106 comments

  1. V11Z3RO
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    So **spoiler ahead for those who haven't played the mod**, I installed this mod and forgot...installed another which allows you to revive your spouse and since I have not done that before I thought that would be one of my goals. Trekking along the commonwealth and prepping for my next mission in sanctuary I run across the spouse! "how could this be?" I seriously wonder and ask the same question in return, targeted for termination an at that moment holy s*** instincts kicked in! Fought for a sec and ran my ass off! Couldn't afford to care what happened to my poor settlers, I just ran! For the remainder of the quest it was a terrifying experience that, in my mind truly captured the essence of the first film, and the utter relief of having a protector in T2. You spend every moment (especially since I have a realistic damage and hardcore survival mods) every waking moment just haunted, wondering and waiting for that thing to return...you know it will. It put a lot on hold and forced me to do things different, defined my character , inspired and provoked emotion, which, is the goal of any good entertainment piece. Simple and well doneToroMontana! I very much enjoyed this mod, well done!
    1. saveed4eva
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      no problemo
  2. Jesse6669
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    Anyone else remember the mod "Arnold" from FO3? i think i prefer that implementation of just giving him ungodly amount of health, but this is really creative too. Arnold was always my favorite NPC to test my base defenses on, it always ended like the police station scene lol.
  3. Thuggysmurf
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    One cool aspect of this mod I haven't seen mentioned is how it subtly and beneficially changes the feeling you get when you're just walking around somewhere out in the wilderness. Knowing that someone is hunting you... that you can't reliably predict when they are going to show up... and that when they do show up, there's a decent chance you're gonna die if you don't move fast and play your cards right... adds tension and excitement to a typical stroll through the wasteland. The voice acting for the Terminators is great, would love to hear more.
    1. ToroMontana
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      I should do a playthru on survival.

      (And not take the easy way out by mininuking it.)
  4. Semidude
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    Im new to modding games and such, and I installed a few to make the game more fun.
    I found this one, which i was really awesome.
    But there was a problem. it keeps crashing my game. I installed this on a fresh play through and it worked fine. i found the cyborg when i was level 12, and when i was doing Danse's quests. (found me inside the police station, quite the scare). Eventually i beat the cyborg, and enjoyed adventuring as normal. i gave Arnold a minigun, and redressed him to look cool. I was playing for awhile and it then started to crash, often. game would play really smooth, but the game would suddenly close. did some research and enabled logging for errors. i got this one
    DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948D) cannot be initialized because the script no longer contains that property
    i didnt really know much about this, so i just disabled mods until it stopped crashing, which it was this one. I really loved this mod, i liked killing stuff and hearing "you are TERMINATED"
    Sorry for the long story, and im still kinda new to mods and stuff. but im playing with all DLC. i only have a few mods loaded in, the large ones being sim settlements, and true storms, and regrowth.
    i don't have any other companion mods.
    Thanks for your time if someone is able to help so i can use this mod again

    1. Semidude
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      also, it only crashed when in battle.
    2. ToroMontana
      ToroMontana
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      I don't know what that errors means but it's definitely not related to this one.

      I don't have a single ID named anything remotely close to "DLC04GZMainQuest "

      People were getting the error before this mod even existed.

      https://afktrack.iguanadons.net/index.php?a=issues&i=22071

      That said, I'd like to know:
      1. what's your computer like
      2. how/where did you kill the bad cyborg (keep in mind that even if you think you killed it, it doesn't actually die except for 3 ways listed in the readme, it will come back otherwise, very soon and fully repaired)
      3. how many hours did you play the mod
  5. crimsondragon
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    Is it possible, via xEdit, to set the player level that triggers the cyborg encounter to something higher than 10? I'm thinking a level 35+ encounter would be more appropriate for my playstyle and modlist. Awesome mod!
    1. kbridle1
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      I second this. I've had this mod but don't install it until I'm at an appropriate level. I'd gear it for level 50. Is it possible to only have death by fire too? Too tempting to end it quickly otherwise xD
    2. crimsondragon
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      Crossing my fingers and hoping to hear from the author(s) sometime this week. Keep up the great work guys!
    3. ToroMontana
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      I'm not sure what this is about, but generally speaking yes, you can edit the mod and change that level requirement to anything you want if you even vaguely understand the main script. But outside the Creation Kit, I have no idea how this would be done.
    4. crimsondragon
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      Thank you for your response ToroMontana. Sorry if I was unclear, I was just asking about the mod in regard to this line in your description:

      "They arrive when you reach level 10+."

      My and kbridle1's question basically amounts to: "How about 35+? Or 50+?"

