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ShanicTheOatmeme

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ShawnPhillips

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127 comments

  1. ShawnPhillips
    ShawnPhillips
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    IMPORTANT NOTE
    This does use the CC armor paint framework so if you have any conflict causing CC Armor skins to not work it will effect this mod as well.
    This Patch will fix most compatibility issues?. https://www.nexusmods.com/fallout4/mods/30164
    Please try this FIRST before complaining in the comments about skins not working.
    If you are using any AWKCR version less then 5.0 you will need this patch.
  2. ShawnPhillips
    ShawnPhillips
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    Update 2.0 is now Live!! Over 30 Armor Paints in total! Several new colors and camos! Custom Faction paint for Diamond City! Shiny new Gold and Silver Skins!
    Updated 4K Texture pack coming tomorrow!
  3. Zedhok
    Zedhok
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    very nice but different colors spawn on npc's each armor part. how can i have one color on each npc?
    1. ShawnPhillips
      ShawnPhillips
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      That would likely require editing outfit Form IDs and Level list. Where as it is now is using the Colorswap Modcol framework my friends in the AWKCR team set up for me, and some other mods they have in the works.
  4. Lystraeus
    Lystraeus
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    A cool, immersive feature that I just noticed: NPCs SPAWN WITH appropriate colours. Synths WILL BE white (with off white, scratched, shadowed variants); Gunners WILL BE in camo (green, brown variants). Like armor pattern variation in Total War games, this mod gives NPCs a little flavour, a little distinctiveness.

    Thank you Shawn Philips! XD
  5. KnightBlade2
    KnightBlade2
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    Does this mod support decals or add any?
  6. H4XF4XTOR
    H4XF4XTOR
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    Install it but no option to paint the combat armor at all at the armor workbench.
    Using AWKCR version and im using Mod Organizer 2
    Is there other mod that I need to install first for this to work?
  7. Metalface7
    Metalface7
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    [Deleted] because I need to make this comment on a different mod.
  8. chillcat222
    chillcat222
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    How does this work with Combat Leg Armor Variation?
  9. ParasiteAdam666
    ParasiteAdam666
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    Hey was just curious about something. Was going through FO4Edit to clean up compatibility between mods and noticed a few of the OMODs from your mod lacked the Shared Color Swap keyword from AWKCR. Was this is intentional or was it just not available at the time? Just asking so I don't accidentally mess with something I shouldn't.
    1. ShawnPhillips
      ShawnPhillips
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      The Armor paints don't need the AWKCR color swap keywords as they use the armor_Material keywords that was patched in to the game for the Creation Club armor paints.
    2. ParasiteAdam666
      ParasiteAdam666
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      But will having them included mess anything up? Sorry for the dumb question. Just trying to clean everything up before starting a new game.
    3. ShawnPhillips
      ShawnPhillips
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      Adding the AWKCR keywords to the OMods will cause the paints to show up in both the standard Paint and AWKCR color swap slots. Don't f*** with them, These are designed to work seamlessly with the CC armor paints and is up to date with the latest AWKCR, you shouldn't need to do anything.
    4. ParasiteAdam666
      ParasiteAdam666
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      Exactly why I asked. Thank you for answering my questions. I appreciate the response.
  10. BigGinger365
    BigGinger365
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    Your mods are quite literally some of my favorite, adds so much spice to the game lol Any chance we'll be seeing the BOS body suit gets some different skins? i assume thats possible since it has some in the base game as it is.
  11. Nanek
    Nanek
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    Does it work with Unified Clothing Overhaul mod?
    1. NecroticMetal
      NecroticMetal
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      from what i can see yes it can
  12. fftfan
    fftfan
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    Amazing, thanks for 4K Texture pack!
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