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Spiffyskytrooper

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Spiffyskytrooper

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137 comments

  1. sliceoftoast
    sliceoftoast
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    Does anyone know what tree mod is used in the screenshots?
    1. JayDeli
      JayDeli
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      probably ReGrowth
  2. cbeau
    cbeau
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    Well done. Want prefab.
    1. Spiffyskytrooper
      Spiffyskytrooper
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      Thanks. I've already made attempts at importing this in to the workshop but unfortunately it's far too large to be placed down.
  3. deadpool0600
    deadpool0600
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    This has zero updates and it's already perfect.
  4. borshishe
    borshishe
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    Found little incompatibility w/ plenty'o'exploration. Tower #1 and Mining Hut are at the same place.
    1. deadpool0600
      deadpool0600
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      Already known. Don't think there will be a patch for it either.
  5. NelsonTheAverage
    NelsonTheAverage
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    any time i touch a watch tower (bump into the legs of the tower, go up the stairs), my game CTDs the instant i touch the tower.
  6. traxformania
    traxformania
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    I'm using latest version of Fallout 4 and all dlcs. I'm using "Loot" for ordering mods. When i enable this mod, if i come close to any newly added watchtower; i'm having huge fps drops, watchtowers are invisible, and i see strange flying objects.
    1. Spiffyskytrooper
      Spiffyskytrooper
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      It sounds like a precombine issue, try putting this lower in your load order.
  7. Sandchaza
    Sandchaza
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    I love these watch towers.... Now maybe we can figure out how to man them? I have no idea how to do this.... But I hope somehow you can do this.. it would make them so over the top. Also "Endorsed" been playing with them since early May & love them they so fit. Very Immersive!
    1. willpill35
      willpill35
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      I would love an option to have them manned as well maybe after the main story is finished and your chosen faction takes over all the military checkpoints they also take over all the old towers.
  8. Korvil
    Korvil
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    Have the same issue as several other users where there are missing textures on the Watchtowers. I have tried uninstalled, deleting and redownloading, but it seems like there is a problem with files not being properly dl'd/installed through the mod manager. Going to try doing a manual install and see what happens.
    1. Spiffyskytrooper
      Spiffyskytrooper
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      This is a strange bug since the watchtowers themselves uses vanilla assets. My best suggestion is to play with your load order.
    2. Korvil
      Korvil
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      I am only playing with two other location mods, Better Third Rail and Diamond City Expansion, so I am wondering if maybe their load order in accordance with your Towers mod might be an issue.
    3. Spiffyskytrooper
      Spiffyskytrooper
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      You'd have to try enabling, disabling, and moving plugins. I personally use LOOT to sort my mod lists.
    4. Korvil
      Korvil
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      Yeah man I am still getting this issue, no matter what. Any chance of trying to look for the issue on your end?
    5. Spiffyskytrooper
      Spiffyskytrooper
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      I had tried the mod on multiple saves, without fail so I'm not quote sure what the issue would be
    6. mustangtaco
      mustangtaco
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      It's because most of Spiffy's mods break Previs and Precombined data. Which means you will have objects that conflict either flicker, cause land tears or just outright disappear among other things.

      Once previs/precom data is broken its broken in the entire cell and this can lead to huge fps drops also. You can wait for the mod author to generate it or do it yourself. This mod has 4 worldspace cells that are broken and most likely your tower is in one of those. You also might have another mod that conflicts iwth that world cell which is why you are getting the flickering.

      Trosski and RedRocketTV have both made videos on how to fix it, I suggest watching them.

    7. angryglock
      angryglock
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      This ^^. When you edit exterior cells you really need to understand how the previs/precom work or you end up with trouble.
      Video on how and why you need to edit previs/precoms: https://www.youtube.com/watch?v=hPENZq2ub1c
    8. Spiffyskytrooper
      Spiffyskytrooper
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      I'm well aware of previs and precombine issues, I just haven't gotten around to regenerating it yet.
    9. Nephatrine
      Nephatrine
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      Regenerating them will make the mod significantly larger and incompatible with other mods that change previs in those cells. Should be on the end-user to regenerate previs/precombined on their load order if its important to them since it's not something multiple mods can do safely.
    10. Spiffyskytrooper
      Spiffyskytrooper
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      Size isn't something I'm concerned about, and as far as compatibility goes, what are patches for if not to makes things compatible?
  9. leo138
    leo138
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    hi, any chance you can add a workshop so we can clean them up a bit, tried adding one with console but got the usual clear enemies from area but there wasnt any ..thanks
    1. BeechMasters
      BeechMasters
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      Go into god mode when adding a workshop. It often stops the enemies are near thing.
    2. leo138
      leo138
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      hi, i was in god mode when i tried it ,but it still came up with it
    3. AlternativeEcho
      AlternativeEcho
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      Try using the mod conquest you can find it here:
      https://www.nexusmods.com/fallout4/mods/12511/
      You are welcome.
    4. syukdat
      syukdat
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      I'm assuming this would be the best method to make the watch towers active with settlers again? NPCs often have a tough time interacting with non-vanilla structures.
  10. TheFirstEnD
    TheFirstEnD
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    Fallout 76 just made your mod 100% accurate and lore-friendly ^^
    1. latso
      latso
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      Wow you're right! I wonder if Spiffyskytrooper knew something ;0
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