Fallout 4

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Perpetual Beta

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Thirdstorm

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About this mod

Fearsome armor for the Raiders' barely restrained killers.... or man's best friend.

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Permissions and credits






The Oppressor Dog Armor was designed to reinforce the terror the Commonwealth's more creative Raiders used to keep their "subjects" in line.

Simple and brutal, it is something to be feared.




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Models:
Sizes:
Light, Medium and Heavy sizes available, with two additional sets of upgrades at each size category affecting not just the model but also the effectiveness of the Dog.. For example the pistons add a little extra kick to the dog's bite and help when he wants to go from licking his balls to your face in record time.

Races:

Support for the Primary dog races, more to follow later when time permits.

Lining Upgrades:
The standard Raider upgrades are available (Welded, Tempered, ...etc) to the Dog's Armor, all of which add to the weight while significantly increasing the armor rating of our tightly leashed snuggle-puss.

Torso and Helmet both these upgrades like standard armor, more later.

Other Upgrades:
Many unique upgrades are also available, most reflected with visual changes to the dog armor, so customize away:

Primary Index:
For example, you can add extra teeth to the helmet, reflected visually in-game, for a little more rending power. You can even install an AutoStim unit from a suit of Power Armor to make sure DogMeat survives a little longer. (more to come)

Secondary Index:
Add a canteen, knife, or bedroll, (because even Raider Dogs want someplace comfortable to sleep) for personalize your best friend. Weld sharp blades to your dog's armor to give it that Raider-esque touch to make for an even more fearsome presentation and keep other dogs from sniffing your dog's butt too long.

Textures:
Primary textures:
 (Metal frame / armor)
Over 50 Textures available....
Secondary textures: (Teeth for the helmet and Straps for the Torso)
40+ for the Teeth, and a few for the Straps on the torso
Tertiary textures: (Helmet Only, Harness)
A few available.

All of these are built into MODCOLS so you will see a variety of different combinations on the Raider Dogs.

Bonus Content:
16+ textures for the Vanilla Dog armor, built into MODCOLS so they will spawn in the wild.




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-How is the Armor added to leveled lists?:
Hard Edits, it's the best way, end of line.
"Hard Edits" means manually added to leveled lists, I've troubleshot for others, or personally seen leveled list injection go wonky when multiple mods all try to inject into the same list, especially when near a workshop boundary.

-What Level will I see it start showing up?:
Around level 33 you should see it in the wild, however it will be fairly rare, with either a 1/5 or a 1/6 chance vs. the other Dog Armors that are available.

-Is it constructable?:
Not at this time, the armor adds serious power to Dogs wearing it, not overwhelming, but enough to be noticed. It's not something you should have at level 1.
Go find some Raiders and earn it you Noob.

-Why are the upgrades so expensive?:
Little wet behind the ears???
I cut my (modding) teeth on RaiderOverhaul/SuperMutant Redux, curating it.
Over the last year, rebuilding it from scratch (soon to be published), I've become a big fan of the balance Max has in RO.
Upgrades should be hard if they provide a significant effect, and NONE of them are overly difficult.
If you don't like it add the components via console.

-I don't like XXXXX Texture: (*Note this was a received PM)
Wait seriously?
There are more than 50 textures available, all of which are built into MODCOLs so they will spawn in the wild, and you're complaining about not liking a couple textures?
Ummm go to the workbench and change the Paintjob yourself, and if it really bothers you that much open the mod up in FO4Edit and remove that one from the MODCOLS.

-Why did you give the Oppressor Dog Armor a AutoStimpack upgrade?:
It's been more than a year since I played (modding non-stop for 18+ months), but I only played Survival...
My biggest gripe was when Dogmeat went "foraging" without fail he would fall off a ledge, run into a Deathclaw or something equally life threatening and it would take me HOURS to find him... This should help a little bit!

-Hey XXXXX would be an awesome upgrade / I'd like to see XXXXX added to the Armor!:
Cut it out of said armor, position it, and send me a screenshot / post it in the comments section (With spoiler tags or it will be deleted) and we will take a look, it would be great to expand it more.

-There is clipping on XXX when in YYYY Position, FIX IT!: (People always nitpick)
Seriously, weighting armor is hard when you are not using studio grade software, especially on non-human NPC's you don't have access to a "Rig" to build it on..
kkthebeast did the first round of weighting and burned out a bit it because it was so difficult, and I've spent countless hours tweaking the weighting, and it's the best available at the moment, but there are some positions there will be some minor clipping for a a brief instant. If you'd like to try and improve it, you are more than welcome to, but at more than a week and a half spent on the weighting of the torso alone, it is about as good as it will get.

I will note here, before anyone posts on it, that in the Jumping attack the dogs perform, when they execute the Bite, the pistons will stretch and not look like solid pieces of metal... But it's worth noting the Dogs jaws open almost a full 180 degrees, which is no where near realistic, and can only be compensated for so much.

-Will this be Included in the "Larger" mod? When will that be published?:
Yes, but stop pestering me, once ArmorKeywords is done (I've been "helping" Gambit77) some of the pending content will be released.



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ThirdStorm created, shaped, finished weighted, Built the ESP and the system for Dynamic upgrades, etc.

kkthebeast who got the models from a concept build that looked "good" to AWESOME, and helped/forced me learn 3ds.

spacegorilla1 for work on some of the upgrades (Bedrolls etc).

MunkySpunk for some Exceptional textures, being a good sounding board, and the logos (he hereby denies responsibility for the first three sub-header logos).

RaiderOverhaul / MadMax for usage of some of the textures.

Balwick and RPGMMO117(SuicideBunny) for the great ScreenArchery(It's a skill!)

SiriCC over at Deviantart for use of the Image for this mod's banner.






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BTW I CANNOT recommend Crafting Highlight Fix by Registrator2000 enough!
Being able to see textures applied real time while in the workbench is huge for authors and had to be equally epic for players..

That said, please keep in mind some upgrades / textures shown on the "GO" model might not look the same when equipped on the dog, likely caused by how the Environmental maps are applied.