About this mod
This mod adds Damage Threshold to turrets using TheTalkieToaster's Damage Threshold framework. The intent is to make turrets a "Hard target" that requires steath, guile, explosives, or heavy weapons to defeat.
- Requirements
- Permissions and credits
- Changelogs
Acknowledgements:TheTalkieToaster is the original author of the Damage Threshold mod.
Be sure to try out Impervious Power Armor!
Requirements: this mod requires all the DLC. This mod requires Damage Threshold by TheTalkieToaster which you can find here
Installation
- Drop"FM_DTT_DamageThresholdTurret.esp in to your Fallout4/Data
folder and activate the .esp
Uninstallation
You should be fine simply deactivating the .esp. This is, however, an alpha, so please make a hard save before testing! I cannot guarantee this won't bork your save or blow up your computer!
Purpose of Mod:
Increase the threat of vanilla turrets by increasing their resilience, alertness, and damage potential in a way that is challenges the player without being overwhelming or frustrating. The goal is to make turrets a "hard target" that must be defeated either by evasion and stealth, or else by using explosives, heavy weapons, or lots of ammo. This will make turrets an interesting problem to be solved instead of the minor annoyance or inconvenience they are currently.
Version 0.1 adds Damage Threshold to each Machine Gun turret. See Damage Threshold for details on how it works. Later versions will adjust turret health, DR, accuracy, ROF.
Please report back with your experiences! Let me know if you like it, hate it, or if you have any suggestions!
Added DT to machine gun turrets
Damage Threshold
Mk 1 turrets – 10pts
Mk III turrets – 15pts
Mk V turrets – 20pts
Mk VII turrets - 25pts
Prefix – FM_DTT prefix isused for all new entries created for this mod