Fallout 4

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Shadowliger

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Shadowliger

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About this mod

By popular request, this mod is replaces Dogmeat with my Project Cyberdog version of Rex from Fallout New Vegas.

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What is this and what does it do?

While my larger mod Project Cyberdog is still in the works I've gotten numerous requests to create a Rex Dogmeat replacer from the pieces for that mod so here it is. Also like my other Dogmeat replacers this is a Visual. Change. Only.  

Compatibility

  • Stating the obvious here, but it won't work with other mods that also replace Dogmeat's model.
  • Rex's model is almost the exact same size as Dogmeat with the Robot chassis being slightly larger than his (Dogmeats') normal model. Because of this, modded Dog armor *may* still fit him or if its a close fitting armor it may cause some clipping.

FAQ's

Q: Can I use other Dogmeat re-textures on Rex?
A: No, not without some image editing. For the my own ease of use in the larger mod I combined all of Dogmeats individual textures into one 4k texture map. If you want to change Rex's texture you would need to combine the other mods re-textures the same way. 

Q: Can I create new re-textures for Rex?
A: Sure, you're welcome to, however you are NOT allow to re-upload my meshes. If you decide to create some re-textures of either the dog parts or the robot parts let me know and I may include them as options when Project Cyberdog is released. (with permission of course, and as long as the textures stick to the unwrap format I made.)

Q: That's not what Rex looks like!
A: Not really a question but still, yes, I'm aware its not a 1-to-1 recreation. None of my recreations are. I try to follow the spirit of what the creature originally looked like but add my own creative bits to it.

Q: The brain case doesn't look at all like that

A: Again, not a question but per my post here is the reason it looks the way it does and no it isn't changing from that. 

Q: What equipment slots does this use?
A: All of the pieces of the model are located directly in the .nif and therefore only use the BODY slot (same as Dogmeat). You can equip armor and accessories on him just as you would Dogmeat and nothing will disappear. 

Q: Why is there no bug report tab?
A: Its a replacer so it shouldn't need a bug tab, if you run into a bug you can still leave a comment letting me know.

Q: The back legs look horrible when he sits or begs!!!
A: I'm aware of that and its not a bug. I'm not the worlds greatest at rigging and weightpainting but I did my best with it. This has been updated in version 2.0 to look a lot better in those poses and moving in general. See image gallery for comparisons between v1.0 and v2.0.

Q: What the world is Project Cyberdog?
A: Not directly related to this mod but sort of is. Project Cyberdog is a large project I am in the process of creating with the aim of allowing players to build Cyberdog armor for their dogs and customize everything from dog breed (fur patterns) to paint jobs (police, military, law enforcement, etc.) to how many robot legs/parts they want their dogs to have. There are also custom accessories made specifically for Project Cyberdog to allow players to further deck out their dogs. Full aim is to allow players to have a Cyberdog look the way they want it to instead of all Cyberdogs looking pretty much the same. Check out my image gallery if you want to see my progress on the mod. 

Other mods I've made:
Cat Creatures for Settlements
Nightstalker Dogmeat Replacer
Nightstrikers

Companion/Recommended Mods:
Driveables of the Commonwealth - Dogs -(By BlahBlahDEEBlahBlah) Rex has been included in this mod (with permission) and is available as a canine mount for the player to ride around the Commonwealth. Is a non-replacer. The mod is a lot of fun check it out!    

Oppressor Dog Armor - Perpetual Beta (By Thirdstorm) A set of highly customizable lore friendly and truly awesome Dog Armor