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Changelogs
Version 1.1
NEW: T-51C AirForce Power Armor
-This Power Armor stats matches the T-51 set, only slightly better energy and radiation resistances on Functional and Improved Linings. Customized Lining has a little more DR and energy/rads resistances too.
-Tweaked instance namings so the set takes full advantage of Horizon's tags.
-Removed most paintjobs S.P.E.C.I.A.L. bonuses, to match Horizon's values.
-Adjusted crafting components to me somewhat more costly than vanilla T-51 PA to reflect it's improved statuses.
-Does not require any special knowledge to craft more advanced versions.
Version 1.01
Enclave X-02:
-Changed the magazine system, now it uses Horizon's sealed magazines addon. It's located on Tech Lab under CONTRACTED WORK, you'll find an item called "Top-Secret Sealed Package". Once you craft it, you'll get this item on the AID tab in your inventory. Open it and exit the Pip-boy to reveal the new Magazine.
Version 1.0
nitial release:
Some Assembly Required:
-Made the mod compatible with Horizon by getting rid of the conflicts. It might still need a bit of tweaking though.
-Changed the Power Armors stats to match Horizon's PA's, the key here is to keep the mod function of stripping the Power Armors parts from the world so you'll won't see a full set laying around untouched. (Keep in mind that you probably won't see any changes on the Cells you've already visited, now undiscovered locations).
-I will add the DLC versions in future updates.
-Enclave X-02 Power Armor:
*NOTE: This patch is still subject to some changes, I've yet to test the new X-02 mods and see how it goes with Horizon and the crafting system too, so be mindful that there might be some things to adjust.
-Modified Instance Naming Rules so the Armor and it's mods take advantages of Horizon's Naming. Don't worry, it will not conflict or override anything so it's good to go.
-The armor stats are quite similar to the X-01, but stightly better.
-The "Rusty" armor piece is replaced by a "Destoyed" version, all the linings prior to the "Degraded" are worse than the X-01 itself. That way it gives you the ideia that the armor has suffered a lot of damage an thus being abandoned.
-Crafting requires a lot more materials than the X-0 itself, as the X-02 armor is obviously actually better than it.
-If you want the cutting edge stuff (like the Prototype lining and some mods), you'll need mutated animal partsm the new Horizon Alloys and to craft a Magazine named Military Secrets #1, available for 750 caps and requires the Perk "Science IV", you can craft the magazine at the Horizon Tech Lab under "Contracted Work". (This works pretty much in the same way as my weapon mods, no easy stuff here!).
-Removed some of the undesired effects on the paintjobs, could make the armor too overpowered.
-You can still find the set in the world, read more below:
I've left the original mod untouched in that particular area, as I didn't want to split it acorss the commonwealth simply because it would require me to use the Creation Kit, and oddly enough, despite all my modding experience I have no clue on how to use it lol. It will still be fairly ballanced for Some Assembly Required, that's why I've made the "Destroyed" version, requiring you to put some effort in upgrading it.
Description :
This is project that I've had for quite a while and decided to give it a go again. What this does is to make some of the Power Armor mods available here on the Nexus to be compatible and not overpowered/underpowered for Horizon. Since it's my first time messing with Power Armors, these will probably get some updates to further increase balance in the game. This will consist in two files: One will be the patch for Some Assembly Required, and the Second patch will contain all my changes to the Power Armors that i've patched into one file (saves some load order space), but all patches WILL still require the original .esp's, let me explain:
The reason is because most Power Armor mods make changes in Cells (interiors or exteriors), therefore things would go haywire if you're using a mod that alters the lighting (ELFX, Ultra Interior Lightning) or mods that alters pre-combined meshes (like tree mods, and any other mod that changes the landscape in some way).
To correct this, you're gonna need to load any mods that alters the landscape or lights AFTER Power Armor mods, and make a Merged patch to solve compatibility issues later on (this is something that everyone playing Bethesda games on PC with mods should be aware of), Unfortunately I cannot do this for you, because my load order and the mods that I use will never be the same as yours.
I've implemented a system very similar to the one I've made for my weapon patches. If you want the high end stuff, you'll need Mutated animal parts, Horizon's alloys and a craftable item named "Top-Secret Sealed Package" at the Tech Lab (Requires Science IV Perk!), under Contracted Work., wich gives a "Military Secrets #1" magazine.
A friendly reminder: If you come here reporting bugs or any other issues without even reading the mod description with my advices and tips, your comment will be ignored or deleted.
To all newcomers: Do NOT update the original weapon mod UNLESS i release the updated patch here, otherwise things will not behave as intended. And if you have any sort of bug, check the original weapon mod page on the comments or bugs section FIRST before reporting here.
Remember to ALWAYS check the POSTS and FORUM sections, since the front page is only updated with basic information regarding what mods are patched and their versions.
**My future plans are to add the X-03 Hellfire (not from CreationClub) and T-49. Maybe more will come later.**
The .esp override plugins (my patches) should be ALWAYS be placed after the original mod AND after Z_Horizon.esp. DO NOT load the original mods .esp AFTER Horizon (seriously). Here's an example of what it should look like:
A friendly reminder: If you come here reporting bugs or any other issues without even reading my mod page and the original mod page description with my advices and tips, your comment will be ignored or deleted.