Fallout 4
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5133p39

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5133p39

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About this mod

Snap weapon attachments on and off, without having to use a workbench.
Press the hotkey, select weapon, click and done.

Requirements
Permissions and credits
Similar mods already exist (eg. Tactical Attachment System), so why make this?
Because i want to snap the attachments on/off quickly and without relying on the workbench game mechanics.

By default, it works only with projectile weapons and their sights, muzzles, and magazines, but can be extended via additional plugins to work with any kind of attachments and weapons.
For me, it's enough being able to snap on a suppressor, different scope, or bigger magazine.


HOW TO USE

  • Set a hotkey in the MCM menu, and use it to open the container screen (your pipboy must be closed).
  • Select weapon in your inventory on the left side.
  • Click on the attachments you carry to install them (might wanna switch to the 'MODS' tab) or remove installed attachments from the left.
  • Close the inventory, or take the dummy "weapon" item from the right side to get your modded weapon back, or select another weapon to mod.



COMPATIBILITY WITH OTHER MODS

To add support for weapons/attachments provided by other mods (or for more vanilla weapons/attachments), you need to make an extension plugin.
In fact, support for the DLC weapons/attachments is provided via such plugins - use any of them as an example to create a new plugin for your favourite AK-47 mod or whatever.

Here is how:

  • Make copy of any of the default plugins.
  • Open your AK-47 weapon mod in CK, together with the new plugin marked as active.
  • Rename the "MorsAT_Pack_..." quest to whatever you fancy.
  • Set the quest's 'pluginFile' and 'packName'
  • Add desired weapons into the 'Weapons' property array.
    (index must correspond to numbered Mods## property holding that weapon's attachments data)
  • Fill the Mods## properties with attachment data.
    Set the 'isStandard' variable to True for any default/fallback attachments - this is required for the system to know it has to put on standard "ironsights", or standard "small magazine" after you remove a scope or that big drum mag (otherwise you'd end up with incomplete weapon).
  • Save as ESP or ESL depending on your needs.