884 comments

  1. Systoliker
    Systoliker
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    Hello there! It has been a long time already since the last released update, but I am excited to finally announce that the development of the mod is it's final phase. Therefore I am really excited to announce that Nuka World Plus 1.0 will be released between march and April of 2022! I am incredible excited to share everything I have been working on for so long and then finally move on to new projects and even keep working on this mod to expand it further after 1.0! 

    For more news you can join my Discord Server - there you can find even more news regarding the mod.

    Also I recently just got myself an patreon account where I try to share exclusive screenshots every two days showing and teasing the mechanics that will be introduced by the 1.0 version which will be available soon on Nexusmods.

    Discord
    Patreon
  2. Systoliker
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    For anyone who is intrested in how to obtain the blueprints:
  3. Systoliker
    Systoliker
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    Assault System 4.0

    Quite some time passed... But with Starfield's creation kit around the corner the time has come to rekindle my passion for modding... So I present to you my concept for the new Assault System in NWP 2.0!

    The existing problems with the gameplay include excessive running, unfair results due to cell loading and other technical issues, and generally fun but somewhat minor issues. There are technical difficulties and unclean code. Furthermore, the investment in ammo doesn't justify the reward for each assault, which encourages players to wait out losses and then reclaim the park more easily.

    The new concept proposes that attacks will only come from one specified gate, decided at the start of the assault. This new system is inspired by the "breakthrough" mode of classic Battlefield, providing a more robust system that can be adapted for other parks and facilitating the development of a more strategic AI. The goal of the system is to offer more "dumb fun" and immersion rather than extreme difficulty, requiring a rebalance across the board to make assaults more engaging. Higher-intensity assaults will offer better rewards in the form of resources, caps, and new builders.
    In this new system, each park will be divided into three different sectors that defenders must maintain. Each sector will present distinct challenges and circumstances. While assaults are ongoing, players are required to remain in the sectors, with leaving resulting in an auto-resolve of the situation (with appropriate warnings for players who are out of bounds).
    Depending on the development's smoothness, the new system potentially allows for an overhaul of the "Open Season Again" quest, implementing a two-way system where both attackers and defenders use the same mechanics. As the player can plan attacks to retake parks for themselves.

    Sector 1# - Gate: The first sector is designed to be the quickest. Defenders don't receive reinforcements, and attackers start with only three waves, allowing one Assault Leader to spawn.

    • Attacker Objective: Storm the Gate and break through enemy lines to secure the first sector.
    • Defender Objective: Hold your ground and don't be overwhelmed by the attacker forces. Defeat three attack waves or kill the Assault leader.

    Sector 2# - City
    : The second sector focuses on urban combat. Attackers receive a total of six waves (three more than the first sector) and allow another Assault Leader to spawn. Defenders will now receive reinforcements to even the odds, with the amount dependent on the faction and park upgrades.

    • Attacker Objective: Kill five defenders of the city or claim the entrance to the center.
    • Defender Objective: Avoid casualties and defeat six attack waves or kill two Assault leaders.

    Sector 3# - Center
    : The third and final sector is the most intense. Both sides increase their combat efforts, with the maximum number of waves increased to nine and another Assault Leader joining the battle. Defenders immediately respawn fallen soldiers to keep the fight balanced.

    • Attacker Objective: Kill the defense leader to claim the park.

    • Defender Objective: Protect the defense leader under every circumstance and defeat nine attack waves or kill three Assault leaders.

    Feel free to share your thoughts with me regarding the new concept!
  4. SavageDuck86274
    SavageDuck86274
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    This mod is just what everyone wants for the Nuka-World DLC, Make Nuka-Town a better place, back to how it was and how it was going to planned by the traders in the market before the raider took the place. it's wonderful. I would recommend the We are the Minutemen Mod if your planning on giving the place under-defence of the minutemen, just so they have a fighting chance against the raiders. would be cool to add a option to finally fix N.I.R.A from the so called "modification" that the raiders did to N.I.R.A, The raiders are gone but N.I.R.A is still bugged. she deserves to be fixed and freed from the bug. would highly recommend this mod tho if you want the Nuka-World DLC to be not very disappointing from the day it was released, Under control of the Brotherhood, the Minutemen, The Railroad, the motherfucking Institute! the choice is yours. it's time to truly free Nuka-World once and for all from the raiders under new people and an army you chose to take control and defend Nuka-Town.

