Fallout 4

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Skyline45

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skyline45

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  1. zadaga1290
    zadaga1290
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    Ive tried downloading this through NMM as well as manual, and do not get the blueprints in my pipboy. My fallout F4SE and Transfer Settlements both work just fine. Do you have detailed instructions or maybe a video to show how to do the manual download?
    1. skyline45
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      Hey zadaga1290,

      To manually install, extract the "bp_vincent_mansionv2_1.json" file to the following folder:

      (Drive letter where Steam is installed)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\(Create a folder with the next sequential number)\bp_vincent_mansionv2_1.json
  2. GingyBoyJosh
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    So what takes place first? Installing the spectacle island compound first or spectacle island reborn first?
    1. skyline45
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      You have to own the workshop at Spectacle Island before you can install the Reborn mod. Since this is just a blueprint, you would use cdante's Transfer Settlement mod to import the blueprint into your game like wonderful magics
  3. Casinthelion
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    Any chance of a list of mods needed? This seems like it needs a lot.

    That aside, wonderful build!
    1. rwallicekruger
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      Its on the description page under Requirements
    2. skyline45
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      Thank you Casinthelion! The requirements should be listed in the sections listed as such like rwallicekruger mentioned. I'm adding note for the "Optional" decorations mods now.

      EDIT: Got the list updated with what mods are optional!
  4. MrYeetMatrix
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    Yeah this blueprint is broken, a lot of the mods are deleted.
    1. skyline45
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      Thanks for your report, as well as Maniac3020's. I do plan on coming back to this and looking at what could be done with a revamp once the "next-gen" update gets released. 
  5. Slash4Games
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    does it seem logical to download a mod that adds +500 objects to build only for 5 or 6 of them to be used in this mod ??
    1. skyline45
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      It's a blueprint....
  6. Maniac3020
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    Several of the mods required here are no longer available. I am, however, determined to make it work anyway. I like tinkering with something that already exists more than starting from scratch.
  7. Squanchy666
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    skyline45! Thank you for this awesome blueprint!!! I love this palatial estate!

    As with any blueprint, I have had to tweak a few things, not a big deal. One thing I did not notice right away is the greenhouse... Mine is down the hillside, floating over the sea. I see by the images that yours is also not where it was intended to be, outside the door that is labeled as the greenhouse. Is there any hope of fixing that without having to re-import? I know you can manually move the individual pieces using the workshop but that is a lengthy trial-n-error process. Nevermind. I spent the day migrating all the pieces up the hillside and re-vamped the area on that side of the mansion to accommodate a slightly enlarged greenhouse. It looks OK, good enough for my tastes... better than floating above the water...

    Thanks again for the fantastic blueprint!
    1. Maniac3020
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  8. Romey95
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    IDK what I'm doing wrong all I have is a floating workshop where the compound should be and i have all the requirements installed
    1. skyline45
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      You need to own and of activated the workshop before enabling any of the mods as outlined in my instructions or you will experience the issue you've described. 
  9. Gijshaggie
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    This looks awesome!
    Is there a way to have this without so much mods?
    1. skyline45
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      Thanks! No, unfortunately  
  10. kissbaby
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    - comment deleted - Rubish talk sorry.

    looks good but needs too many mods and i can't figure out what i am missing out on
  11. peteout
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    This is one of the coolest blueprints out there, thanks so much Skyline!

    Question for anyone who has tried sending companions here after importing: did they leave after a few in-game days? Most of the companions I assigned here initially stayed no problem (I followed the Settlement Blueprint guidelines and did not immediately assign anyone). They eventually ended up in Vault 88 (???) and the only way I found them was using the overseer companion tracker.

    Is this a bug related to spectacle island regardless of what is built?
    1. skyline45
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      Hey Peteout,

      Thank you so much! Hmm, that's a certainly an odd issue. Unfortunately, I've never experienced that kind of issue, and have exported and imported this blueprint over several game saves. The only companion mod I use is ATF, https://www.nexusmods.com/fallout4/mods/26976/ , and I don't think the transfer settlements mod would affect game settings either.

      Do you by chance have a companion mod or something similar running?
  12. RIPBillyMays
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    what is the "housekeeping - scavenging deluxe" mod for? it doesn't say optional but idk it just seems like it would be, i'm curious.
    1. skyline45
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      Sorry, it's optional. It's for house staff work markers. I'm marking it as such now.
  13. SvarikLive
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    I see that someone else had the problem of missing all of the exterior walls and stopping at 2305 objects but i noticed that noone has replied... any ideas as to the cause of this problem?... i have all of the manditory files and the majority of the optionals as well
    1. skyline45
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      Hey SvarikLive,

      The only reason I can think of as to why this occurred is that you're missing the "Snappy Decor" optional download from the SnappyKit mod. I've updated the requirement's page along with my Install notes to point this out. Thank you and to the others that pointed this out! Please let me know if it still fails to load for whatever reason. I can always try to re-export the build even though I haven't really been able to make the changes I've been planning yet.
    2. SvarikLive
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      I dug a little more into what may have been causing the problem and it more than likely isn't on your end... SnappyKit is having a bug where it wont actually activate thru MCM which is a manditory for the mod now so until they decide to fix that it's impossible for some of us to add anything using SnappyKit
    3. skyline45
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      For sure, yea I just checked out the posts on the SnappyKit page. It looks like the MCM update disabled Decor Kit by default. You should be able to re-enable it through the MCM menu. If it still fails, I'd image it's because I built everything using that optional Decor kit download.
    4. SvarikLive
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      The MCM but prevents you form even turning on SnappyKits at all... so anything thats used in that kit just doent appear... which is why some of us are missing half a house lol
    5. skyline45
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      Ah, well crap. I hope they get it sorted out soon as I was thinking about coming back to the Fallout world after I get done playing Kingdom Come lol
    6. falloutraver117
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      did they ever fix the snappy kit deal? also i was on there and it says the optional file is now included in the main file? so do i not need the optional anymore just the main file or how does that work?
    7. falloutraver117
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      well seems it wont work with just the main file that now has the decokit included, which means you have to have the separate optional file which is unnecessary, i tried to download the optional file first use it with the main file that already has the decokit included and use the blueprint and it worked so i saved uninstalled the decokit thinking it will be fine cause the deco kit is included in the main file anyways but nope... reloaded and half the house is missing lol. guess i need the decokit esp anyways huh? so gotta use both the decokit separate esp and the decokit included in the main file?
    8. skyline45
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      Yes, the optional Decor kit downloaded is needed. I outlined that on the Requirements page. This is because I've already built out multiple location using the old set up, and it's not worth the man hours to rebuild everything using the new decor system. Specially since my game has been super unstable lately lol
    9. falloutraver117
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      yeah i saw it on the requirements lol i was just hoping maybe there was a work around or something so i didn't have to use two deco kits at the same time or run into any issues from running both at the same time lol and understandable, in any case you did a really goodjob looks great so thanks for sharing the blueprint i cant find a single thing wrong or negative about this blueprint.
    10. skyline45
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      Thanks, I appreciate that! Personally, I have a few things I think are wrong with it lol Just gotta get the time to start updating it again though
  14. Nutz245
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    Any way to remove the Better Stores requirement for this?
    1. skyline45
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      It's only listed as a requirement due to the bar pieces I used being from that set. So, if you want to re-build the bar, and a few other items that might come up missing, knock yourself out!