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MaxG3D

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118 comments

  1. krwada
    krwada
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    Wow ... I wished I could shoot a firearm in real life like this!

    I guess I have gotten so used to jiggle in real life that I expected it in an FPS like FO4.

    The only thing I did not like about the jiggle in FO4 is that the jiggle appears to be random. For real shooting .. the jiggle usually follows muscle twitch and breathing ... and of course fatigue.

    However; FO4 is a game ... a very good one at that.

    I also like the idea behind this mod. It also looks like you made a good implementation of jiggle removal.

    Now ... everyone can shoot like a Navy Seal or Spec-ops dude! Actually, the way they do it is to minimize the sight and hold times during target acquisition.

    Nice mod!
    1. MaxG3D
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      It's not really about making the game realistic, it's more about removing the broken system. Proper recoil can still be made, it's a matter of making a new aim models in CK and editing the animation files. People asking about a version that have slight jiggle, rather than non at all, don't understand that it's not a proper solution to the problem. Doing recoil with jiggle like Bethesda did is just plain wrong, not only from the "gunplay" enjoyment perspective, but also modability. And no, it's not realistic, unless you're holding your gun for a first time and completely don't know what you're doing.

      Guys, low jiggle version will NOT happen, I will never support such awful system. If you want more realistic recoil, either ask other modders to edit the aim model and fire animation files, or do it on your own. That's the only proper way to do it, the method that can be as aesthetic and as realistic\arcadey as one could possibly want.
  2. Jacksonelhage
    Jacksonelhage
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    I personally like the jiggle. it's really exaggerated and not realistic, but sometimes you gotta animate like that for thea e s t h e t i c

    I mean unless you were shooting stockless you wouldn't be wobbling like that, so if I'm ever going for hard realism, I'll download it. good work :)
  3. loganmelott211
    loganmelott211
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    Hi, i am working on something and i don't know how to edit the behavior files don't suppose you could explain how you did it?.
    Regards, loganmelott211
  4. AiryCarTyre
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    There seems to be no muzzle rise now for some modded weapons. Is it because they are not supported yet?

    Weapons I'm using -

    NIArms HK416
    RU-556
    Scar H
    eNse7en Badass m1911s-reloaded
    XM2010
    Varmint Rifle
    Hunting Shotgun
    Steyr Aug
    Sig MPX
    SA80
    HKG11
    HKG36
    AK74M
    FN P90
    MAC-11 Machine Pistol
    AK5C
    USP .45
  5. abborre
    abborre
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    Question; would it be possible to change the way that your weapon climbs up on your screen in 1st person whilst falling? Because as is right now, the body of the weapon rises up to cover the center of the screen whilst you're falling, meaning that you can't take certain types of jet-fueled mid-air trick-shots.
  6. KiraxZero
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    Hello
    I really love this mod, but in my recent playthrough I realised that this has no effect on modded weaponry. Is it possible to make a compatibility patch for certain modded weapons? Or could you maybe just quickly explain how your weapon jiggle works. For example if it only uses a new recoil animation maybe I could try and work around it myself and add a suitable jiggle-less recoil animation from a different weapon and add that on the modded weapon. I of course understand that modding is a complicated endeavour but I simply can't play with jiggles anymore and noticing that the modded weapon that I've had my character grind for has the jiggle is rather disheartening.

    Any information or help is appreciated.
  7. Lodango
    Lodango
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    Seems like a decent fix but i cant give up my third person reload fix... its crucial...
    1. MaxG3D
      MaxG3D
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      I will make a second version that uses this tweak as well.
    2. Cavou
      Cavou
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      Hoping to see the second version some time in the future! Both of those fixes together would massively improve gunplay in both perspectives for those like myself who like to switch between the two actively.
    3. highhthere
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      Glad to hear it Max, keep up the fantastic work! :)
  8. EsKartupelis
    EsKartupelis
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    Doesn't work :( at least with modded weapons.
    1. Dragoonski
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      its because the modder likely used a base weapon jiggle to create their gun, perhaps ask the mod author to talk to Max or just simply change the recoil. (also maybe look for a patch which causes it to be compatible)
  9. GlowingSun72
    GlowingSun72
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    is there a reason why you wont port to xbox?
    1. Dragoonski
      Dragoonski
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      its likely an issue lying in what XBOX mods will allow and not what Max can do, sadly you may never see this mod due to it directly editing the base game file, the only workaround (that may or may not be possible im not a modder) is if he went through and individually created his own edited recoil file for each and every weapon.
  10. eddieteach
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    Lol @krwada I don't know what kind of firearms you're shooting that has that much recoil... rifles and carbines typically have less recoil than most pistols
  11. nanashi50
    nanashi50
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    This mod conflicts with the reload animation fix ( https://www.nexusmods.com/fallout4/mods/21488 ) since they both touch the same file. The optional file in that mod is the key fix/workaround.

    If you change from 1st to 3rd person view while reloading, the animation will restart. The optional file in that mod has a workaround of just stopping the reload animation during a perspectiev change.

    Any chance you could merge that workaround into your mod?
    1. ossumpossum
      ossumpossum
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      agreed
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