Fallout 4

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space2jump

Uploaded by

space2jump

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About this mod

Only Transfer Settlements needed.
"What are you waiting for, Christmas?" (Duke Nukem)

Requirements
Permissions and credits
Donations
||| Newsflash |||

22.07.19 || Somerville Place - release
25.03.18 || The Slog - release
13.03.18 || Croup Manor - release
06.12.17 || Sanctuary Hills - release



||| Sanctuary Hills |||

This settlement blueprint serves 4 main goals:
1. be as compatible as possible
= only Vanilla-DLCs & no scrap- mod or placeeverywhere used
2. look as amazing as possible
= revision of all parts
3. run as fluent as possible
= deleted unnecessary items, texture collisions & light overlays
4. be as useful as possible
= structured the whole settlement into functional units

  • fields for each type of crop (with tato being by far the biggest / for adhesive), 3 cows for jet
  • 625 defence, 2 layers of walls & 5 artilleries for the overkill
  • 130 water & 9 tier3 shops
  • 53 beds so you can assign settlers close to their work place
  • a personal "Generals Bunker & Warehouse" for about 15 Power Armors
  • and pretty much everything else that is useful (eyepods, bell, water fountain, radio beacon etc.)





||| Installation |||

If you want to test the blueprint and save time - you can download the provided savegame instead.

Before you import my blueprint, you need to scrap the collapsed houses and clean up the others (I left the kitchens, radiators & safes untouched).
Anything else can be easily done after the import. You will see what needs to be scrapped.

For the import simply follow my Installation Guide.

Problems
1. Just be aware that Transfer Settlements is prone to leaving out single items if the blueprint reaches a certain number of items.
2. Powering-Up can cause the import to crash, but there is a guideline by the Transfer Settlements Crew:
Note: "Always exit the pipboy before you start powering-up. The last phase of importing should never be done while you're in pipboymode."
If it doesn´t work for you, everything was built that you can do it manually (unlike my Castle).

Don´t despair, give the import a 2nd and 3rd shot if it collapsed or produced errors.
The outcome will rarely be 100% the same in huge settlements.
And if all those tips won´t function, there are plenty of helpful souls
who you can adress your problems to. You find them in the Transfer Settlements comments section.


||| space2jump |||


My general goal is to deliver high quality content. That means I invest a high portion of my leisure time into this project. For that reason any endorsement is highly appreciated.
If you consider supporting me financially, you can donate directly to my paypal account.
If you have need help, have improvements in mind or want to address critique, feel free to use ´comments` section.

++My Blueprints++



||| Credits |||

Personal thanks to the two people who supported me financially and thus encoruaged me to get this done.
Further thanks to CDANTE, who is the author of Transfer Settlements. A great mod by a competent and helpful modder. In addition, thanks to:


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Making your Transfer Settlements experience easier!


Blueprints with this badge are confirmed Vanilla Blueprints which were built using only settlement objects from the main game and official DLC.  
No settlement objects from 3rd-party mods or the Creation Club are used in these blueprints.
F4SE, HUD Framework, and Transfer Settlements are the only mods required to use them.  

Check out the confirmed Vanilla Blueprints by the following builders:

FrozenMemories

mayaterror


PhasedTM

space2Jump

Blueprint creators who display this badge are part of the Vanilla Settlement Blueprints Association, a group of creators who offer high-quality and mod-free settlement blueprints. This group does not burden users by forcing them
to track down and install endless mods in order to import a blueprint.

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