About this mod

Vault 88 Building complete.
Welcome hall, barber store and elevator. Central atrium, luxurious rooms offered by More Vault Rooms mod and many other features.

Permissions and credits
Vault 88 VIP rooms - Settlement Blueprint 
Building revolves around More Vault Rooms mod: those who built the Vault 88 only with the original dlc items will immediately realize the incredible improvements that the mod allows to make.
The reactors site includes a large reactor of 500 and an average of 150, another fusion generator was added near the exit of the screening hall of right for powering turrets of the vault main entrance, and decontamination arches.
More Vault Rooms mod offers several versions of rooms: "Luxury" is the most elegant with black marble floors, "Sunset Sarsaparilla", "Nuka-Cola" and others graphics variants of "classic" rooms Vault-Tec. Obviously, there are all versions.
Some suites have bathrooms whose various gadgets: toilet paper dispenser, towel hook, soap tray, mirrors, sink, toilet, water fountain, showers, etc..
Two public toilets with classic "bath stalls" with showers and toilets.
Moore vault rooms mod includes other interesting accessories refer to the clinic: the classics X-ray lightbox, oxygen tank, gurney, then from Vault-Tec Workshop dlc the facial surgery chair to whom a separate settler is assigned and finally the surgery center. Continuing the hydroponics planters or washing machines and dryers for laundry room.
Another novelty to remember in this description regard the guard posts. More Vault Rooms mod adds a series of items "guard posts" such as "security chairs". Placing the chair in front of a reactor console, the console becomes "active". 

 Sectors north, north-east, north-west: the settlers/inhabitants system does not work beyond a certain distance from the center of the vault,  the limits are not those of other workshops in other sectors but are much smaller:
- inhabitant not works in guard or other inside the tunnel of the north east sector
- they do not go beyond the stairs of the north sector
- they will not go beyond the descent leading to the north west sector
In these areas there are no buildings (now available in the optional file)
Discussions about it:
Problem it should be solved with some mods.

Since you need the F4SE you will definitely have no problems installing the very useful Place Everywere mod that has greatly facilitated the application of the ceiling lights.

  • Welcome hall with Vault Boy, barber store and elevator
  • Atrium central
  • Large reactor room
  • Trading emporium
  • Two cafeterias and game room
  • Kitchen
  • Laundry room
  • Security plan with elevator, weapons and armor emporium
  • Overseer office
  • Gym and showers
  • Briefing room
  • Variable quarters for features and dimensions
  • Bathrooms and public lavatory
  • Hydroponics
  • Clinic with surgery center and chair for facial surgery
  • Doors of the vault near the tunnels

                      -IMPORTANT- Leave a SAVE GAME before installing the file

  • Before installation, to make sure installed all the files in the list of requirements
  • To avoid artifacts after installing the .json file, the vault 88 building site must be completely cleared, including the old overseer roofing and desk.

  Nexus Mod Manager (Vortex)
Nexus Mod Manager decompresses the .json file in DATA folder, we recommend putting it manually in Data/F4SE/Plugins/TransferSettlements/blueprints/1... (free numbered folder, remember the number during installation) then it will appear in Pip-Boy during installation message of TSB.

 Manual Install Instructions
    Download and unzip to:
   C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints..

  • Tested and working with TSB v1.53
  • No Bug
  • Fast travel OK

 Other blueprint settlements