Fallout 4

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WarMocK

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WarMocK

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About this mod

Sick and tired of half-burned mutt chops and smelly old roach meat? If yes then get this little cookbook to turn your scavenged goods into something delicious.

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  • Russian
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-= Bon Appétit! =-


Grilled radroach? Mutant hound chops? Sliced molerat? If you have a gag reflex as you're reading this because you had to made those way too often in your playthrough then fret not, this little mod will help you out. It adds a healthy collection of new food and drink items you can craft immediately as soon as you leave the vault - provided you have all the ingredients at hand, and sometimes it requires you to find out that it actually exists.

-= About this mod =-


Commonwealth Buff-Et adds both a list of tasty treats and a few extra aid items which should have been in the vanilla game in the first place (imho :-P). It also makes a few other items more useful in the game, especially for players who enjoy playing in survival mode.


Current item count:
171 new items
40 modifed items from the vanilla game

And before anyone asks: NO, I will NOT make a version with all recipes unlocked by default! The recipes are not hard to acquire, you can get them all before even reaching level 20 without any issues (did that twice now and it was a lot of fun). If you cannot be bothered to actually play the game in order to get a little reward I cannot be bothered to help you.

With that out of the way, here's the list of what's on the menu:

Tier 0 (basic components)
- You can now craft cooking oil for your kitchen. Requires either gourd or mirelurk meat, a cooking station, and a rank of 2 in Science!
- Meat Marinade. Requires cooking oil, soap (or chalk) and acid. An important cooking ingredient, but in an emergency you can also "drink" it to remove a big load of RADs and even cure parasite infections in survival mode - but the mixture won't be good for both your HP and your thirst level ...
- Raw Brahmin milk. Yep, you can get milk from your Brahmin now. Just place the milk collector barrel (resources->food category inworkshop mode) in your settlement and every evening you'll get some raw milk (depends on the amount of Brahmin you have).

Tier 1 (the cheap, light HP-only stuff you can easily craft right from the start. Value up to 25 caps)
- Molerat Bacon
- Canned radroach
- razorgrain bread / corn bread
- Brahmin milk
- Tato Risotto
- Commonwealth Cram Can
- Roasted Fish
- Grilled Corn
- Carrot Kebab
- Boston Ice Tea
- Radchicken Egg Omelette
- Molerat Soup
- Molerat Stew
- Iron Ration
- Porridge
- Barrel Cactus Fruit
- Nevada Agave Fruit
- Emergency Drinking Water
- Fish Soup
- Minutemen MRE
- Mutt Sticks
- Bone Soup

Tier 2 (Fast food - restores HP (and/or AP) within 5 seconds. Value up to 50 caps)
- Radroach Nuggets
- Mirelurk Burger
- Spicy Tato Sticks
- Port'A'Noodles
- Boston Sweet Roll
- Mutfruit Milkshake
- Glazed Mutfruit
- BBQ Bar
- Wasteland Salad
- Squirrel In A Can

Tier 3 (Haute cuisine, provides special effects. Value up to 100 caps)
- Deathclaw Beer Steak
- Brahmin Cheese
- Molerat/Brahmin/Radstag Jerky
- Fungus Casserole
- Fried Glowing Fungus
- Beefy Beans
- Wastelander Lager (can be brewed in the new brewery)
- Wastelander Lemonade
- Wasteland Coffee
- Farmer Breakfast
- DC Chili Bowl
- DC Hotdog
- Fruity Pie
- Cider
- Cocktail: Aunt Murphy's
- Cocktail: Bloody Deathclaw
- Cocktail: Boston Libre
- Cocktail: CAPitalist Supreme!
- Cocktail: Commie Slammer
- Cocktail: The Ghoul
- Cocktail: Nuclear Kitten
- Cocktail: RAD Stormy
- Cocktail: Nuclear Fireball
- Cocktail: Wasteland Oyster
- Energyzing Nectar
- Wasteland Tequila
- Chili con Molerat
- Cheap Booze
- Vodka Omelette

