About this mod
This mod adds new recipes for you to build with the Contraption Workshop DLC. It also includes two new factories to produce various items that were not available before, including a power armor forge where you can make power armor pieces and even a frame, for the right price and with proper skill of course.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
Requires Contraptions Workshop(Obviously), Nuka World and Far Harbor.
This mod adds new recipes for you to build with the Contraption Workshop DLC. It also includes two new factories to produce various items that were not available before, including a power armor forge where you can make power armor pieces and even a frame, for the right price and with proper skill of course.
With the Science 4 perk, and the Armorer 4 perk you can craft a "Power armor frame build kit". With this item you can use the workshop to place a power armor frame in your settlement.
DO NOT scrap your frame if it has armor pieces on it.
You will lose the armor pieces. Until I can figure out how to just disable scrapping for a workbench item I cannot really do anything about it. Just treat it as if it were a normal frame as before.
New pieces of armor can be crafted at the new "Power Armor Forge" provided that you have the necessary perk requirements. The first terminal page will allow you to select which armor you would like to craft, T-45 etc. This will then bring you to a new page that will allow you to select the exact piece you would like to make, such as a Left Arm or Right Leg.
-This can include any mod that edits the Contraptions DLC factories, this means mods such as Manufacturing extended will not be compatible.
This mod attempts to have a similar function anyway so you shouldn't have both installed.
----------------------------------------------
Energy ammunition plant
----------------------------------------------
Now Produces:
...................................
Fusion Cell
Perks required:
Science 2
...................................
Plasma Cartridge
Perks required:
Science 3
...................................
Gamma Round
Perks required:
Science 2
...................................
Alien Blaster Round
Perks required:
Science 4
...................................
Cryo Cell
Perks required:
Science 2
...................................
Flamer Fuel
Perks required:
Gun Nut 2
...................................
----------------------------------------------
Changes to ammunition plant
----------------------------------------------
...................................
.45-70
Perks required:
Gun Nut 3 ...................................
7.62
Perks required:
Gun Nut 4
...................................
Railway Spike
Perks required:
Gun Nut 1 Steel x3
...................................
Harpoon
Perks required:
Gun Nut 2 Steel x10
---------------------------------------------
Changes to Heavy Weapon plant
---------------------------------------------
Harpoon Gun
Perks required:
---------------------------------------------
Changes to Weapon plant
---------------------------------------------
...................................
Lever action rifle
Perks required:
Gun Nut 3
...................................
Radium Rifle
Perks required:
Gun Nut 3
...................................
Handmade rifle
Perks required:
Gun Nut 4
...................................
Western Revolver
Perks required:
Gun Nut 3
---------------------------------------------
Power Armor Forge
---------------------------------------------
T-45
Perks required:
Armorer 1
Science 1
Helmet
Left arm
Right arm
Torso
Left leg
Right leg
...................................
T-51
Perks required:
Science 2
Armorer 2
Helmet
Left arm
Right arm
Torso
Left leg
Right leg
...................................
T-60
Perks required:
Science 3
Armorer 3
Helmet
Left arm
Right arm
Torso
Left leg
Right leg
...................................
X-01
Perks required:
Science 4
Armorer 4
Helmet
Left Arm
Right Arm
Torso
Left Leg
Right Leg
...................................
Power Armor Frame Kit
Perks required:
Science 4
Armorer 4
...................................
Fusion Core
Perks required:
Science 4
---------------------------------------------
Changes to Explosive Mill
---------------------------------------------
Nuka Grenade
Perks required:
Demolition Expert 4
Science 4
..............................................
Missile
Perks required:
Demolition Expert 4
..............................................
Mini Nuke
Perks required:
Demolition Expert 4
Science 4