188 comments

  1. Utherien
    Utherien
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    Thank you for such great mod! Ideal for the Sarah Connor playthrough
    Downloading and will be back for endorsing
    1. ToroMontana
      ToroMontana
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      If you name yourself Sarah Connor, I think Codsworth calls you "Miss Connor". He's got 1000 names he can recognize.

      Maybe I should have made the companion call you either "John/Sarah Connor" if you choose those exact names. :)
    2. Utherien
      Utherien
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      I've called her just Sarah, so Codsworth is calling her "Miss Sarah"
      Also played with your mod for a while by now and I love it!
      And when the companion kills something and replies "Hasta la vista, baby" it's just purely priceless!
      Magnificent work you've done, endorsed!
    3. Utherien
      Utherien
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      Well, I have a question now. It's kinda weird situation. I was doing BoS quest with Danse in Arcjet and the bad guy tracked me down there. I've lured him under the rocket engine, fired it, but he survived (tough bastard). I ran to the elevator, took the quest object (transmitter or something) and ran towards the exit. And then when I was speaking to Danse on the outside, the bad guy showed up and started shooting. I was really pissed off and next ten minutes me, Danse and Schwarzenegger guy were feeding him with huge amounts of lead. And then he died. I hit quicksave and tried to loot him, died from huge amount of radiation, reloaded quicksave and spoke to Danse again. But the thing is - I have also Zombie Walkers mod installed. So the Imposter Nate raised back from the dead as a zombie, and this time he was turned to pile of intestines because of my Bloody Mess perk. I hit quicksave again and tried to loot him - and I survived that. Now I have huge amount of 5.56 ammo, Schwarzenezzer guy telling me that Gen5 synths cannot die, and about of 4 or 5 ingame days passed, but the terminator isn't showing up.
      So the question is - did I screw everything up?
    4. ToroMontana
      ToroMontana
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      Sounds like a really bad interaction between 2 mods.

      The Gen5 synth doesn't really "die", but it is possible to damage it so much that he needs more time to repair and will stay damaged until you leave the area instead of getting up after 20 seconds.

      I put it in because it's helpful when dealing with settlements.

      But I have been considering releasing a more extreme version of the mod where this doesn't happen and cryo doesn't work either. Maybe one where Nate/Nora imposters run after you instead of just walking.
    5. Utherien
      Utherien
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      So, since I'm pretty sure it's really dead (not in knockout state, but literally just pile of guts and ribs), can I restore it with console, like set some earlier quest stage or just placeatme?
    6. ToroMontana
      ToroMontana
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      It's hard to tell without knowing what the other mod did to it.

      I have a script that resurrects the Gen-5 synth if you didn't kill it the right way, you have to travel to a new location well out of reach (far enough that NPCs don't load on-screen) for that to happen. Waiting 5 days near the corpse won't do anything.

      It may however just be completely broken. Rads should always kill the player if he tries to loot the synth before it's killed the "right" way.
  2. DEG2314
    DEG2314
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    Hate this mod the first Terminator killed me after I finished building and I hadn't saved for an hour I'm a dumb ass LOL

    PS actually love it totally caught me off guard
    1. TimOliver
      TimOliver
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      Is there a way to give the enemy terminator this as clothe so im getting hunted by an t-800 endoskeleton
      https://www.nexusmods.com/fallout4/mods/28098/
      I have tried with Creation Kit but Nora allways wears the Vault 111 suiut or is naked.
  3. Loydtaco
    Loydtaco
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    Would be great to keep Arnold as companion if he wasn't an enemy to friendly npcs, friendly turrets for example, or BoS.
    1. Loydtaco
      Loydtaco
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      I just recruited him as a full follower using AFT now he isn't shooting at friendlies.
  4. Aranakis
    Aranakis
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    Could it be possibile that the evil cyborg have got stuck in any place? I've been playing the mod for a couple of months and everything seemed to be working fine, but now I seem to have a problem:

    After the first Terminator appearance the mission got started and he became my companion, then (in my case) the fake Nora appeared in Diamond City, I attacked and knocked her out and I left, then she appeared again chasing me outside DC and I attacked and knocked her out again, and after that, she has disappeared for good. Never appeared again.

    I've even tried waiting for her at the same spot (outside and inside a cell) sleeping and/or waiting for 24 hours and she never appeared. I know you can't do so much without knowing my mod list (wich is huge) but the only mod big enough to make her disappear from the map that I have installed would be "Tales From The Commonwealth", but I'm not even sure if it would be actually incompatible with this mod. I think It could be very helpful to have Fake Nora's ID so I can summon her through the console and check if everything is ok or if she has been disabled for any reason.

