IMPORTANT NOTE This does use the CC armor paint framework so if you have any conflict causing CC Armor skins to not work it will effect this mod as well. This Patch will fix most compatibility issues?. https://www.nexusmods.com/fallout4/mods/30164 Please try this FIRST before complaining in the comments about skins not working. If you are using any AWKCR version less then 5.0 you will need this patch.
Update 2.0 is now Live!! Over 30 Armor Paints in total! Several new colors and camos! Custom Faction paint for Diamond City! Shiny new Gold and Silver Skins! Updated 4K Texture pack coming tomorrow!
The mod is apparently missing the textures for Faction: DIamond City to use on Combat Armor. The option to apply it is there, but it just makes it normal combat armor green. Metal, Leather, and Synth all seem to work fine.
helloI would like to know if someone here could help me to fix the textures (pink) of this mod in the first person?sorry if the question has already been asked
try a different camo. Some are purple in first person (and the modding scene for fallout has beed dead for years so nobody will fix shite anymore), but some work just fine. e.g. Winter camo is purple Snow camo is fine Monochromatic camo is fine Desert camo is fine Urban Digital camo is fine Polished Chrome Silver is fine ... haven't tried them all obviously
No idea.. from what little I've managed to find on the topic, the game should default to 3rd person models/textures unless there's a 1st person model set for it. Which means that it could be a mod conflict of some kind... BUT, if the problem was with another mod making changes to, let's say medium leather right arm, wouldn't that mean that all the skins on it would be good or all be purple? Having only a few bug out is weird.
That is why I have no Idea how this bug could happen. Anything that effects 1 like that should effect all equally. As when creating the recolors I copy-Patse everything from one to the next then just change the Material Swap assigned to it and the OMOD name. There is basically only 2 lines of code difference between each color swap.
I just returned to Fallout 4 after years and now I'm having multiple issues like this too, the urban digital cammo becomes silver, and others becomes the vanilla textures. I used to play with this skin pack a lot without this kind of issue with the past version, and the 2.0.1 version was the one were I didn't have any single issue, so I'll downgrade the mod version and try to use it, perhaps a bad edit or mistake in the AWKCR plugin
UPDATE: effectively... There's a problem with the lastest version, the older 2.0.1 version works flawless even with the Creation Club content installed, the skins are working properly.
UPDATE 2: hmmm... when switching to the sturdy armor mesh with AWKCR the mesh becomes silver.
Okay, there doesn't seem to be any specular textures for the gold skins in the non-HD 2.1 file. Which I find odd because the straps are the right color for the arms and chest, it's just not working on the legs.
Edit: I couldn't find "CombatArmor_Leg_Gold_s.dds" in any of the downloads so I extracted the chrome specular and renamed it.
There should not be a "CombatArmor_Leg_Gold_s.dds" because the gold skins don't use unique specular maps. They use the same specular as the chrome skin and the Defuse + Cubemap are used to give it the gold color.
Some of the camos are purple in first person - for example, Winter camo is purple, but Snow or Monochrome camos are rendering just fine in first person. So there's gotta be some oversights.. but since Fallout modding is dead, the author probably won't fix it anymore.. any idea where the fault lies so we can correct it in FO4Edit maybe?
The mod works great in general(I use non-HD, Awkcr enhanced), except some colors. Choosing synth lime only applies the default vanilla color of the armor. Took a peak at FO4edit, and noticed the Mat Swap entry points to HARVEST\Armor\Synth\SynthArmor1_Lime.BGSM , but there is no such thing in the .ba2's of the mod. Same thing with DC, or Disciple colors on almost any armor.
Nice mod btw. Fills the gap Custom Combat Armors left.
Can confirm this... Some textures seem to be missing from the latest file. So I went and downloaded the older file, unpacked both the old and latest file with Archive2 and then overwrote the older file's folders with the ones from the latest file, repacked with Archive2 again and now for example the Disciples textures show up on armors again.
Only if you don't use the AWKCR Enhanced edition, as AWKCR and ECO are not compatible with each other. The Standard Version works the same as the CC armor Paints.
Both versions are included with the download and selectable with the FOMOD installer.
Thank you for the swift reply! I recently came back to FO4 and saw how much the modding landscape had changed since last played so for this playthrough I abandoned the once seemingly required pair of AWKCR and AE with ECO and GO, so no problems there! Can't wait to see if you port this to the Marine Armor!
Any plans to add colors for Marine Armor to this mod? There's a few good stand-alones, but this series (for armors and clothing palette packs) is possibly the highest quality I've seen on Nexus.
Not in this pack. This pack is made to not require DLC and the base version is meant to work without any other mod requirements with minimal potential for mod conflict.
I might release a pack for the Marine armor at some point, I already made some textures for it as part of someone else's mod. But I am also working on my own Clothing/Armor color swap framework before I release any more packs so I can have MODCOL support and NPC distribution without the need for AWKCR. Since one of my most requested items is a version of my clothing packs that does not require AWKCR. And I'd prefer to build a Core Framework to add Color Swap Functionality for all my packs to use, and provide a framework for others to use to make their own color swap options. Rather then each pack editing armor records themselves.
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This does use the CC armor paint framework so if you have any conflict causing CC Armor skins to not work it will effect this mod as well.
This Patch will fix most compatibility issues?. https://www.nexusmods.com/fallout4/mods/30164
Please try this FIRST before complaining in the comments about skins not working.
If you are using any AWKCR version less then 5.0 you will need this patch.
Updated 4K Texture pack coming tomorrow!
Some other paints seem to be missing unique textures entirely, too.
thanks in advance
e.g.
Winter camo is purple
Snow camo is fine
Monochromatic camo is fine
Desert camo is fine
Urban Digital camo is fine
Polished Chrome Silver is fine
... haven't tried them all obviously
There is basically only 2 lines of code difference between each color swap.
UPDATE 2: hmmm... when switching to the sturdy armor mesh with AWKCR the mesh becomes silver.
Edit: I couldn't find "CombatArmor_Leg_Gold_s.dds" in any of the downloads so I extracted the chrome specular and renamed it.
Choosing synth lime only applies the default vanilla color of the armor.
Took a peak at FO4edit, and noticed the Mat Swap entry points to HARVEST\Armor\Synth\SynthArmor1_Lime.BGSM , but there is no such thing in the .ba2's of the mod.
Same thing with DC, or Disciple colors on almost any armor.
Nice mod btw.
Fills the gap Custom Combat Armors left.
Armor Workbench.
The Standard Version works the same as the CC armor Paints.
Both versions are included with the download and selectable with the FOMOD installer.
Also, Downloaded!
I might release a pack for the Marine armor at some point, I already made some textures for it as part of someone else's mod. But I am also working on my own Clothing/Armor color swap framework before I release any more packs so I can have MODCOL support and NPC distribution without the need for AWKCR. Since one of my most requested items is a version of my clothing packs that does not require AWKCR.
And I'd prefer to build a Core Framework to add Color Swap Functionality for all my packs to use, and provide a framework for others to use to make their own color swap options. Rather then each pack editing armor records themselves.