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Lopan1111

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lopan1111

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11 comments

  1. motorhead1975
    motorhead1975
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    hello, beautiful mod, you could not put what to make all the mods required are one, demaciados, I would love to install it, if I install it will not tell me, fallout 4 I stop responding?
    thank you very much and a great
  2. Davebaughman
    Davebaughman
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    Lopan1111,

    I love what you've done here. I've been looking for a mod to turn the transit center into a settlement for quite a while. I'm definitely tracking this mod as something to add into my game world ASAP.

    At the same time, I have to echo what others have said here about the requirements list. With my mod load currently at 137 and slowly growing, I have to think long and hard about every new addition. I hope you will seriously consider creating a standalone version for those of us who are on a plugin budget. I want to emphasize that if this mod had fewer or no dependencies I would download it in a second. I love that you took the extra time to open up the interiors and do things like put in secret rooms. And I really do want a safe spot to rest and resupply when coming and going from Nuka-World (I'm trying to minimize the amount of fast travel I do).

    Keep up the good work --- I'll be eagerly watching and hoping you decide to release a low-dependency version so I can experience your vision for this settlement!
  3. Cameron71
    Cameron71
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    Love the idea but, like others have said, that's too much of a requirement list. I'm going to track this just in case you put out a vanilla (or GOTY) version.
  4. jaderiver
    jaderiver
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    Hello, Yes I too saw the heft req list and saw straight away , ugh there's mod problems there I dont care at this time , But I do like what you've and will keep tracking for future interest..
    JUst one question tho, that 3rd screenshot off an import, is that a settlement transfer import ? ..
    I dont use st nor understand how to use it atm but have seen quite a few around, is why I asked ?
    1. lopan1111
      lopan1111
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      yes the list shows the mods needed...... and the picture where everything is outlined in blue aura is when it is scanning the items , it displays the list after your done scanning ...but since this settlement has so many mods it exceeds the display capacity and you have to open the file directly and look up the remaining mods
    2. jaderiver
      jaderiver
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      Ahh yep, my mistake, I missed the transfer settlement link above the title there ... thx tho
  5. CoopCoupe
    CoopCoupe
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    This looks pretty interesting.
    Gonna give this a go when I get home for sure.

    Edit: That's a hefty list of on-Nexus requirements, though.
    1. lopan1111
      lopan1111
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      yeah originally didnt intend to export this one ,so didnt design it with in mind of a friendly mod list lol , but a friend wanted it so here it is :)
    2. PharCry
      PharCry
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      Understand it was uploaded with someone specific in mind, but might want to put that front and center at the top of the description page with mod requirements too since it's now available to the public. Haven't used it yet, but one thing to watch for is any radiant quests that might send you out to clear that area. I've had that happen twice now with the Railroad on separate toons, clearing the [faction] that shows up there initially. Unless this gets rid of that [faction] being there at all or just makes it available after wiping them out. Just some food for thought, nice idea though. (using [faction] in case someone reads this and hasn't run that DLC yet)
    3. lopan1111
      lopan1111
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      yeah think ill just go through and clean up some unnecessary mods try to slim it down to around 10 mods and release a "light" version with less decorations etc
    4. lopan1111
      lopan1111
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      ill also add a warning to not use until after you unlock nuka world and clear the first set of gunners
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