Fallout 4

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mfree80286

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mfree80286

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About this mod

A blank slate, ready to go, dig-it-yourself underground settlement area.

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This mod is experimental.

On Hollowed Ground contains a doorway to Deep Underground, which is a starter room in a large underground area that you must dig out yourself by scrapping blocks of stone.

This area is based on exterior cells, with each 'room' 1 cell in size, minus overhead for the walls. The footprint for each is roughly 3072x3072 game unit square, and 6144 units tall. Offset hallways connect these rooms, of which there are 24; vertically there are 6 'blocks' with the lowest block underwater. Water extends slightly above the top of that block layer so that you may place purifiers or other equipment.

Occlusion planes have been placed within the rock walls in order to keep FPS in check. How large may the settlement be built? I have absolutely no idea, but if you go wild with this you may exceed the capabilities of your graphics card or the game engine itself.

The entry point is on top of a hill to the east of Sanctuary, across the lake. There is a map marker in place to guide you.

Navmeshing is in place only for the entry platform and lowest level (ground, below water). The bedrock blocks themselves should automatically mesh, but in case they don't I recommend you place flooring or use one of several navmesh construct mods available.

Good luck!

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A great deal of thanks is owed to NexusMods discord user 1000101, who assisted in getting the settlement portion functional. Watch this space for linkage to his newest mod.

That said, changes to v2 are as follows:
- Settlement package is 99% in place, with everything functioning and tested. The 1% is only that the pip-boy map view of supply lines does not show this settlement.
- Climate/weather/lighting has been tweaked to avoid 'silhouette' characters. There is now a very small amount of ambient and directional light.
- Fast travel to the outside door AND the internal chamber entry are enabled by default.

Navmesh testing has shown that constructed items do indeed fashion their own meshes, so if you have an NPC that's reticent about moving to a particular spot, lay a floor. You may need to replace the existing wooden stairs due to their proximity to the rock wall. Your NPC mileage may vary.

NOTE: Be aware that there is a script change afoot, if you work with a save that has this area already owned and bring in v2, the results cannot be guaranteed.