I'm having trouble with the conversion for this made by the other modder it is conflicting with my sanctuary and tenpines mods driving me crazy trying to fix it. So I was thinking of trying this original mod but then I found a great place for it in the commonwealth. That valley just north of the raider radio guy running his three trees with flags scam and all the mines nearby. That whole valley is empty nothing there perfect place for this base as a settlement just have to disable a bunch of useless dead trees to fit it in there. Would be nice to keep the original interior cells only add a squared out cave area in the back with a workshop linked to the exterior so we can build interior stuff like vault themed stuff or any enclave themed stuff from here on nexus.
I don't know if it is possible but maybe an option to repair the runway and leave that civilian building disabled so we can build our own stuff there for settlers.
What I want to use this for in that location I mentioned is an attempt at moving the stingray air support mod there and changing the stingray out for the plane in this mod https://www.nexusmods.com/fallout4/mods/40172?tab=description but requiring one or more settlers to function as pilots. They would just have to sit down at a desk and pretend they are gonna fly those things which could be sitting in the hangars. I have no idea if someone could get them to land and take off periodically too but I'll take some settlers sitting at desks over a robo brain in a cockpit any day.
Would like to inform you this is being used by a settlement mod now, without any credit being given to you. You might want to try getting something done about that... I can link you it if needed as at the moment its on the first page of available mods if sorting by new
You added that AFTER being called out and deleting the comments calling you out for it dude. You also could've simply said you made a mistake there instead of being a little hostile. We weren't even being hostile calling you out. We were simply asking you to give credit and simply informing the creator of the assets here. You simply just add the credits and we go about our days, we don't have to attack each other over this. Even if it WAS there beforehand and we didn't see, either end made a mistake. Which is ok, as that's what we as human beings do. The problem has been resolved and everything is alright. The hostility is a bit of a shame though as I would've liked to provide some voicing for your project to maybe act as a starting point for that kind of stuff for me but I think not if you're gonna treat a small thing like this with hostility
Please check my back log then! I modified Description not Permission and credits. Yes I did add it to description after you called me out for better clarity.
If you refer to the ramp visible at the extreme left of your first picture, when I go to the bottom of that ramp there's a doorway, but no activatable door. Instead, there's just a rusty, green-painted steel wall.
Now that... is weird. I went and double-checked this in the Creation Kit. It's set to be activatable, buuuuut... meh... I'll change it to a different external doorway and upload another file in a bit. It's an easy fix. ;)
And that's done the trick. The bank vault door opens, and I'm automatically taken to the other map.
Admittedly, in the exterior map, the door opens through a pile of dirt, and, on the inside, the door opens to the void, but you never said is was a finished and polished product.
[reads] Dafudge? [goes to double-check things in creation kit] Ok... the bank door... is odd. Perhaps there is a way to turn off the animations for it opening? As for the interior. It really shouldn't be opening to the void. The teleportation marker is set to the roadway and its not a scol mesh. Soooo you should definitely not be having that happen. Well... shit. Oooph.
Oh well... this is already being used by a peep, so it'll likely be fixed by senki01's project team if they use the bunker design.
When I use the bank vault door, whether from outside or inside, I get moved to where I want to go. But this happens after the door animates.
When I use the door from the outside, it moves way from me, and through the terrain mesh behind the door. When I use it from inside, it moves away from me (but ought to move toward me, if it's supposed to be the same bank door) and I can see white void through the door frame.
This looks so cool, I hope someone can do something with it. I live about a half hour from the real airfield, so I know it and the surrounding area pretty well. A little IRL history for you. The base was an Air Force operation for a long time and only closed down during the base closing rush in the 80's & 90's. It's now a general aviation field under MASSport with a pair of runways. Hanscom was home to the USAF's Electronics Systems Division... ESD for short. Many aircraft that were based here were highly modified for ESD's R&D + test programs. A lot of that stuff is classified to this day. The base is surrounded by high tech companies, and the US Army's Natick Labs are within an hour's drive. One interesting place this could represent is right next door at MIT's Lincoln Laboratories. Lincoln Labs has been around since the early 50's, and have developed loads of significant aerospace hardware... mostly under DOD contract. The lab still operates as a technical base for security applications. Think Arcjet on steroids with a much bigger footprint.
Currently working on a mod that includes Hanscom. I've expanded the worldspace and extended the runway. I have the military base, barracks, and SAGE building done. I am considering Lincoln Laboratories. Is there anything else you'd like to see?
I would like to see the hangars, residential area, air traffic control, the parking areas, etc. I would like to see how much work you've done so far have you set up your mod page?
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I don't know if it is possible but maybe an option to repair the runway and leave that civilian building disabled so we can build our own stuff there for settlers.
What I want to use this for in that location I mentioned is an attempt at moving the stingray air support mod there and changing the stingray out for the plane in this mod https://www.nexusmods.com/fallout4/mods/40172?tab=description but requiring one or more settlers to function as pilots. They would just have to sit down at a desk and pretend they are gonna fly those things which could be sitting in the hangars. I have no idea if someone could get them to land and take off periodically too but I'll take some settlers sitting at desks over a robo brain in a cockpit any day.
I've been wandering about for what seems like hours, and I haven't a clue.
Admittedly, in the exterior map, the door opens through a pile of dirt, and, on the inside, the door opens to the void, but you never said is was a finished and polished product.
It's still impressive.
[goes to double-check things in creation kit]
Ok... the bank door... is odd. Perhaps there is a way to turn off the animations for it opening? As for the interior. It really shouldn't be opening to the void. The teleportation marker is set to the roadway and its not a scol mesh. Soooo you should definitely not be having that happen. Well... shit. Oooph.
Oh well... this is already being used by a peep, so it'll likely be fixed by senki01's project team if they use the bunker design.
When I use the bank vault door, whether from outside or inside, I get moved to where I want to go. But this happens after the door animates.
When I use the door from the outside, it moves way from me, and through the terrain mesh behind the door. When I use it from inside, it moves away from me (but ought to move toward me, if it's supposed to be the same bank door) and I can see white void through the door frame.
https://www.nexusmods.com/fallout4/mods/36402?tab=images