Fallout 4
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Fielran

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Fielran

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About this mod

Patches to make various Creation Club paints unlock at logical points in the game. Currently includes NEW Institute Pip-boy paint, Primary Factions armor paints, Atom Cats and Hot Rod Pink armor paints, Silver Shroud, Grognak, and Overseer Pip-boy paints, as well as the Patriotic Pip-boy and Power Armor paints.

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About
Patches to make various Creation Club paints unlock at logical points in the game. The armor paints for the four player-joinable factions are available in a single "Primary Factions" ESL. The individual files have been moved to the optional files section, so you can still pick and choose the ones you have the CC content for. All files are currently ESLs, although that may change in the future.

All unlock patches require the associated Creation Club content.

Check out ChibiCD's Immersive Creation Club Weapon Paint Jobs for something similar for the weapon paints.

Included Paints

Primary Factions armor paint--unlocks armor skins for all player-joinable factions at the same point as the vanilla Power Armor paints
Atom Cats armor paint--unlocks when Power Armor paint is purchased
Hot Rod Pink armor paint--unlocks with appropriate Hot Rodder magazine
Patriotic Power Armor paint and Patriotic Pip-boy paint--unlock after clearing the Museum of Freedom. Does not require rescuing Preston.
Silver Shroud Pip-boy Paint--unlocks after returning to Kent with the Silver Shroud costume
Grognak Pip-boy Paint--unlocks after picking up a Grognak comic
Overseer Pip-boy Paint--unlocks after becoming Overseer. REQUIRES VAULT-TEC DLC
Institute Pip-boy Paint--unlocks with the vanilla Institute Power Armor paint

Compatibility
This mod is currently, as of 8/6/2018, compatible with all of ChibiCD's similar mods, including Immersive Creation Club Weapon Paint JobsImmersive Creation Club Vault-Tec Weapon Paint JobsImmersive Paint Job Unlocks, and Immersive Creation Club Atom Cats Weapon Paint Jobs.
It is almost certainly not compatible with all parts of Rusey's MOAR Immersive CC Paint Job Unlocks, although I have not tested this. I strongly recommend against using my patches and Rusey's for the same paint jobs.

Future Patch Possibilities
I've just been collecting paints as they come up for free, so I'll probably do these when that happens (or as I can afford credits):
Hot Rod Red paints
Hot Rod Shark paints
Shi paints


I'm planning an "unlock framework" which would unlock things as whatever they're based on is encountered in the wasteland, so for example, Nuka-cola paints would (mostly) unlock after picking up Nuka-cola for the first time, gunner paints after encountering gunners for the first time, etc. I need to learn more scripting to make it work, though.

Programs Used
xEdit
Creation Kit