    Here's the We are the Minutemen if you chose the Minutemen: https://www.nexusmods.com/fallout4/mods/6443
  5. sportled
    sportled
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    game loads to menu then CTD.. :*( wish it worked for me i cant tell what it is thats causing the crash.
    1. syfjhz22
      syfjhz22
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      My CTD was caused by facegen issue caused by x-cell on old-gen, after re-generate facegen in the Creation Kit the issue was fixed. You can use Buffout 4 to check whether your CTD is caused by character face texture problem if you are not on the next gen.
    2. Iodestarr
      Iodestarr
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      run fo4 edit
  6. Smoerebroed1978
    Smoerebroed1978
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    I found alle 5 Blueprints and build them at the construction table after rescued all workers from the raiders. I still have the unfinished Blueprint "Barrack Expand" and don´t know what to do with it, because i can´t understand what they say. How does the "Unwanted Visitors" Quest start now? I spoke withe the Minutemen Leader at Parlors, the Engineeer and the radio guy, all say just hello to me.
  7. darkspecteur
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    Incredible mod !! A GREAT NECESSITY FOR NUKA WORLD DLC !!!

    Can you udapte the mod for include enclave faction of america rising 2 ?
  8. MstrBoJangles
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    I have a couple questions about the distribution of the other park areas. I recognize that I can assign the parks to any of the three raider factions. and I can assign Nuka-Town to whom I want to control the park after Open Season. But, under the assumption that:

    • I am completing Nuka-World first off a new save.
    • I will be completing the "Anti-Institute Alliance" ending (peace between all other main factions).
    Will I be able to assign the other parks to other factions? Example: I want to assign Nuka-Town and Dry Rock Gulch to the Minutemen, Kiddie Kingdom and Safari Adventure to the Railroad, Galactic Zone and the Nuka-Cola Bottling Plant to the Brotherhood. Or am I to understand that only the faction that takes Nuka-Town will get access to the other parks?

    Additionally, will this interfere with FCO: Fallout Commander?
  9. skyispoggers
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    This mod causes an immediate hard crash to desktop the second I walk past the fountain after getting into nuka world.
    No idea what could cause it, but heres my mod order should there be a conflict - I'm not really sure on what im doing at all though.
    On latest new gen patch steam version cuz i couldnt get the depot to download lol

