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FlipDeezy

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FLipdeezy

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168 comments

  1. FLipdeezy
    FLipdeezy
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    Thank you all very much for hot files! didn't expect that really appreciate all the love and feedback guys.

    I should mention I recently finished a huge scripting update for MeySams canteens of the commonwealth. It will have all kinds of cool stuff like custom canteen drinking animations and the ability to fill up canteens from any water source. Tons of new materials and boss fights in order to make special canteens with cool effects. You can also auto refill the canteens with water in your inventory and favorite them in the fav menu and they will never leave ur menu even when empty. Custom crafting benches with custom meshes and textures. Oh and it doesn't touch a single vanilla record so compatible with everything :)

    Here's some other cool stuff I'm struggling to finish lol (SO much work) in case you havent seen it. I hope to have it for you guys soonish...

    https://www.youtube.com/watch?v=0ZYPHLcg_oU
  2. FLipdeezy
    FLipdeezy
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    Uploaded ESP to optional files with changes by PLav032. Fixes the balancing on prices and weight of the bolts, repairs a crafting error and changes to grenade style throw. Big thanks to PLav032 for the help!These changes will be included in next version of the mod with some additional options.

    Currenlty working on ESL version
    MCM support
    Version which adds whistle on Perk upgrade instead of at game start (optional)
    Custom meshes for bolts, other possible throwing items.
    Better Whistle sound effects

    Open to suggestions (within reasonable scope of this smallish mod haha)

    Please be patient, I'm extremely busy and hope to get all the changes implemented as soon as possible.

    -Flip
  3. gr8john6
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    Hi, I am getting an overwrite warning for meta.ini file placed previously by VIS-assorted patch for the collector's guide. From the look of it the existing meta.ini doesn't contain much but would like to know if I need to overwrite this during installation for this mod to work properly. The following is the content of the existing meta.ini file:
    [General]
    modid=0
    version=
    newestVersion=
    category=0
    installationFile=

    [installedFiles]
    size=0
    1. Acacophony
      Acacophony
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      I got this for my VIS/True Storms patch. I went ahead and overwrote it because it breaks the patch it just means my True Storms settings holotape won't get sorted, which isn't the end of the world. A quick search through the comments indicates that this has happened with other people's meta.ini files for other mods as well.
  4. icomc
    icomc
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    I was secretly hoping this would finally include realistic sound travel — Walls and floors blocking sounds instead of it being just distance based... Is that even possible do you think?
  5. jinhunik
    jinhunik
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    Advanced AI Tweaks (https://www.nexusmods.com/fallout4/mods/27763)
    with this mod can use???
  6. tb5511
    tb5511
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    Got no whistle :(
  7. Bufo1944
    Bufo1944
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    Grenade throwing arc from Demolitions Expert is bugged with this. There's just a big green ball in the middle of the screen.
    1. FLipdeezy
      FLipdeezy
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      Will check it out. Thanks
    2. SeanBlader
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      I was seeing this too, maybe a conflict with https://www.nexusmods.com/fallout4/mods/7159 which moves the grenade arc to the first explosives perk?
    3. alanpenford
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      Just reporting the same problem (big green ball). I am not using the Demolitions Expert and Grenade Arc Fix mod. Otherwise, really enjoying the mod!
    4. jaderiver
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      Yes I get a green ball too , most times I do get the arc, but its not this mod, its a vanilla perk thing like Bufo says , ...
    5. SeanBlader
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      Anyone find a solution for this issue?
  8. ZidanReign
    ZidanReign
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    I can't seem to get the whistle aid item in this current version


    is this compatible with Be exceptional or Start Me Up since I noticed you updated it with a perk in mind?
    1. RickenTroll
      RickenTroll
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      Hey there,
      You'll have to turn off the mod when starting a new game ( I'm also using the "Start me up" mod ), otherwise, you won't get it in your inventory. Then, after a quicksave, go back to the main menu and turn it on. It's the only way I found for now.
      Hope it helped, mate
    2. ZidanReign
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      Yeah I figured.

      I got the item by looking for its ID via console and adding it in since I know xEdit.
    3. sarackay
      sarackay
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      Do you have to wait for a specific point to do this. Ie after choosing stats etc or can you do it ASAP?
  9. Bexxly
    Bexxly
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    This right here is a great mod. Luring raiders into traps and mines that you've put down makes them potentially more relevant in the game as an option inside buildings. --cheekyedit--
  10. mikegrauohr
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    Hi Flipdeezy!

    Looks like another great mod! Thank you very much!

    Lately i was primary looking for a mod which lets me use radios (not my pipboy radio - theres already a great looking mod out there!) to lure and alert enemies. You could just sneak away while theyre distracted or wait for them to come without wasting ammo :)

    Would you want to include that in your mod? The attraction effect hast to be caused by the turn-on/off-event of all placed radios in the commonwealth... Do you think sth like that would be possible for you and your spare time?

    Think about it. I think that would be pretty badass.. :D
    Thanks

    Mike
  11. ZenTHC
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    can anybody please tell me how to get the whistle aid I have tried deactivating and reactivating uninstalling it deleting it everything and it will not show up I saw someone say they used a console command to get it but was nice enough to share how so I have no idea how to get it to work I have the bolts but they make no noise and id much rather be able to whistle instead of carry a bunch of bolts around in my grenade slot
    1. jaderiver
      jaderiver
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      For the moment you have to give it to yourself , with console commands .. type help whistle 4 then enter
    2. ZenTHC
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      type exactly what I need to put in because ive tried that and different variations I could think of with that but it didn't work it brought up a bunch of s*** that basically just stated it couldn't do the command
      EDIT: im in survival mode if that makes any difference but i have the mod that allows me to still use the console comands
    3. jaderiver
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      Ok try this with additem command 7700173b 1 then enter
    4. FLipdeezy
      FLipdeezy
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      @jaderiver thank you for helping folks. I'll fix the whistle thing as soon as I can. Real life has been keeping me extremely proccupied. For now console command is perfect. Will fix as soon as I can
  12. goddessoflove
    goddessoflove
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    anyone knows if this mod is compatible with other stealth mods? like Fallout 4 Stealth Workaround by vTemporalZEROv, or maybe Better Sneaking by Draoga?
    1. jaderiver
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      THanks for that, I have just installed that mod along with the unbalance optional , and I have not long installed this terrific looking mod, so we'll see
    2. goddessoflove
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      oh, nice! mate, if you figure it out whether it works or not, please let me know.
    3. jaderiver
      jaderiver
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      Unfortunately I've had a setback my dam game broke what with the up-date , and had to update f4se and mcm, and having to do a complete reinstall of fo4, so its going to take a little longer to get back to you on that =(

      Ok re edited-- I'm not sure I can test like I wanted since getting everything back in order, and starting a new game , from what I understand, part of how this works , is you need to be level 50 for the perk that comes with the mod , you can put 6 points gradually into it .. before level it'll be white and not able to use until you get to 50, also in description it mention have a fair few points in agility I think it was to help better..
    4. Shepuz
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      I don't see why this wouldn't be compatible with the Stealth Workaround. I poked around a bit in FO4Edit and saw nothing that would conflict with this. He only changed few things.
      I also tried the game out with both this and Stealth Workaround active in my loadorder and when I whistled, raiders did notice it so.. at least they do get attracted by the noise. Haven't tested with bolts and cans yet.
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