Fallout 4

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Mad Dog Fargo

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maddogfargo

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About this mod

Modular collection of per-cell Terrain edits to eliminate modded grass from growing through floors. Expanded to include some Settlement cleanup/repairs.

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***

Between mod collections and recent one-sided socio-political pressures, I find Nexus Mods is becoming a bit too much like George Orwell's 1984 for my liking.  And rather than discuss problems and solutions, their moderators and owners choose to preemptively block certain discussions.  You are only welcome here if you agree with them.  And if you disagree they suggest you delete your account.  

In my opinion, that is a weak, childish, anti-inclusive, anti-diversity, phobic and disrespectful response.  And honestly, it fits the pattern of abusing privilege and power to silence dissent and exclude certain communities.

In spite of those facts, I'm rejecting their suggestion and choosing a better option.

Instead of deleting my account, and with it all my mods, I will leave what I have created for my friends, and the community, to enjoy.  But I will not be back to support, update or add any content.  
  

I am sure this decision will come as a surprise to some, and possibly raise some questions that I would encourage you to ask me if you seek to understand.  But even if you don't, you may rest assured that I have valid, rational and well thought out reasons for coming to this decision.  

Best wishes to all of you, and happy gaming.

***


Do you love grass & green mods, but hate when grass grows through your floor?  Are you tired of that NPC who 'sweeps' all day but never cleans up?  Me too!  So I'm doing something about it.


* Updated for 2020


I leave each cell edit separate to allow players to decide if they want to mod a particular cell, or skip it.  This gives you flexibility and will help avoid conflicts with other mods that edit the same or nearby cells.

Should work with any grass/green mod you choose that adheres to the 'no grass' terrain texture spec.


If you are using a mod that adds grass even where 'no grass' is specified:

My fixes will only be partially effective.  Get Flecked's grass mod patches that correct mesh/texture compliance to the 'no grass' spec in the terrain editor:

https://www.nexusmods.com/fallout4/mods/37891



Vanilla FO4/Commonwealth Fixes included on this mod page:
Covenant - Grass fixes and trash cleanup.
Recon Bunker Theta - Where you meet Paladin Brandis during The Lost Patrol quest
Tenpines Bluff - Wasn't too bad to begin with.  But a player requested it.  Ruined house can be scrapped and rebuilt.
County Crossing - Grass fixes + minor trash cleanup.  Ruined house can be scrapped and rebuilt.
Taffington Boathouse -  Grass fixes + workshop stackable fixes + trash cleanup.  Porch repairs.  Adds a metal roof.
The Castle - Grass fixes + trash cleanup.  Fixed grass in courtyard and on upper walls.  Removed the floor trash from interiors.
Mystic Pines - Player requested )
Outpost Zimonja - Grass fixes + removed those nasty unscrappable stairs and corrected the navmesh for their removal.
Nordhagen Beach - Wasn't too bad to begin with so I just did a minor touch up on it.
Kingsport Lighthouse - Grass fixes + trash cleanup + roof repair over main structure with broken roof removal over kitchen.
Greentop Nursery - Grass fix + trash cleanup + aligned shack to house better.  Option to scrap and rebuild house.
The Slog - Grass fixes + workshop stackable fixes + trash and stain cleanup. 
Finch Farm - Grass fixes + minor trash cleanup
Graygarden - Grass fixes + workshop stackable fixes + trash cleanup, including some areas of the overpass.
Abernathy Farm - Grass fixes + trash and stain cleanup.
Coastal Cottage - Grass fixes, trash cleanup, damaged garage roof can be scrapped and rebuilt.
Sanctuary - *NEW* for 2020 - Cleanup, grass fixes, option to scrap/rebuild Workshop House.  *MAY* add player house later.
Somerville Place - *NEW* for 2020 - Grass fix + cleanup + option to scrap and rebuild roof.
Boston Airport - *NEW* for 2020 - Grass fix + cleanup + scrappable concrete barricades.
Bunker Hill - *NEW* for 2020 - Grass fix + cleanup + workshop stackable fixes.
Oberland Station - *NEW* for 2020 - Grass fix + cleanup + option to scrap and rebuild Switching Tower.
Warwick Homestead - *NEW* for 2020 - Grass fix + cleanup + workshop stackable fixes.
* I will not be doing Spectacle island, but I can recommend this mod:  https://www.nexusmods.com/fallout4/mods/8947


Far Harbor Fixes:
Longfellow's Cabin - Grass fix + minor trash cleanup
National Park Visitor's Center - Grass + trash cleanup + many repairs.  About 90% of what was broken/destroyed is restored.
Echo Lake Lumber - *NEW* for 2020 Grass fix + trash cleanup + floor to wall gaps + many repairs.  Main building 90%+ restored.


Additional Fixes of mine NOT included on this mod page:

Red Rocket - Cleanup, grass fixes, navmeshed ( https://www.nexusmods.com/fallout4/mods/19297 )
Sunshine Tidings Co-op - Cleanup, grass fixes, fixed some roof and wall holes  ( https://www.nexusmods.com/fallout4/mods/29600 )
Egret Tours Marina - Cleanup, repairs, minor grass fixes, add boats, navmeshed  ( https://www.nexusmods.com/fallout4/mods/30342 )
Croup Manor - Cleanup, repairs, grass fixes, navmeshed  ( https://www.nexusmods.com/fallout4/mods/30422 )
Hangman's Alley - Cleanup, dirt for crops, higher build, Fire Escape navmeshed ( https://www.nexusmods.com/fallout4/mods/24432 )



For BEST Results:

1 - Get your mods and load order together WITHOUT my grass fixes or cleanups.  Leave them inactive for now.
2 - As you unlock a settlement, scrap it to your liking and create a save game prior to enabling my mod.
3 - Add my mod for that location to the end of your load order and activate it.
4 - Load the game, see if you like the changes, and enjoy.

This gives you an easy save point you can revert back to if you decide you don't like a mod or if it conflicts and you want to remove it.

Enjoy.  :)