Fallout 4

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Gardaland

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gardaland

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About this mod

This mod lets you transform NPCs into mutants or use them to breed an army of loyal creatures, you can also inject yourself with creature DNA to gain some of their abilities, or use Institute Nanobots to your advantage. REQUIRES FAR HARBOR DLC!

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THIS MOD REQUIRES FAR HARBOR DLC!

One of the most interesting concepts in the Fallout universe has been, in my opinion, the Forced Evolutionary Virus. It creates these horribly mutated monsters, and it is such a shame we players never actually got a chance to play around with it and create our own mutant army. Well this mod aims to fix that, it allows players to use the FEV to transform human NPCs into Super Mutants or Ghouls, transform dogs and mongrel into Mutant Hounds, or to use any creature to incubate mutants such as Bloodbugs or a Bloatfly. This mod also allows the player to use the abilities of these creatures, or to use Institute Nanobots that provide a range of offensive and defensive uses.

HOW TO GET STARTED:

To start this mod one must simply travel to the Greater Mass Blood Clinic, there you will find a trapdoor behind the counter. Explore the secret basement and you will find everything that you need.

-You may notice that when you kill some wasteland creatures, you will obtain some blood of that creature,   make sure you take it, because it is used in recipies. Once you obtain some blood you will need to extract its DNA with restriction enzymes before it can be used.
-Once you craft some darts, simply use the Syringer to fire them at the desired target.
-To craft the Nanobots, you must obtain a data chip in the Institute bioscience section.

FEATURES:


-Create creatures and mutants that are loyal to you and will attack your enemies
-Use creature DNA to gain abilities (Equipped as granades, have limited uses, can be used by companions)
-Combine DNA to create creatures with unique abilities
-Use institute Nanobots in darts to heal and buff your allies, damage your opponents or transform them in living bombs or living synth relays.

TO DO LIST:

(This is the list of things I plan or are in progress of being made)

-More DNA combinations
-More abilities
-Better way of adding abilities to the player
-Make a dart or grenade that reanimates Ghouls like a glowing one (can't get it to work at the moment)
-Add FEV gas grenades
-Add Creature-Institute tech hybrids
-Retexture Syringer (I mean cmon, its ugly)
-Create a better looking Bioscience Station
-Find use for Behemoth DNA
-Add more pictures

Any suggestions are more than welcome!

BUGS:

-You may want to save before using the Bioscience Station, as it can happen that you are unable to exit it.


If you find any grammatical issues, plese note that english is not my first language.