Fallout 4
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shatsnazzle

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shatsnazzle

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41 comments

  1. star-mystyk
    star-mystyk
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    I use Realistic Crippled Limbs Effects and LooksMenu Customization Compendium. I wondered if these would conflict with this one, so opened them up in FO4Edit. They do conflict.
    Just for anyone who uses those other two (as well as the LMCC patch for RCLE) if you load this mod (More Realistic Fire Behavior) *before* Realistic Crippled Limbs Effects and LooksMenu it should be fine. Hope that made sense :-)

    Example load order:
    Fire Behavior Crippling v1 DLC.esp
    LooksMenu.esp
    LooksMenu Customization Compendium.esp
    Realistic Crippled Limbs Effects No Autoheal.esp
    Realistic Crippled Limbs Effects LMCC Patch.esp

    --
    Saw this mod a few days ago. NPC's oblivious to being on *fire* have always annoyed me. If I was on fire I'd rush to the nearest water source (lake, pond, puddle) to put myself out. Not just stand there as if nothing happened. I haven't played FO4 in a few weeks but will get back into it to use this :-)
    1. shatsnazzle
      shatsnazzle
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      Thank you for sharing this info! :)
    2. lovejam
      lovejam
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      Yeah, thanks for sharing.
    3. DerekUGA
      DerekUGA
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      This also needs to be loaded after Cross GoreCrits so the fire/cripple effect isn't overwritten, according to what I saw in xEdit.
    4. shatsnazzle
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      Thanks I'll update my description :)
  2. i860
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    Does the script in the archive even work BTW? The ba2 is not suffixed with "- Main".
    1. MrBaloneyPony
      MrBaloneyPony
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      that is an excellent question.  i think you're on to something
  3. MrBaloneyPony
    MrBaloneyPony
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    I really liked this mod until I got a gun with fire damage.  I just stun lock any group of enemies i run into.  

    I think I figured out how to fix it, looks like there's separate values for molotovs and weapon enchantments in the .esp, so I'm just gonna go ahead and remove that effect from weapons.  I don't mind them running when I toss a molotov, but it kind of breaks the difficulty when you got incendiary ammo.  bit of an oversight, but, ya know.
  4. liquidlethe
    liquidlethe
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    Could you make a version where none of the npcs drop their weapon on the ground but only unequp it like the player?
    1. Dustosaur
      Dustosaur
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      https://www.nexusmods.com/fallout4/mods/3757
  5. LGH
    LGH
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    "All of these new features to fire have no effect on the player"

    Yeah, no. With this mod the second I'm hit by basically anything to the front, it cripples both my arms and de-equips my weapon, and I can't re-equip it until I pop a stim. On survival difficulty this basically means that the rare occation you get hit and DON'T die, you're basically dead anyways because you won't be able to defend yourself in time.
  6. HangoverXIII
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    This a great mod! Why didn't Bethesda think about this? Version 2 (suck version), seem Plausible, I'm going with that one! Does it work on me(the player) or just NPCs? I'm going with 100% immersion!!!
  7. infamousPaladin
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    That Diamond City guard in the picture is running to Nick to find out who set him on fire.
    1. deleted4896204
      deleted4896204
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      lol
  8. DeathWrench
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    you forgot to add Left Arm Cripple
  9. GopnikAntonov
    GopnikAntonov
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    Does Asbestos lining on armor that makes you immune te being set on fire also prevent you and npcs from getting their arms crippled?
  10. lovejam
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    This mod is lots of fun! Though my Militarized Minutemen are now f**ked.

    Would it be safe to assume that if an NPC has enough fire resistance that they won't be affected?

    Update: I just found out that this mod does affect the player. I accidentally keep getting hit by my own molotovs and it disarms me but I don't drop my weapon I just have to re-equip it.
    1. shatsnazzle
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      Thanks for the mod idea! :)

      I hadn't even thought about fire resistance actually, so no, any human/coolghoul NPC that gets hit with a fire "spell" gets these effects put on them as long as they're not in power armor.
      I'll probably change this soon. Shouldn't be too hard to copy paste some things around and make the majority of fire DOT (and subsequent effects from this mod) resistable by the fire immune armor mod thing. Good idea there again! :)
    2. shatsnazzle
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      Interesting, which version are you using?
    3. lovejam
      lovejam
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      I'm using Fire Behavior With Crippling v1 DLC, and as you've just mentioned, I have noticed in multiple instances that NPC's in power armor do not drop their weapons or suffer any crippling. So power armor is an exception.
    4. shatsnazzle
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      In game type in console player.setav health 2000 then throw a molotov at your feet. Open the pip boy and check your Status. Check to see if your right arm is 100% crippled. If there is even the tiniest bit of health on your right arm then we can confirm that the molotov's spell is not crippling your arm since it does 99,999 damage to the right arm. I tested this on myself in game since I use the same version and in my game I got the expected result. However, and I probably should have mentioned this on the description, with "Can Use Crippled Limbs" disabled for humans that means that you the player also get your limbs crippled by damage. I should have been more clear on that, the artificial crippling of the limb by the molotov's spell will not effect you but good old fashion damage from a molotov explosion or gunfire can cripple whatever it hits if it hits hard enough. I'm gonna update the description right meow.
    5. lovejam
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      I threw 3 molotovs at my feet and each time my legs lost health, second time my legs became crippled (crutches) and then by the third I died.
    6. shatsnazzle
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      Cool I would say that is positive confirmation that the molotov's artificial "deal 99,999 damage to the right arm" spell is not effecting the player in your game and that the actual explosion damage from the molotovs you were throwing is the culprit. If being susceptible to crippling in this version of the mod is a turn off you could give version 2 a whirl and see if you like that one. I think I'm gonna make a quick little optional plugin to make players immune to cripple that you can toss into your load order.
    7. shatsnazzle
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      I uploaded an extra file in case people like v1 but prefer not being crippled themselves.
    8. i860
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      The problem with not factoring in fire resistance seems like a pretty significant issue don't you think? A raider or gunner in full on armor shouldn't just lose their mind to a single Molotov if they're already heavily armored.
  11. Hisu
    Hisu
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    Is it possible to create another behaviour mod? Let's say you have a group of raiders. They are just bandits, they aren't hardened field combat experts, so when they see one of them having their head explode from nowhere, they should disperse and run like hell if it's in the open, or hide, but definitely not zigzag professionally in the direction of the shot.
    1. shatsnazzle
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      That's an awesome idea but I think that would be a tough one for me to pull off. I consider myself a semi-competent novice, I'd have to do a lot of Googlin for that.
    2. i860
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      Sounds like you want this: https://www.nexusmods.com/fallout4/mods/30140/