Fallout 4
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Gives player an option to get Curie without having to do the "Hole in the Wall" quest, and turn her into synth without having to hunt down Kellogg.

Permissions and credits
Shortcut to finding Curie in Vault 81

Allows to reach Curie in Vault 81 without having to go through the Hole in the Wall quest (the quest can be still done even after using this shortcut).
The inaccessible door in Vault81 entry hall (shown on this mod's picture) can be opened from outside by activating them twice.
Once Curie gets out of the elevator and into the middle of the corridor, her "intro" scene should trigger and she asks you to take her with you, after which she becomes available as companion.
If you are doing the Hole in the Wall quest after using this shortcut to get Curie, the part where you have to follow Bobby DeLuca to the hidden door will be skipped, and Doctor Forsythe will ask you for the cure right away - if you want, you can still access the secret vault via the hidden door in reactor room by kicking the wall like DeLuca does (just "activate" the wall under the stairs in the reactor room).

Shortcut to getting Synth Curie

In unmodded game, player has to go through part of the Dangerous Minds quest to kill Kellog and get part of his brain, just to be able to "learn" that doctor Amari may be able to help transfering Curie's consciousness into a synth body.
This mod allows you to learn about doctor Amari simply by going to Memory Den and speaking to Irma or Doctor Amari (mere attempt at talking to any of them is enough, even if they don't engage in actual conversation with you).
NOTE: talking to Amari or Irma as described above won't do anything, unless you have the Emergent Behavior quest from Curie (you get it by raising Curie's affinity to/above 250, at which point she should talk to you about it).


Should be compatible with mostly anything, but be wary of mods altering Vault 81 (including the entry hall and secret vault), and mods altering the quest "Hole in the Wall". Such mods may, or may not pose a problem - it will depend on what exactly they change and how.
If you are using the ESL variant, keep in mind that it may not be possible to sort the ESL to load after an ESP, which will make it harder to resolve any potential conficts.
For example, using Player Comments and Head Tracking with this mod's ESP variant might be fine if you make it load after Player Comments, but you cannot use it together with this mod's ESL variant, because you cannot make it load after the Player Comments which then overrides the required changes i made to MS19 quest (so, if using Player Comments and Head Tracking you must use ESP variant of this mod and sort it to load AFTER player comments mod).

OPTIONAL ESL plugins available (what are ESL plugins)
NOTE: some mod managers may not recognize the ESL plugin, so you might have to activate it manually by editing the plugins.txt file!
If you are switching to these ESL files after using their ESP variants, make sure to follow these steps:

  1. Uninstall the ESP variant of the mod
  2. Load game and make a save without the mod
  3. Install the ESL variant

(similar process applies when switching from ESL back to ESP)