Fallout 4

File information

Last updated

Original upload

Created by

Rodericksblade

Uploaded by

Rodericksblade

Virus scan

Safe to use

69 comments

  1. GunNRunz
    GunNRunz
    • member
    • 6 posts
    • 0 kudos
    I've attempted multiple times, and sat for more than an hour each try (watching netflix and youtubes) waiting for plots to be added to the build. The only thing built are the main structures and the only bit of furniture added was 1 Sim Settlements Manager desk. No SS Plots are being built in the vault, is that by design, or bug? All other Settlements are working as designed, so I don't think it's an issue with that mod. I also have build limit mods removing the cap, settings in SS are set to ignore build limits. Not sure what the deal is.
    1. Agentnck
      Agentnck
      • member
      • 1 posts
      • 0 kudos
      City plans usually don't build in plots until they are needed
  2. FrostWyrmWraith
    FrostWyrmWraith
    • member
    • 226 posts
    • 3 kudos
    I built the Overseer plot, but the only furniture that appears is the desk. The clutter appears, but it's just floating there, without the furniture. It's currently at level two, and I've tried refreshing the plot, but the furniture never appears.
    1. Phoenix46
      Phoenix46
      • supporter
      • 879 posts
      • 28 kudos
      I have this same issue. I can refresh until I'm blue in the face but no shelves ever appear.

      Actually, it seems maybe this has been abandoned? No comments from the creator in a very long time, not even on bug reports.
  3. harkness13
    harkness13
    • supporter
    • 369 posts
    • 7 kudos
    This mod is causing my game to crash when I visit Taffington and I don't know why.
    I am using some of the plots there, but I can't get close enough to find out which one is causing me grief.
    1. lolic99
      lolic99
      • member
      • 245 posts
      • 3 kudos
      Same issue in Vault 88. When I removed this mod - the crash is gone. It happens only with one of 2-tier plot (after upgrade).
  4. XarathosHawke
    XarathosHawke
    • premium
    • 253 posts
    • 47 kudos
    Ending up finding this in Mega Pack Year 2 right after I learned it existed; came here to endorse separately as well because I've been hoping someone would make something like this since Sim Settlements first appeared, and I wanted to say thank you. Fantastic.
  5. Relicym
    Relicym
    • member
    • 40 posts
    • 4 kudos
    The nukalurk meat can't be used in cooking? In the creation kit, it looks like you made a new copy of the nukalurk meat from Nuka World. Was this deliberate?

    I think you may have the leveled item chance none category mixed up for several plots, namely the mirelurk experiment. I'm only getting mirelurk and nukalurk meat in the workbench from that plot at level 3. Earlier post mentioned eggs, and dirty water?, will spawn in the workbench, but I haven't noticed any being added. The chance none means the chance for none to spawn [in the workbench] and I noticed that several items on the list have 100% chance none. That means none will spawn. I mean, why have the item listed if none will spawn?

    Thanks for the mod btw, it's awesome for Vault 88.
  6. ParseOfficial
    ParseOfficial
    • member
    • 164 posts
    • 2 kudos
    Here is an idea, add some plots that subtly "experiment" on the settlers. Maybe you could put some clues around the plot or make plots that outright do it.
  7. ParseOfficial
    ParseOfficial
    • member
    • 164 posts
    • 2 kudos
    Could you consider lowering the brightness of the lights in your plots? They stand out a lot in both settlements and my vault.
  8. lostlegends
    lostlegends
    • member
    • 17 posts
    • 1 kudos
    I do like this mod, it has some good rooms and ideas(For vaults), However I have removed it due to many of them being to high. In normal settlements, I build rooms on top of other rooms, with the hight being set from the floor/ladder/next floor block. and many of these rooms go through the upper floor eg. the small bedroom with cryo pod.A simple solution is to make them player chosen only, so sims dont randomly keep selecting them. But for now its too much trouble to keep watching them and changing to better fitting ones.
  9. johnpuh
    johnpuh
    • member
    • 3 posts
    • 0 kudos
    I tried out the city plan, and it looks great. However, it kind of broke my vault. During the cinematic it nocliped me into the roof while it build, and then after ward it never went back to normal. The entrance and back rooms are no no clipped and if I try to travel into either section I fall through the map and into the psychedelic abyss. I had to load a save from before I ran the city plan. Is that just because of the cinematic mode or does it do that to everyone. Also would running it with the cinematic mode turned off fix that? I hope I can get it to work, Having a vault would be great, but building one from scratch would take forever.
    1. syteless
      syteless
      • member
      • 85 posts
      • 0 kudos
      Ran into the same issue. I seems like the city plan is somehow arbitrarily deleting most of the terrain objects while it builds its vault. I wonder if there is a mod conflict.
    2. Carinyc
      Carinyc
      • supporter
      • 95 posts
      • 0 kudos
      Same here, I'm sure I don't have any conflicts
    3. sp86
      sp86
      • member
      • 218 posts
      • 1 kudos
      I'm having the same problem, I thought it might be snappy build kit since it makes the floors interactive but it turns out it deletes them even if you disable that so there's something else going on.
    4. krisko1980
      krisko1980
      • member
      • 1 posts
      • 0 kudos
      Having the same issue, anyone have a workaround or fix for this yet ?
    5. Pepperdog
      Pepperdog
      • supporter
      • 22 posts
      • 0 kudos
      Same issue here. Tear it all down/auto build leaves out critical parts resulting in huge "fall thru the world" gaps, mostly around the vault entrance. No idea how to fix. ESP does not appear to have any conflicts with my load order.

    6. Breaker9229
      Breaker9229
      • premium
      • 29 posts
      • 1 kudos
      I have the same issue. Hoping for a resolution soon
  10. pra
    pra
    • premium
    • 2,431 posts
    • 173 kudos
    Hm, I don't really like how the overseer room has stuff on all walls. I like to have that one round window there. Oh well...