A Merchant in a vertibird will take you to secure a trade a rout. The Key for the Vertibird is behind the passenger seat, or pick a master lock. The Merchants hired the gunners to keep the trade rout safe, but they are unstable allies.
Requirements
DLC requirements
DLC name
Far Harbor
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
Invoker Gray ME
File credits
This author has not credited anyone else in this file
Linear Game play, A Merchant in a vertibird will take you to secure a trade a rout. The Key for the Vertibird is behind the passenger seat, or pick a master lock. The Merchants hired the gunners to keep the trade rout safe, but they are unstable allies.
Big World!!!!! 3 workshops
Other Mods may and can link back to this mod, so will use this mod as a master or be incompatible with it {as it is part of that mod } read all descriptions of all mods you use hahaha