    Spoiler:  
    Show

    GameMode=Fallout4

    Fallout4.esm=1
    DLCRobot.esm=1
    DLCworkshop01.esm=1
    DLCCoast.esm=1
    DLCworkshop02.esm=1
    DLCworkshop03.esm=1
    DLCNukaWorld.esm=1
    ccbgsfo4012-pipboy(red).esl=1
    ccbgsfo4016-prey.esl=1
    ccbgsfo4018-gaussrifleprototype.esl=1
    ccbgsfo4041-doommarinearmor.esl=1
    ccbgsfo4042-bfg.esl=1
    ccBGSFO4044-HellfirePowerArmor.esl=1
    ccfsvfo4002-midcenturymodern.esl=1
    cceejfo4001-decorationpack.esl=1
    ccbgsfo4045-advarccab.esl=1
    ccfsvfo4003-slocum.esl=1
    ccgcafo4003-factionws03bos.esl=1
    ccgcafo4015-factionas04hrpink.esl=1
    ccawnfo4001-brandedattire.esl=1
    ccswkfo4001-astronautpowerarmor.esm=1
    ccbgsfo4062-pippat.esl=1
    ccfrsfo4002-antimaterielrifle.esl=1
    ccbgsfo4075-pipshroud.esl=1
    ccbgsfo4009-piporan.esl=1
    ccbgsfo4028-powerarmorskinorange.esl=1
    ccbgsfo4031-powerarmorskinred.esl=1
    ccbgsfo4029-powerarmorskinpink.esl=1
    ccsbjfo4001-solarflare.esl=1
    cctosfo4001-neosky.esm=1
    cckgjfo4001-bastion.esl=1
    ccbgsfo4063-papat.esl=1
    ccBGSFO4115-X02.esl=1
    ccrzrfo4002-disintegrate.esl=1
    ccBGSFO4116-HeavyFlamer.esl=1
    ccbgsfo4091-as_bats.esl=1
    ccbgsfo4097-as_jack-olantern.esl=1
    ccbgsfo4104-ws_bats.esl=1
    ccbgsfo4111-ws_jack-olantern.esl=1
    ccbgsfo4118-ws_tunnelsnakes.esl=1
    ccBGSFO4110-WS_Enclave.esl=1
    ccbgsfo4103-as_tunnelsnakes.esl=1
    ccBGSFO4096-AS_Enclave.esl=1
    ccbgsfo4047-qthund.esl=1
    ccacxfo4001-vsuit.esl=1
    ccbgsfo4040-vrworkshop01.esl=1
    ccfsvfo4005-vrdesertisland.esl=1
    ccfsvfo4006-vrwasteland.esl=1
    ccFSVFO4007-Halloween.esl=1
    cctosfo4002_neonflats.esm=1
    ccfsvfo4004-vrworkshopgnrplaza.esl=1
    ccBGSFO4046-TesCan.esl=1
    ccSBJFO4003-Grenade.esl=1
    ccOTMFO4001-Remnants.esl=1
    unofficial fallout 4 patch.esp=1
    ArmorKeywords.esm=1
    WorkshopFramework.esm=1
    AKWCR - HellfireArmor Patch.esl=1
    Rebuild_SharedResources.esm=1
    Scrap Everything - Ultimate Edition.esp=1
    NukaWorldPlus.esp=1
    Armorsmith Extended.esp=1
    The Eyes Of Beauty.esp=1
    dD-Enhanced Blood Basic.esp=1
    Companion Infinite Ammo.esp=1
    EveryonesBestFriend.esp=1
    CraftableAmmo.esp=1
    CraftableAmmo_plus.esp=1
    Reverb and Ambiance Overhaul.esp=1
    Rebuild_TheCastle.esp=1
    settlementheight9000-aio.esp=1
    W.A.T.Minutemen.esp=1
    LooksMirror.esp=1
    cheatterminal.esp=1
    MilitarizedMinutemen.esp=1
    Rebuild_TheCastle_Previs.esp=1
    FCOM.esp=1
    CBBE.esp=1
    LooksMenu.esp=1
    OCDecorator.esp=1
    OCDispenser.esp=1
    OCDecoratorDLC.esp=1
    WorkshopPlus.esp=1
    SKKWorkshopUtilities.esp=1
    1. skyispoggers
      skyispoggers
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      I've figured out NMM was the cause of like, all of my modding issues. Installing it manually works.
      Also wanted to say this mod is actually really incredible. I'm amazed at the amount of effort put in here.
    2. yikes, NMM in 2025? use MO2 (even if it's skyrim it still works with fallout) instead, WAY simpler and better than any mod manager for fallout 4. 
  10. ShiouM
    ShiouM
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    Does the mod start if I install if after beginning open season ?

    I started open season but did not kill anyone. Installed the mod, waited half an hour at the market and nothing happened...

    Is there an alternative way to start this ? How does the quest start ? I know its not immersive knowing 100% how it works but I need to know if its installed correctly.
  11. Morcalvin
    Morcalvin
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    Does this work with the minutemen takeover mod?
    1. ElBromasXD
      ElBromasXD
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      Do you know if it works?
    2. I have both, I don't know which one I activate, but works, now there's more Minutemen in Nuka World than in Boston
  12. Solepson
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    Okey so only problem i had was that the first quest didnt progress after killing all the raider leaders so i quit the game and uninstalled the mod and then play , save , quit and reinstalled the mod and then it progressed if anyone runs the same problem.
  13. Orksizdabest
    Orksizdabest
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    How to increase the number of workers?
    1. rreelljrdav
      rreelljrdav
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      There is a holotape where you can get more workers.