Tier 4 (NV goodies and other aid items)
- Iv Pack
- Cateye
- Coyote Tobacco Chew
- Fiery Purgative
- Healing Powder
- Hydra
- Rushing Water
- Slasher
- Steady
- Absinthe
- Moonshine
- Rum & Nuka
- Sunset Sarsaparilla
- Sierra Madre Martini
- Caravan Lunch
- Mushroom Cloud
- Poison Tourniquet
- Doctor's Bag
- Bitter Drink
- Red Herring
- Antiseptic Paste
- Rad-Killer
- Deathclaw Patches
- Adrenaline Shot
- Rebound
- Turbo
- Blood sausage
- Molerat Wondermeat
- Irradiated Water
- MREs
- Scotch
- Gamma Gulp Beer
- Roentgen Rum
- RADler
- Buzz Can
- Stag Steak 'n' Fungus

Buffed beverages
- All alcoholic beverages now reduce RADs! It's not much, but sometimes you just need that little extra of your HP back in order to survive
- All beer types now quench thirst in survival mode. Given the alcohol volume of most beers in the US in RL you really won't have to worry about beer being too dehydrating too much ;-)
- Also, the costs for beer have been altered a little bit. Normal beer still costs 5 caps, however all Gwinnett beers now cost 12 caps (good for getting some cash if you sell it), while the Wastelander Lager costs 18 caps (to compensate for the value of the ingredients).
- Oh, and you can craft Vodka, Whiskey and Rum at your brewery station if you need it.
- Some consumables from the vanilla game have also their stats improved a little bit to make them more useful in the game: Grilled Radroach is lighter and requires less meat, Mutt Chops restores more HP, Iguana Soup is slightly more efficient and far more valuable, and Ribeye Steak provides notably more HP.
-= Bug & Issues =-

Since the mod alters the vanilla alcoholic beverages by adding the rad removal effect, any items which also directly alter their effects will overwrite the effect again.

-= Locations =-

If you simply cannot find an item: here's the list of locations where you can acquire the recipes (do not read if you don't wanna spoil your fun, you've been warned!)



1) Molerat Bacon:
On the grill inside the hut behind Sanctuary Hills. Just pick up the bacon to unlock the recipe.


2) Cooking oil:
Go into the ruins north of Fort Hagen, close to the radio tower. You will find a book on one of the desks inside the destroyed chemistry classroom.


3) Meat marinade and Jerky
Inside the Drumlin Diner at Salem, on the desk close to the skeletton of the chef and next to the stove.


4) Canned meat (radroach, Cram Can, Squirrel In A Can)
Behind the hut southwest of Abernathy farm. The canning press is the only way to produce new potting cans and cram cans (requires 1 steel each).


5) Wasteland Junkfood and Wastelander lemonade
On the kitchen table inside the building next to the weapons shop at University Point.


6) Wasteland Lager, Moonshine (and the brewery/distillery workbench)
In the entrance area of the Beantown brewery, where the raider is sleeping. The recipe can be found on the brewery workbench in front of the teddy bear.


7) Fish basin
On the table in the corner on the otherside of the basement of the Nahant Oceanological Research Lab. It looks like the schematics for the Minutemen artillery cannons.


8) Sierra Madre Martini and Caravan Lunch
Can be bought from one of the namedcaravan traders, or in Bunker Hill.


9) Fungus Casserole
In the collapsed railway station building southwest of Murkwater Construction Site.


10) Hydra
At the same location. The recipe isinside the wooden box with the five Hydra bottles.


11) Beefy Beans
Behind the fortified house in Fairline Hill Estate. Walk over to the blue car wreck and continue towards the trees it's facing. Picking up one of the cans behind the plywood in the wooden box unlocks the recipe.


12) Slasher
On the table inside Marowsky's chem lab (requires you to complete the sidequest Diamond City Blues).


13) Iv Kit
In the surgery room inside Medfort Memorial Hospital, in a surgery tablet.


14) Rushing Water
Behind the barrel in the trailer close to Abernathy Farm


15) Healing powder/Fiery Purgative
On the chemistry workbench in thebackroom of the vegetable store with the dead vendor, close to Oberland Station and the UFO crashsite.


