Fallout 4

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CasshernX

Uploaded by

CasshernX

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About this mod

The Junk Jet gets buffed to a respectable Heavy Weapons-class level and is made semi-automatic

Requirements
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Changelogs
Information

A mod to make the Junk Jet more viable

================= (1.0 Release) =======================

  • Junk Jet's Base Damage is now 250 (Heavy Gunner and Bloody Mess damage increases can still apply)
  • Junk Jet no longer needs to charge up to reach full damage (Vanilla charge-up option available)
  • Electrification Module's damage increased to a flat 20 (Heavy Gunner and Bloody Mess damage increases can still apply) 
  • Electrification Module now requires Rank 3 Gun Nut instead of Rank 2 Gun Nut to craft
  • Electrification Module's damage is now Electrical instead of Energy
  • Electrical SFX now appears on enemies when hit by projectiles fired by an Electrified Junk Jet (For looks)
  • Electrification Module's value is now equalized to Ignition Module
  • Ignition Module's damage increased to a flat 20 (Heavy Gunner and Bloody Mess damage increases can still apply)
  • Ignition Module's damage is now Fire instead of Energy

================= (2.0 Release) =======================

  • Junk Jet's base damage has been lowered back to 40 (its default damage) as the Receivers will make up for it
  • 4 Receivers with increasing damage & requirements of the Gun Nut perk
  • The Ignition & Electrification Modules only requires Science 2 perk now
  • Out-of-Range Damage Drop-off reduced to 75% instead of the standard 50%
  • Electrification Module's damage is increased & is now Energy type again
  • Ignition Module's damage increased

========= (v2.0.1 Release) ==========

Still semi-automatic

  • Added 5th level Receiver
  • Removed all unnecessary "Attach Parent Slots" from receivers
  • Increased component quantities required to craft receivers
  • Added Quantum Module muzzle (Requires Nuka-World DLC)
  • Added Project Cobalt schematics requirements to craft the Quantum Module
  • "Missile-type" Quantum Module: Fires the projectile normally and can retrieve projectile + the Quantum explosion
  • "Beam-type" Quantum Module: in addition to the Quantum explosion, the projectile becomes hitscan and consumes the projectile making it irretrievable

Xbox version (not me; Don't complain to me when it's not as updated as the PC version): https://mods.bethesda.net/en/fallout4/mod-detail/4338101
Requirements

Nuka-World DLC (For v2.0.1+)