Fallout 4

7 comments

  1. shadowMatador
    shadowMatador
    • member
    • 0 kudos
    FYI the "TransferSettlements" folders is misspelled as "TransferSettlments". It's missing an "e" in Settlements. Before I installed it using vortex I open the archive and added the missing "e" in Settlements and can confirm that it installs into the correct location.

    This is why it won't show up in peoples import menu. (This is for the file with the elevator. Haven't downloaded the one without the elevator)
    1. WastelandProject
      WastelandProject
      • supporter
      • 21 kudos
      Fixed, Vortex install correctly. 
  2. FrozenParagon
    FrozenParagon
    • BANNED
    • 3 kudos
    for some reason your blueprint wont show up in the import menu. I installed it the same as any other via MO2. any ideas? I've already tried renaming the number a few times. nvm, it just showed up on it's own accord. that was weird.

    edit: you typo'd TransferSettlments for the one that uses slot 19. I guess we at least know yer not a bot :p
    1. WastelandProject
      WastelandProject
      • supporter
      • 21 kudos
      Realy thank, besides the missing letter i had messed with another file while uploading, now it great works.
      Update: strangely, the file was correct reading inside winrar, then in decompression phase winrar gets confused by adding another file.
      Now is OK
  3. BlazeStryker
    BlazeStryker
    • premium
    • 43 kudos
    Lovely mod. My load order is spoken for, but this is delicious. As the artillery will thus also cover the junkyard Gunners and Saugus I can see a real reason the Finches would gain a lot of Happiness having this.
    1. WastelandProject
      WastelandProject
      • supporter
      • 21 kudos
      Yes, the artillery directed against Gunners' Hub and Saugus raiders it's interesting, I forgot to make a video, i did from the raised position with a Gauss rifle towards Revere's super mutants, but I think artillery would be much more interesting. Thank you for appreciation
  4. WastelandProject
    WastelandProject
    • supporter
    • 21 kudos
    Locked
    Unfortunately the elevators have a bug in the game.
    After an initial installation, elevator should be without a buttons.
    Try a second installation, it should work.
    Any flying buttons near the elevator can be eliminated by the "disable" command from the game console. Just point the mouse cursor exactly and type the command.
    There is the version with only the stairs.
    Update: in april I loaded Graygarden settlement with elevators on nexus and they seem to be OK, in any case there are both versions.