About this mod
Polyman created a mod which added stat & perk requirements to equip weapons. I adapted it to Horizon and added all weapons from Official Weapon Merge pack.
- Permissions and credits
All Pipe Weapons, Laser Musket and Pistols, Low-tier Melee, and Grenades have no requirements.
Light Pre-war Pistols & the Submachinegun: Gunslinger Perk (2 AGI, Level 1)
High-caliber Pre-war Pistols [Deagle, .44]: 3 AGI, 3 LUCK, Gunslinger Perk (2 AGI, Level 1)
Shotguns [Combat, MP153]: 3 AGI, 5 STR
Demolition [Fatman, Launchers, China Lake]: Demolition Expert Perk 'Rank 2' (5 PER, Level 10)
Commando [All Automatic Rifles, P90, Minigun, Gatling Laser]: 6 STR, 3 AGI, Marksman Perk 'Rank 2' (2 PER, Level 9) OR Power Armor
Non-Automatic Rifles (Battle Rifles) [Gauss, Radium, Railway, Lever, Antimaterial, Handmade, Hunting, Harpoon Gun]: 5 STR, 5 PER, 5 AGI
True Sniper Rifles: Sharpshooter Specialization [Level 15]
Mid-Tier Pre-war Energy Weapons: 2 INT, 2 AGI, Technologist Perk [7 PER, Level 1]
Special Energy Weapons [Alien Blasters, Cryolator, Lightning Gun, Holorifle]: Cyborg Specialization [Level 15]
Mid-Tier Melee: 5 STR
Super Melee [Power Fist, Super Sledgehammer, Grognak's Battleaxe :O ]: Marauder Specialization [Level 15]
Syringer: Medic Specialization [Level 15] (will test, may change to medic and chemist perks but I feel like they're such desirable perks to begin with)
Acid Soaker: Chemist Rank 2 [INT 8, Level 8]