Fallout 4

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DiodeLadder

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DiodeLadder

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About this mod

This mod adds a 10 mm pistol called Eradicator with "Deadeye" legendary effect (bullet-time on aim) + 10 receiver upgrades. Far Harbor DLC required

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This mod adds a legendary 10mm pistol which creates bullet-time effect for a few seconds when aiming by using "Deadeye" legendary module introduced in Far Harbor DLC.  It also includes 10 more receiver upgrades for all 10mm pistols available at weapons workbench. 

(version française disponible)



The Pistol : 

The Eradicator is really just a vanilla 10mm pistol with Deadeye legendary effect.  The reason for me creating this mod is that this particular legendary effect shows up very rarely (I've come across one after spending hundreds of hours in game), and I've developed a particular play style using this effect.  Unlike the VATS replacer bullet-time mods, this legendary effect will not consume AP - which is great if you like to run right up to the enemies and gun them down in slow motion.  Of course, VATS will work as usual with this weapon.  



(This video was recorded in "Hard" difficulty.  Seen here is Advanced Rapid Receiver EX with blue laser impact effect.)

Where :

You will find the Eradicator at the security post just outside of Vault 111.  (It features some very basic upgrades.)




The additional receiver upgrades :  

Advanced Rapid Automatic Receiver has better damage rating than Powerful Automatic, and firing rate of Rapid Automatic (Gun Nut 4)

Advanced Receiver II is just a more powerful version of Advanced Receiver, same firing rate (Gun Nut 4)

New in version 2.0 :

V2.0 adds 6 new receivers (3 semi-auto + 3 auto) with legendary effects - without using legendary mod slot!  You can use these receivers with Eradicator (or any other legendary 10mm pistols) and add legendary damage types like Cryo, Energy Infused, and Incendiary.

- CR receivers add legendary Cryo effect.  The freeze effect only happens on critical hits, or when the enemy is dead.  It is meant to be used with VATS. 
- EX receivers add Energy Infused damage.  This works exactly like the Plasma Infused, but I've changed it to blue laser + ash pile effect instead.
- FL receivers add Incendiary damage of 15. 

These require Gun Nut 4 + Science! 4.

New in version 2.1 :


V2.1 adds 2 more EX receivers (1 semi auto + 1 auto) requiring Gun Nut 3 + Science 3 to bridge the gap before Gun Nut 4.  It's a long way between Gun Nut 3 = level 25 and Gun Nut 4 = level 39, and at lvl 30, you start to see some tougher enemies already.  These receivers use red laser infused rounds and add energy damage.  


How to install :

This is a simple mod that adds an .esp file to your Data folder, and installing with NMM would be the easiest way.


Made with Creation Kit