogue Overhaul don't interact with one another, it doesn't matter where they sit in your load order.
  8. dalantoc
    dalantoc
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    Hanging out in The Dugout Inn with Settlers of the Commonwealth installed, the conversation is a bit broken. Unspoken, captioned dialog pops up that has lines from children in the schoolhouse (talking about Mr. Zwicky) but are attributed to the player, or one of the npcs from SOTC. I can't say for sure it's this mod, but it's the only thing I have affecting dialog on this character.

    EDIT: I do have a couple other mods that affect the Inn's cell, a Glory companion and Ellen the Cartographer. And just now, Glory explained why she likes math lol

    You know what? Forget I said anything.
  9. bonkbonk9
    bonkbonk9
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    Does this mod modify the relaxation/break times for settlers for when they stop working and go around the settlement to use relax/sandbox markers? If not, could you make it so that settlers get off work at 6 PM and relax for the rest of the day?
    1. Gorgulla
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      i've not used it but yeah I think so!
    2. kristynagel72
      kristynagel72
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      That would depend on what time they started their shifts, and if they were late to work.
    3. junglerat70
      junglerat70
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      There is a mod  "Stop and Relax" by Cristian Lazaro which causes the settlers to stop working at a certain time and spend the rest of the day in relaxed mode. 
    4. MrPeppy
      MrPeppy
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      [Deleted]
  10. ofrano
    ofrano
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    Can you add option to lessen combat dialogue, like lower the chance for enemies to speak during combat?
    1. MastaTay18
      MastaTay18
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      goddamn I need this so bad... "Think you're tough? Come on!" lol
  11. shandiikhtiari
    shandiikhtiari
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    didnt work, i dont know why, i tried to put in last order but still my settler is literally dead silent like a cemetry :(