16) Steady
On the overpass close to the lonelychapel. Get up to the Gunner encampment, kill the Gunners, then go behind the flatbed truck where you will find a new makeshift shack with a chemistry station inside. Picking up one of the two Steady bottles unlocks the recipe.


17) Mushroom Cloud
Inside the federal stockpile bunker. Just pick up the Mushroom Cloud on the crate next to the cooking station in the room secured by both a single raider, a turret and a boobytrap scale connected to a grenade bouquet.


18) Milk Colletor barrel/Radchicken nest/Carrot Kebab/Farmer Breakfast
In the back of the Abernathy farm, where the two beds are located. The book is on one of the wooden crates next to a few candles.


19) Poison Tourniquet/Doctor's Bag
In the Mass Bay Medical Center, in the Emergency Room. A medical brace is worn by one of the skelettons on the surgery table, picking it up adds the crafting recipe to the chem lab. New Medical Braces can be crafted at any chemistry station as well.


20) Nuka-Spectre
Inside the Switchboard, close to the safe where you get Carrington's prototype. You need to unlock the maglocked doors using the terminal, the holotape with the recipe (as well as a Nuka-Spectre testing sample) can be found in the right caged cubicle.


21) Boston Meatbowl and Boston Meat Plate
Both are unlocked automatically as soon as you have acquired the recipes for molerat bacon and how to make meat marinade.


22) Cocktail Bar
Inside Shenley's Oyster Bar, on the floor where the kitchen is located.


23) BBQ Bar

Automatically acquired as soon as you collected the recipes for Meat Marinade/Jerky, Canned Radroach/Commonwealth Cram Can and Molerat Bacon.


24) DC Hotdog and DC Chili Bowl
Cannot be crafted. You can only buy both in Diamond City, either from Polly or the Bobrovs.


25) Bitter Drink
Both the flasks and the recipe can be found in the destroyed house north of the Wicked Shipping warehouse


26) Iron Ration
Can either be bought by food vendors or found on top of the tower in Bedford station. Either picking up the latter or simply consuming the former will unlock the recipe.


27) Red Herring
In the Four Leaf Fishpacking Plant. Head upstairs to the Nuka-Cola machine in the corner of the building, the Red Herring is inside the dispenser chamber.


28) Carton Kit
On the end of the pier on the other side of the lake surrounding Sanctuary Hills. Near the switch for the secret bottlecap stash.


29) Smelter
In the valley between Listening Post Bravo and the Slog where the Yao-Guai is roaming around. You really can't miss it because it's - pretty obvious. :D


30) Rad-Killer
In the shelf of the counter inside the Red Rocket station in Natick. The one with the cash register on it.


31) Antiseptic Paste
On the table in the little Railroad observation post west of the Vault 111 elevator platform.


32) Energyzing Nectar
Guarded by an exceptionally cool teddybear on a small boat next to the floating wooden hideout made out of boats between the Castle and Spectable Island.


33) Turbo
In the sewage pipe under the road leading to the Atom Cats garage


34) Rebound
On the central boat in Cutler Bend, in the drawer where the radio is located.


35) Deathclaw Patches
On the second floor of the tower in Lynn Woods.


36) Blood sausage

Cannot be crafted or bought. You can only find six of them in the cafeteria of Medfort Memorial Hospital, on a surgical tray on the buffet counter. They'll respawn when the cell resets, however.


37) Irradiated Water
A total of 8 of them can be found inside a metal box leaning against a rock near the heavily irradiated puddle directly west of the checkpoint on the road south of Natick, the one leading directly into the glowing sea. Just head to the checkpoint, turn right, climb up to the hill and you will see the puddle. The metal box is on your right when you climb up.


38) Molerat Wondermeat
Can only be crafted in a special "wondermeat maker" in the chemistry class of D.B. Tech High School. It's the room where you can find three Jet inhalers among with some lab items. Requires 1 molerat meat and 1 wonderglue per wondermeat to craft.


39)
Ramen
Just ask your favorite noodlecup-selling robot in Diamond City. "Nan-ni Shimasho-ka?" ^_^


39) Minutemen MRE
Unlocked as soon as you joined the Minutemen.