    Besides all that, congrats for creating such a great mod like this and sharing it with us
  5. matemiari
    matemiari
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    hola felicidades por el gran mod, acabo de probarlo y empece una partida nueva solo para eso, lo he matado al momento con el criolator.
    ,,sabes si volverá a aparecer en un tiempo? ,me dio la misión por finalizada.
    el parecido con terminator es muy logrado ,me gusta mucho .
    1. Aranakis
      Aranakis
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      No, si te ha dado la misión por finalizada, no volverá a aparecer.

      Armas como la Cryolator o las mini nukes son para acabar con el cyborg definitivamente y completar la misión, pero puedes atacarlo con cualquier otra arma y lo dejarás fuera de combate, lo que te dará tiempo para huir y dejarlo atrás sin que la misión haya terminado (cuando se despierte comenzará a seguirte andando, así que tardará en alcanzarte).

      Si quieres volver a jugar la misión desde el principio para que te persiga el cyborg, despide al Terminator y mándalo al refugio 111, viaja a otro punto del mapa, guarda la partida, sal del juego y desinstala el mod, entra en el juego de nuevo, viaja a otro lugar y guarda la partida, sal de juego y vuelve a instalar el mod.
  6. RayKepler
    RayKepler
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    This mod seems really interesting, the only thing that is holding me back from downloading it is that the companion can't be dismissed. Do you have any plans to change this in the future?

    Regardless, thank you for sharing your mods. The stalking enemy scenario reminds me of It Follows, which sounds like it would make for some great tension.
    1. ToroMontana
      ToroMontana
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      You can dismiss the companion after the villain is dealt with.
    2. RayKepler
      RayKepler
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      Oh sorry, my mistake. I thought I read a comment that said you had to disable him to get rid of him. I will likely check this out soon, thanks!
  7. jimmygitto
    jimmygitto
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    This is a really clever mod, and looks like you've put a ton of effort into it. Thanks. It is definitely on the list now for my big "refreshed" new playthrough. It looks to be fun but also funny, which is perfect for Fallout.

    Like some commenters below I was also wondering if there could be a way to integrate it into the storyline, but I see your responses below and I get what you mean. Maybe it's best to leave it detached, somewhat mysterious... Leave you wondering "man, what is it I'm potentially gona do that's got these future a**holes so pissed at me?!" :)

    Personally I feel like introducing it at level 10 may be a bit early, especially since you can't dismiss the companion. An option to have the companion follow you at a pretty large distance might be funny. Stubbornly they won't NOT protect you, but they'll stay out of your face, and you'd see them out there sadly following you around at a distance! ;) Just a thought.

    Anyway great idea for a mod and it looks to be very well-executed. I'm chuckling already at the three ways to kill the thing, and I haven't even downloaded it yet! Looking forward to the tension and the fun! Thanks again.
    1. ToroMontana
      ToroMontana
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      It's much more integrated into the storyline than it first appears.

      You can ask your protector for more background information on what's going on and what's going to happen.

      However everything is kept ambiguous enough so that you aren't forced to choose or side against a particular faction.
  8. Smashie
    Smashie
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    Is there any way that i can make the enemy cyborg use a certain weapon? I ask because the mods i use mean that anything with a decent gun at range will one shot me for the most part Also, if i sleep is it going to appear on top of me and blow me to pieces?. Awesome mod though, i've never been so on edge before while just walking through the wastes! Also, can i remove the companion by any means? It's spookier alone.
    1. ToroMontana
      ToroMontana
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      I'm afraid not, the enemy uses its own weapons, unless it finds something better on the ground (which isn't likely).

      As far as sleeping goes:

      1. If it's very far away (out of the loading zone) when you wake up it will be nearby, but not right next to you (unless you're in a small room).
      2. If it's in loading area (nearby but not seeing you) when you wake up it will be on top of you

      Companion can't be dismissed or killed. I think you can just target it and type "disable" but that remains to be tested.
  9. matemiari
    matemiari
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    si alguien lo tradujera al castellano seria genial.al menos para mi no tengo ni idea de ingles.
  10. TarlTemplar
    TarlTemplar
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    I was in Nuka World playing as Nora when Nate showed up. Even though I had installed the mod I knew little about it. I loved the optional replies to his question and when he immediately pulled out a missile launcher and vaporized me, I almost crapped my pants. This took me completely by surprise and was so well done. Thank you!
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