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Spiffyskytrooper

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Spiffyskytrooper

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163 comments

  1. cbeau
    cbeau
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    Well done. Want prefab.
    1. Spiffyskytrooper
      Spiffyskytrooper
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      Thanks. I've already made attempts at importing this in to the workshop but unfortunately it's far too large to be placed down.
    2. JoeRoss
      JoeRoss
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      Have you tried doing it in pieces, like a bottom half, the top/watch area, and stairs. Would be easier to get into the workshop menu I would think. Just a suggestion.
    3. davethepak
      davethepak
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      try this if you want to add your own.
      https://www.nexusmods.com/fallout4/mods/40456
  2. Nimrout512
    Nimrout512
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    this is one of the coolest mods that managed to be simple and yet add a lot to the world, since i first installed it the commonwealth doesn´t feel the same without those towers in the horizon, specially if you use it with the commonwealth conifers, it really changed the whole atmosphere of the game for me, hope you add a few of the ideas i read down the comments, they all sound a lot of fun
  3. TakahashiThePimp
    TakahashiThePimp
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    FO4 edit is reporting 11 ITMs. Is it safe to clean this mod?
  4. shaneblob06
    shaneblob06
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    It would be really cool to have minutemen spawn here after you destroyed the BOS
  5. saladinbobbins
    saladinbobbins
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    Is there any chance we could have a release of this that is navmeshed, please?
  6. Korvil
    Korvil
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    Have the same issue as several other users where there are missing textures on the Watchtowers. I have tried uninstalled, deleting and redownloading, but it seems like there is a problem with files not being properly dl'd/installed through the mod manager. Going to try doing a manual install and see what happens.
    1. Spiffyskytrooper
      Spiffyskytrooper
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      This is a strange bug since the watchtowers themselves uses vanilla assets. My best suggestion is to play with your load order.
    2. Korvil
      Korvil
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      I am only playing with two other location mods, Better Third Rail and Diamond City Expansion, so I am wondering if maybe their load order in accordance with your Towers mod might be an issue.
    3. Spiffyskytrooper
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      You'd have to try enabling, disabling, and moving plugins. I personally use LOOT to sort my mod lists.
    4. Korvil
      Korvil
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      Yeah man I am still getting this issue, no matter what. Any chance of trying to look for the issue on your end?
    5. Spiffyskytrooper
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      I had tried the mod on multiple saves, without fail so I'm not quote sure what the issue would be
    6. mustangtaco
      mustangtaco
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      It's because most of Spiffy's mods break Previs and Precombined data. Which means you will have objects that conflict either flicker, cause land tears or just outright disappear among other things.

      Once previs/precom data is broken its broken in the entire cell and this can lead to huge fps drops also. You can wait for the mod author to generate it or do it yourself. This mod has 4 worldspace cells that are broken and most likely your tower is in one of those. You also might have another mod that conflicts iwth that world cell which is why you are getting the flickering.

      Trosski and RedRocketTV have both made videos on how to fix it, I suggest watching them.

    7. angryglock
      angryglock
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      This ^^. When you edit exterior cells you really need to understand how the previs/precom work or you end up with trouble.
      Video on how and why you need to edit previs/precoms: https://www.youtube.com/watch?v=hPENZq2ub1c
    8. Spiffyskytrooper
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      I'm well aware of previs and precombine issues, I just haven't gotten around to regenerating it yet.
    9. Nephatrine
      Nephatrine
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      Regenerating them will make the mod significantly larger and incompatible with other mods that change previs in those cells. Should be on the end-user to regenerate previs/precombined on their load order if its important to them since it's not something multiple mods can do safely.
    10. Spiffyskytrooper
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      Size isn't something I'm concerned about, and as far as compatibility goes, what are patches for if not to makes things compatible?
    11. ss_kk
      ss_kk
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      So, I am having the same problem (I think... meaning the meshes don't load, especially the balcony, but I don't have FPS issues). If I wanted to "regenerate previs / precombine" on my end, how should I do it?

      LE: after placing this esp last, now the pylons are gone. Screenshot:

      https://drive.google.com/open?id=1LhscJB_ORIsTS4Rt1b6z2abNMHhSpeKY

      (please excuse the dangling "decoration", that's my own "addition")
    12. saladinbobbins
      saladinbobbins
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      ss_kk, did you download and install through NMM? I find that sometimes NMM doesn't install textures correctly so you have to do a manual install.
  7. saladinbobbins
    saladinbobbins
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    I don't know if this happens, I haven't reached that far in the game since using this mod, but if you chose the Minutemen ending, it'd be cool if some of the minutemen outposts you see dotted around were these towers.
  8. mbrto1
    mbrto1
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    is this balanced with horizon desolation mode?
    or do the watchtowers contain a lot of loot?
    1. The1Unum
      The1Unum
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      It is balanced. The chest have the correct (vanilla?) keywords so they use Horizon loot.
    2. mbrto1
      mbrto1
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      thanks, i will check it out
  9. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an .esl version?
  10. GilgameshWulfenbach
    GilgameshWulfenbach
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    Just letting you know that I love the mod and I suggested this mod on Kinggath's sim settlements playthrough https://www.youtube.com/watch?v=M4zgXNYC5h8
    1. Spiffyskytrooper
      Spiffyskytrooper
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      Thanks!
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