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Locksmith Author Testudini

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Sable17

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About this mod

A small edit to "Locksmith - Lock Your Doors 'n' Containers" (by Testudini) to change the "lock level" of doors and containers.

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REQUIRES THE AMAZING LOCKSMITH BY Testudini
Be sure to endorse his mod!





This is a small change to Locksmith to limit the doors you can Lock and Unlock. 
There's two options to choose from:


DISCLAIMER: This version will allow you to "Pick Lock" on things that you Lock.
This has some weird side effects, so just don't "Pick" things that you lock or only use Option A.
The side effects are:
If a Door is Locked and then "Pick Lock"ed, the door will still have to be unlocked with the hotkey.
If a Container is Locked and then "Pick Lock"ed, the container will be unable to be locked again.





Pick your poison and let me know if there are any unknown issues!
I haven't checked all doors in the Commonwealth.


This will likely only work on a NEW GAME, as scripts tend to get baked into your save.
Not recommended to be used on a save with Locksmith already installed.

This isn't going to fix Settlers teleporting behind your locked doors when you zone into your settlements. 
Try Private Area Markers (or anything similar) for that!

All credit goes to Testudini and his fantastic mod!