Fallout 4

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Created by

Raven Damara

Uploaded by

RavenDamara16

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About this mod

This mod will add a range of new technology into the game as well as other general content including a new cybernetic implant system. though meant to be played in survival mode its not required. have fun!
when changing versions make sure to delete the esp and the ba2 files in the data folder before installing the new version.

Requirements
Permissions and credits
Donations
THIS MOD IS NO LONGER BEING UPDATE OR CHECKED UP ON, A REDUX WILL BE MADE AT SOME POINT.
I WILL ALSO SAY I DO NOT WANT ANYONE REUPLOADING THIS MOD OR EDITING IT FOR ANY REASON WITHOUT MY PERMISSION.
PLEASE CHECK THE POSTS TAB FOR MORE INFORMATION


WELCOME TO RD-TECHNOLOGIES

This is a mod that will add a new playstyle to your game, become more than human with cybernetic implants, the perfect conjoining of human and machine without the worry of being hunted for being a synth. Collect Blueprints, Discover new items, Visit new traders, and Experience Fallout 4 Survival mode in a whole new light! Obtain Superhuman abilities, jump higher, run faster, increase your armor rating, or give yourself supernatural reflexes. Implant Modules can be edited at the Armor Workbench. Although this mod is meant for survival mode it is not required to play that mode for it to work so just have fun with it either way. Hope You Enjoy The Mod! P.S. I suggest going to Concord to find the shop~ 

THERE IS A CHEAT SHEET IN THE FILES TAB, IT RUINS THE POINT OF THE MOD BUT I'VE INCLUDED IT, BEWARE SPOILERS!!!! DOWNLOAD AT YOUR OWN RISK!

P.S. -- There will be a Special surprise for MxR Mods/Plays if he reviews the mod, he will see it :D
Love you, KEEP MAKING AWESOME VIDEOS!!

HINT!!
This mod is meant to be a bit of an egg hunt. You need to look for clues and investigate a tad bit, so pay attention to what terminal entries say. I notice that a few people are confused so I will tell the general locations of the Terminals containing blueprints. Generally, they are in the entrance area of their respective buildings. And the institute Terminal is not in the institute. Shaun's and Raven's terminal may have some clues as to the whereabouts of them~ Happy hunting!

Current Features include
53-55 Cybernetic Implants over 3 Implant Modules (Armors)  for the player or their follower. 
Planned Features
in addition to those, I'm planning to give implants to some of the major NPC's to integrate it a bit more into the game.
Possibility for Diverse changing of the physical player with certain Implants.
EXAMPLE's
Active camo allows the user to go invisible when crouching
Wired Reflexes allows the user to move at faster speeds slowing time and speeding up movement speed while also draining health and AP
Hydraulic dampening system allows for less fall damage and increased jump height



CREDITS GIVEN WHERE THEY ARE DUE :D <3
MXR Plays/MXR Mods for inspiring me to want to make mods like this one and more to come in the future.
Plazmix for the use of his art though I've recolored it to fit my theme. thank you!
CrimsonMatrix and ShadowShayde for giving me advice and helping explain the creation kit to make this mod possible.
THANK YOU PCGAMER.COM FOR REVIEWING THIS MOD! https://www.pcgamer.com/mod-adds-cybernetic-implants-to-fallout-4/
PLEASE GIVE THEM ALL YOUR LOVE AND SUPPORT!!!

F.A.Q.
Will this mod be coming to console? ---------- No, I won't be porting this over to console I don't even have any idea how to start honestly.

Can you give more information on what the implants do before I download ---------- No if this system were implemented in the base game you would not know what the implants do right off the bat, you would have to discover what they do through playing the content like any game. BUT I will give you this. ALL of the implants in this mod were Inspired by the tabletop game Shadow Run and the abandoned mod Citizen Scientist. the effects are not exact, but share similarities. SO if you want to know more about the mod before playing. check out the Shadow Run implants. or click the link to CS and look in articles ^-^

[UPDATE] I may if enough people want it to add a holotape with all implant effects listed inside if enough people want it. but not until a majority say they want it.

How Balanced Is this mod? --------- This mod is most balanced when using survival mode In other modes with fully decked out implants you may become a bullet sponge. WARNING!

HELP! I CAN'T FIND IMPLANTS! --------- Implants require 3 main things, blueprints, the module, and perks. First, go to the merchant in the shop in Concord. buy the body module, OR find the limb and brain modules. hints are given in the mod to the location of these. THEN grab the blueprints from the counter in the shop those are power source blueprints. you need power to install implants. find the necessary ingredients and make the power sources. then do the same for each following implant.

I Can't Find any Cold Fusion Cores. --------- There are some in the institute cybernetics safe which is hinted to in the mod through terminal entries. or you can find a few next to shauns terminal in the institute.

Can I play this mod in an old save or do I need a fresh one? -------- Yes, it is usable in a save game. I made the mod in a running play through and have no issues. ^-^

Are there any incompatibilities? --------- May be incompatible with mods that edit interior fog in the location of the general atomic factory where one of the terminals is located. just in case.