About this mod
The Junk Jet gets buffed to a respectable Heavy Weapons-class level and is made semi-automatic
- Requirements
- Permissions and credits
- Changelogs
A mod to make the Junk Jet more viable
================= (1.0 Release) =======================
- Junk Jet's Base Damage is now 250 (Heavy Gunner and Bloody Mess damage increases can still apply)
- Junk Jet no longer needs to charge up to reach full damage (Vanilla charge-up option available)
- Electrification Module's damage increased to a flat 20 (Heavy Gunner and Bloody Mess damage increases can still apply)
- Electrification Module now requires Rank 3 Gun Nut instead of Rank 2 Gun Nut to craft
- Electrification Module's damage is now Electrical instead of Energy
- Electrical SFX now appears on enemies when hit by projectiles fired by an Electrified Junk Jet (For looks)
- Electrification Module's value is now equalized to Ignition Module
- Ignition Module's damage increased to a flat 20 (Heavy Gunner and Bloody Mess damage increases can still apply)
- Ignition Module's damage is now Fire instead of Energy
================= (2.0 Release) =======================
- Junk Jet's base damage has been lowered back to 40 (its default damage) as the Receivers will make up for it
- 4 Receivers with increasing damage & requirements of the Gun Nut perk
- The Ignition & Electrification Modules only requires Science 2 perk now
- Out-of-Range Damage Drop-off reduced to 75% instead of the standard 50%
- Electrification Module's damage is increased & is now Energy type again
- Ignition Module's damage increased
========= (v2.0.1 Release) ==========
Still semi-automatic
- Added 5th level Receiver
- Removed all unnecessary "Attach Parent Slots" from receivers
- Increased component quantities required to craft receivers
- Added Quantum Module muzzle (Requires Nuka-World DLC)
- Added Project Cobalt schematics requirements to craft the Quantum Module
- "Missile-type" Quantum Module: Fires the projectile normally and can retrieve projectile + the Quantum explosion
- "Beam-type" Quantum Module: in addition to the Quantum explosion, the projectile becomes hitscan and consumes the projectile making it irretrievable
Xbox version (not me; Don't complain to me when it's not as updated as the PC version): https://mods.bethesda.net/en/fallout4/mod-detail/4338101
Requirements
Nuka-World DLC (For v2.0.1+)