What this mod does:
Sets base multiplier to % from vanilla 100% default and in doing so levels are gained slower.
Played difficulty does not matter.
separate modules [use only one]:
3%
10%
30%
50%
75%
Example ingame results:
*************************************************************************************************
lv 55 Yaoi Guai as target dummy [lv 53 endgame character used in test with Int 7]
100% [default]68 xp
75%54 xp ~ 21% drop || multiplier of +0.26 longer between levels vs default
50%40 xp ~ 41% drop || multiplier of +0.70 longer between levels
30%29 xp ~ 57% drop || multiplier of +1.30 longer between levels
10%17 xp ~ 75% drop || multiplier of +3.00 longer between levels
3% 13 xp ~ 81% drop || multiplier of +4.20 longer between levels
**************************************************************************************************
Depending Intelligence, perks, and various boosts from other sources will raise or multiply final experience amount = reduces the mods effect / harshness.
To further increase time between levels, install mods that reduces/removes crafting experience gains.
Install with one of the mod managers and you should be set.
Works with main Dlc's just fine.
3% base version added [18.5.16]
Readme redone, [calcs x 10] 11.7.16, less Engrish, hopefully.
21.3.17
Uninstall fix for Misc / No levels gained, resets globals to vanilla and needs minor user interaction for current level before removing the esp from game.
Sets base multiplier to % from vanilla 100% default and in doing so levels are gained slower.
Played difficulty does not matter.
separate modules [use only one]:
3%
10%
30%
50%
75%
Example ingame results:
*************************************************************************************************
lv 55 Yaoi Guai as target dummy [lv 53 endgame character used in test with Int 7]
100% [default]68 xp
75%54 xp ~ 21% drop || multiplier of +0.26 longer between levels vs default
50%40 xp ~ 41% drop || multiplier of +0.70 longer between levels
30%29 xp ~ 57% drop || multiplier of +1.30 longer between levels
10%17 xp ~ 75% drop || multiplier of +3.00 longer between levels
3% 13 xp ~ 81% drop || multiplier of +4.20 longer between levels
**************************************************************************************************
Depending Intelligence, perks, and various boosts from other sources will raise or multiply final experience amount = reduces the mods effect / harshness.
To further increase time between levels, install mods that reduces/removes crafting experience gains.
Install with one of the mod managers and you should be set.
Works with main Dlc's just fine.
3% base version added [18.5.16]
Readme redone, [calcs x 10] 11.7.16, less Engrish, hopefully.
21.3.17
Uninstall fix for Misc / No levels gained, resets globals to vanilla and needs minor user interaction for current level before removing the esp from game.