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  1. rcoll
    rcoll
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    Just want to put this up here to be clear: The Skills Only version of the mod is partially intended to be used as a base for other perk mods. If you want to use my skill system, you have my full permission to use BE as a master file in any works that you might wish to upload to the nexus and share with others.
  2. rcoll
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    I've noticed that people using old versions of Mod Organiser and NMM are having some problems. They seem to be resolved when they either update their mod manager or perform a manual install. Remember to check the File Contents here on the site to make sure you have all of the files in the right place.
    Also remember to save your game with the mod uninstalled before reinstalling so the scripts can properly fire up.

    The crashes to desktop upon opening the level up menu are most likely caused by a missing levelupmenu.swf due to a failed install of LevelUpMenuEx, so you should make sure all files were installed properly for that mod as well. I've noticed this issue mostly with people who were using Mod Organiser - again, was fixed either by updating or a manual install.

    Another thing is to check that you have loose files enabled(basically allows mods that don't pack all their files into a .ba2 archive) by following this guide.

    Also, make sure that you have the latest version of LevelUpMenuEx.
  3. Willdo89
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    Wonderful mod, I missed the Fallout 3/New Vegas system... One small issue, I can craft all drugs & healing items (with the new requirements) except for addictol. I took a look at the mod in FO4 edit, but I can't really tell what's wrong with it. It needs Chemist lvl3 to be crafted, but it doesn't appear ingame when I use a chem workbench.
  4. hickups
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    One final question regarding this mod if I may, I realise the script that calculates skill points runs at the beginning of the game and even if you adjust the ESP to change the number of skill points per level it will not take effect until you either do a clean save re-install of the mod or start a new game anyway to have the adjustments take place mid-game?
    1. Keleigh3000
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      That is correct. I tried changing the skill point values on the fly and it doesn't change anything in game.
  5. Sinapus
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    So far it looks good. I may use the "New Vegas" style mod though I'll likely modify the settings of one of them to suit my personal tastes. I'll try playing a character to level 20 or 30 and see how the skill progression goes, and then start again with different settings, I guess.

    Though I will say one thing: Separating things like gunsmith, engineering, and other crafting/modding/combat perks into the skills area is very useful since now I can pick perks that I usually wait until I have things like Gun Nut, Locksmith, Armorer, etc.

    Though I think I'm going to decrease the number of skill points per level, maybe somewhere between "Vegas-styles" two most difficult levels or similar.

    Hm. Are "Tagged" skills a one-time bonus to three of the main skills? I might pick the lvl 156 version, but make a higher bonus for tagged skills or similar. It'll still slow things down, but three skills should end up in the 20-30 range at the beginning, which can give me the equivalent of some early vanilla perks and I can focus my level progression on either those and/or other priorities.
  6. hickups
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    I have a question is it possible to change something to give me fewer skill points? by level 20 I pretty much have most skills at a hundred which feels kinda cheaty I tried editing the BE.INI in the PRKF file to "-10" but it had no effect
    1. Keleigh3000
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      Have a look at Be Exceptional Rebalanced - New Vegas Style. It offers four different options to reduce skill point accumulation.
    2. hickups
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      thanks that works much appreciated
  7. zozyman
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    Does this mod work with "War Never Changes" mod?
    1. Keleigh3000
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      I've never used that, but it edits perks so it definitely wouldn't be compatible with the full version of Be Exceptional. You might be able to use the skills only version, but with a caveat. Even with perks specifically edited to work with it, BE can negatively affect game balance, resulting in some really overpowered builds. Looking through WNC's changes leads me to think BE would seriously affect the balance WNC tries so hard to achieve. I'd definitely recommend the BE nerfed damage and rebalance patches available elsewhere on the Nexus. Keep in mind though, that just like with vanilla BE's skill system makes a lot of perks redundant and/or overpowering. WNC looks interesting and I just might try it myself, but I don't think I'd use BE with it.
    2. zozyman
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      Thank you very much for the reply, I'm having issues with WNC by it's self anyway so I'll give this one a go on its own. Looking forward to it, another quick question however, what game version does this mod support? Just as I'm not fully updated with my game. Thanks again.
    3. Keleigh3000
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      It hasn't changed for a few game updates at least and still works fine. It's dependent on LevelUpMenuEx which will need to be updated when the game version changes, however.
  8. quigonsapprentice
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    Is there a way I can go about tweeking the bonuses from skills/SPECIAL? The boost to healing items ramps up way too fast for my taste. I looked at the mod in FO4Edit but couldn't figure out how to turn that down.

    EDIT: I think I figured it out by looking at "Be Exceptional - Nerfed Damage Perks." Everything is under the WeaponSkills perk.
  9. Wertoret
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    Does the barter skill even work? I tested at barter 75 with a levelup available, went to a vendor. I was selling jet for 13 caps before levelup, and after leveling barter to 94 it was still 13 caps for a jet.
  10. MisterShadowz
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    I have a quick question: I would like to use this mod with the skills and perks, but I don't have the DLC. Is there any other option? Can i use one of the older files?
    1. Keleigh3000
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      Check the file page, there's some no DLC versions listed in the old files section.
  11. XeiroFlora
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    I just need help on something

    when I start up via F4SE loader I get:

    *You're game version: 114*
    *Expected Game Version: 111*
    *PRKF disabled*

    Is it my fault? Or is something just not up to date? (even though the only F4SE most recent is what I downloaded and I just recently re-installed Fallout 4 today)
    1. Dumolko
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      LevelUpMenu has yet to be updated to the latest version, so it and any mod requiring it doesnt work yet. The LevelUpMenu author has a discord server with beta files for the .114 version ( https://discord.gg/2As9npN ) but it just crashes my game when I open up the perk menu. Hopefully you have better luck.
  12. mholzmer
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    As of a steam update on 3 October, 2018 this mod no longer works. Are there plans for an update?
    1. Keleigh3000
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      Have you updated LevelUpMenuEx?
    2. schmoopy135
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      I''m getting the same issue. LevelUpMenuEx is up to date and so is Be Exceptional
    3. Keleigh3000
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      The version of LevelUpMenuEx on the Nexus isn't compatible with the most current version of the game (1.10.114). You need to go to the DEF Mods Discord channel (https://discord.gg/2As9npN, download the beta version of PRKF.dll, and overwrite the one from v0.998. Repeat for DEF_UI or any other DEF Mods you're running, and remember for next time because it's usually a week or so after each Fallout update that Neanka gets around to posting them on the Nexus.
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