Fallout 4

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FX0x01 - Navaro - ryss5an

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NavaroBL

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318 comments

  1. NavaroBL
    NavaroBL
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    Thanks everyone for the support and criticism!
  2. deleted203085137
    deleted203085137
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    Wanted to say I love the mod; hope I can find the legendary version you hint at!
  3. xHEINZx
    xHEINZx
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    Actualy 6520 is a revolver
    1. NavaroBL
      NavaroBL
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      nah
    2. DitzyDez666
      DitzyDez666
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      It *was* in Fallout 2 lol but now it's not. I like it better this way personally. I have seen some really sick looking remakes of the 6520 Colt Revolver as shown in Fallout 2 here on the Nexus. Maybe it was for FNV tho. I renamed it to the 6530...juz cuz I may wanna download a 6520 revolver and wanna keep the name. I just like how they made a revolver with no cylinder gap. One of the big reasons most peeps switched away from revolvers. Can't be letting that gas escape juz cuz your magazine needs room to spin. That's why a SIG 357 magnum auto pistol will always have more stopping power than your average 357 magnum revolver, or the M18 Nagant (not the Mosin) revolver too. The 6520 from Fallout 2 has always been unique because it eliminated the flaw of most revolvers. No gap.
    3. xHEINZx
      xHEINZx
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      In f2 It was a revolver fed by magazine due to devs confusion. I like the idea of cilinder fed by a mag. Very "american", regarding weapons designe, it wont get more free than that.
  4. Zanfib32
    Zanfib32
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    The mod works for me, but the hammer on the gun seems to be bugged.
    1. DitzyDez666
      DitzyDez666
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      Are you using the patch? https://www.nexusmods.com/fallout4/mods/50521
    2. Zanfib32
      Zanfib32
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      It didn't work the first time I tried it (the patch), and when I tried it again just now, it still does not fix the hammer bug.
    3. DitzyDez666
      DitzyDez666
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      O wow that's odd. It couldn't possibly be a load order issue could it? I know gun mods do super weird things when animations are added into the mix for other weapons that affect the ones the mod uses. But I've been using this for a good bit now, and I do note that the hammer doesn't ever move at all when fired or anything. It's just for looks really. Is that what u meant? Cuz I don't think the hammer is animated if that's your issue
  5. DitzyDez666
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    FYI for new downloaders in this new decade of modding:

    The mod does work. It is load order finicky. Moreover, the ECO patch is for the deprecated ECO, not the Redux, and the new Replacer Version is here: https://www.nexusmods.com/fallout4/mods/60010

    It does not remove the quest or cell edits. You can simply delete the Quest and Cell grouping in 4 clicks with xEdit and save the original 6520 esp for use with a replacer or Robco Patcher patch you made yourself with the Robco Templates.
  6. MrRedrix
    MrRedrix
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    is this mod still works? cant start the quest via console command, can't spawn the gun via console, she isnt in the location on the description
  7. sh3riff
    sh3riff
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    no aim zoom in first person .. just extending arms forward, looks retarded because you are not supposed to see the arms that much in first person. You probably forgot to add the zoom like all other vanila guns has
  8. greatraceofyith
    greatraceofyith
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    I love this gun so much, but one detail bothers me so much and that is it doesn't have a firing pin for the hammer to hit on the back of the gun.
  9. marcosescudero91
    marcosescudero91
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    Hello, 

    Can I make a patch and replacer for this? 

    Best Regards,  
    Marcos
  10. Venake666
    Venake666
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    There is a patch for this mod and see through scopes?
    1. thegrgonzo
      thegrgonzo
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      couldn't find it, too
  11. mangjose170
    mangjose170
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    one of the smoothest weapon animations I've seen here. It has that kind of flow that makes me use the weapon despite it being not-so-good stat-wise.