      I'm not very good with the CreationKit, so I use FO4Edit (also known as xEdit) to change values in mods to better suit my playstyle. You've already made an awesome mod so I didn't want to ask you to do it, thus, I'm trying to edit this value myself. I'm glad to hear that its possible by editing the script, and I'm sure I could figure that out if I gave it a bit of time. I just hate the CK, hahaha.
    5. crimsondragon
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      Haven't been able to figure it out, unfortunately :(. Does anyone know how to edit the main quest script to change the trigger for the cyborgs appearance from level 10 to level 50?
  6. Uziumi
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    Alright. Finally got to play through the mod and I must say it was fun, simple, interesting, and cool mod all at once. Had a few issues with it though.

    First was that I did like how you tried merging the Terminator story within Fallout where it felt very lore-friendly and possible to be chained/linked with the Fallout Universe. Also liked the manhunt feeling it had and the dialogue was great (Really like how my character isn't mute like so many of these quest mods out there).

    First problem seems to be that I had to sleep up to 3 days for the Terminator to finally find me. Not sure why it took that long, but either way he finally found me...

    The 2nd problem is the very moment he recognized me... he took out his Fat Man and killed me within seconds. Actually, I would say less than a second as he was still finishing his dialogue when he blew me up straight into the air.
    I had to head to another location than the place I slept/waited so I had a higher ground of him so when he pulled his Fat Man out, he would've missed me as I had time to jump and dodge away.

    The next issue was escaping. It didn't seem to want to trigger that I've escaped unless I fast traveled to the other side of the map. I was around the one Raider Camp to the wast of Vault 111/Red Rocket/Sanctuary with the sleeping bags and the dead Brahmin. I went all the way to Thicket Escavations and then went all the way further east and I still didn't "escape." I've even tried downing the Terminator before running as I thought that might've been why it didn't trigger, but even then I didn't excape until I went all the way to that one bunker far far north and to the east.

    After that, the mod went smoothly. Learned how to kill him, got out my Nuka-Nuke (never got to used it), head to Ironworks and waited for the Terminator to come.
    Was going to use the Nuka-Nuke on him, but "Not Arnold" seemed to have pushed him into the vat killing him for me.

    Decent mod, as I said. Had fun with it and I really liked the story. Just had a few bumps and issues on the way, but it was still really interesting. Endorsed.
  7. Uziumi
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    How do I know if the mod is working or not? I set up the holotape and after about 2 hours of real life gameplay I've encountered nothing.
    I'm level 115.
    1. ToroMontana
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      1. Where are you in the Commonwealth?
      2. What mods are you using?
      3. The holotape doesn't trigger the events at all. You can choose ignore it completely, it's just a way to change voice actors. Being 10+ triggers the events.
      4. Have you tried sleeping?
    2. Uziumi
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      I was at Red Rocket when I loaded the save. I've went as far as near Finch Farm and touching the coast on the east side.
      I've fast traveled a few times as well and waited a bit.
      What's weird is I found a Sentry Bot that hacked and also fast traveled back to Red Rocket and it took the Sentry bot a while to find me from all the way near the other side of the map, but he found me again where I put him to sleep in Red Rocket once again. During this time I've never seen the cyborg locating me.
      Would waiting not work and having to sleep?
    3. ToroMontana
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      Waiting, sleeping and even standing still for maybe 20 minutes should work. I don't know your particular situation because it works for everyone else.

      Maybe there's a conflict somewhere or it just didn't install right.
  8. Azteck1
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    Would LOVE a version with "out" having one as a companion.... just one or more hunting me down would be SO amazing!!! Just a thought...
  9. ARandomBoi
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    Does it work if you push him into the molten metal in the ironworks with Get Out Of My Face? If not,please make it work
    1. ToroMontana
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      I don't see any reason why it wouldn't work.
  10. Hathur
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    So I met the enemy terminator for the first time and shot him with a submachinegun that has explosive rounds.. he died (corpse with loot.. I die if I try to loot the weapon etc).. is he supposed to die? I thought he was just supposed to fall to the ground and get back up.. but he's dead.. Didn't use nukes or cryo.. just regular smg with the explosive bullets legendary.. is that normal? Will he respawn later to chase me?
    1. ToroMontana
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      He'll get back up as soon as you leave the immediate area.
    2. Hathur
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      Ah i see thanks, I reloaded an earlier spot since I figured it bugged, next time I'll just leave his corpse then (figured he falls to his ass and then thats when I was supposed to run.. thought seeing his corpse meant it was broken). Thanks for the reply.
    3. ToroMontana
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      It was changed for three reasons:

      1. People were complaining they couldn't build settlements without the constant interruptions.
      2. It was insanely difficult to get him into the lava without more ragdoll opportunities. A shame because essential NPCs had ragdoll in Oblivion, that's an OLD game.
      3. I wanted the mod to work properly even if players choose to completely disable essential NPC tags.

      So from a game mechanic point of view, he's basically essential 70% of the time. There's about a 30% chance on a "killing" blow he'll "stay" dead longer rather than just get up after 20 seconds.
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