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  1. rcoll
    rcoll
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    Sticky
    Just some details about the next update:

    - I'll be incorporating the traits menu from LevelUpMenuEx. I won't actually be adding any traits for now, just making the menu available to authors who want to use BE as a master for their own mod.

    - Thinking about reworking the way Special stats affect skills. You won't actually notice anything different with this. It's more one of those changes that only I get excited about lol. The system will be a lot simpler and more compatible with other mods.

    - Fix a few bugs that probably haven't even been noticed yet.

    - Will also be removing all unnecessary perk edits & added perks from the Skills Only version(basically anything that isn't either a skillperk or the specialisation part of a skillperk).
    1. FRANKY4F1NG3RS
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      Does that mean I could make a mod that has both Start Me Up and Be Exceptional as a master that forces start me ups traits to use PRKF? Provided I can find a way to work around start me ups menu boxes of course
    2. rcoll
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      Yep. If you plan to release it though you'll have to have TinyManticore's permission to use his mod, so make sure to check the permissions on his page.
    3. FRANKY4F1NG3RS
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      Oh of course I'm just asking ahead of time. I'd honestly rather him include it as optional support for PRKF but im not sure he will do that. I'll have to look into it on my day off
    4. Omen267901
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      Is there any way to make this mod compatible with https://www.nexusmods.com/fallout4/mods/29337 ?
  2. JohnnyTest91
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    I'd love to see some limitation. I am at level 40 now in my survival run and it feels like I can get skills up to easily.

    I am thinking about a level cap mod. But on the other hand, I'd love to get some new perks still. Or expand the ones I already learned.
    1. roocas1124
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      you can change skill points per level by using Fo4edit. You can find it at article secction
  3. creepermin3
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    Excuse me but is this mod compatible with the mod Junkmaster if not could you make a patch so that it is please?
    1. FRANKY4F1NG3RS
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      I believe junkmaster overhauls the perks already. You should ask KungFuMan if he will take advantage of LevelUpMenuEx for his mod. But I already asked him on discord like a month ago and I believe he said no because junkmaster is mostly a mod for Xbox and Xbox can't utilize F4SE
    2. creepermin3
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      Dang I've been having crash issues with this mod and for awhile I think junkmaster and Be exceptional wer playing nice but I recently updated Junkmaster then the crashing started tried uninstalling junkmaster but the game still crashes when I go t the level up menu, I don't know of any other mods I have that mess with the perks I love this mod but I can't figure out what is wrong.
    3. FRANKY4F1NG3RS
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      Try uninstalling Be Exceptional but leave LevelUpMenuEx installed. What happened when you try to get to the perk menu now? Who knows maybe KungFuMan redid his perks for the new framework and that's why you're crashing, idk.
    4. creepermin3
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      I uninstalled Be Exceptional but I left Levelupmenu and the game didn't crash
    5. creepermin3
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      does this mean it isn't junkmaster or something?
    6. FRANKY4F1NG3RS
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      No this means it is junkmaster lol and be exceptional. They just aren't compatible. Junkmaster has it's own perk overhaul and it wasn't designed to work with LevelUpMenuEx
  4. waspdeath
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    Still waiting for the Skills Only version to be 100% exclusive, then I can pick this up!
    1. FRANKY4F1NG3RS
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      Although I understand your reasoning and we already sort of had this conversation over at You Are SPECIAL but I feel that all these people asking for compatibility between Be Exceptional and You Are SPECIAL and cut down versions of said mods don't realize that they could be ruining these mods futures. These should be standalone, all inclusive perk overhauls on their own. You don't see people on the skyrim nexus asking Enai to make a cut down version of Ordinator so that they can mix it with SPERG or PerMa. Just my two cents, if these mod authors focus all their time making skills/perks only versions than these mods won't be able to reach their full potential. Skills and perks should work off of eachother to add more depth to tge level up system which it is already laking for 1 and for 2 maintaining separate versions will surely impede progress on the mods in general. How are rcoll and happyslap supposed to make a full fledged perk overhaul if they have to worry about not touching perks with their skills and vice versa? That will surely limit them on ehat they can do, thus leading to very basic skills. I hope you don't take this the wrong way, just my 2 cents. I thought you had some awesome ideas on You Are SPECIAL' s page.
    2. waspdeath
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      Wait, what? He already has plans to make the Skills Only version more "Skills Only". I'm not even asking him to do anything, it's in the sticky..
    3. FRANKY4F1NG3RS
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      He's only doing so because so many people asked him though. I don't know, no big deal. I think I'll be making my own perk/skill system in due time anyways
  5. harimau93
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    kinda forgot; where is Energy weapon skills??
    1. Keleigh3000
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      Energy vs. ballistic doesn't matter, skills are Pistol, Rifle (incl. shotguns) or Heavy. Science skill is used for crafting energy weapons.
    2. undercarriage
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      Actually, I would personally appreciate a return of the Energy Weapon/Gun skills.
  6. Carlit0s16
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    Every time I open the perk chart the game crashes. Any way to fix this?
  7. psychotrip
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    Hi! Very excited about this mod. I have all the requirements, downloaded with MO, and I see the mod starting up in my save with all the messages telling me to wait. When it tells me it's done, I open my pip boy, see a blank green screen telling me to tag 3 skills (but again its otherwise blank with no options) and I can't do anything. I can't pause, I cant exit the menu, I have to open up task manager to quit the game. Any idea what I'm doing wrong?
  8. kevindad1
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    Since there's no level limit, can you make it where you get a skill point for every two intelligence points?
  9. bod33
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    Loving it so far. Just one query. I have level 7 Intelligence and i am recieving 17 skill points per level, this seems way OP imo and you could max out skills pretty easy. Is there away to lower skill points gain. Tried the ini file giving myself 5 skill points per level but that just added an extra 5 onto the 17.
    1. rcoll
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      Look at the bottom of the "Adding Skills to Be Exceptional" guide I wrote in the articles tab.
    2. bod33
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      Thank you. Looking forward to seeing this mod evolve
    3. chiron18
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      same here. lvl 38 and over 700 skillpoint with 10 intelligence its way to much.
      add mcm support to config it easely for all and add button to reset and to recalculate all skill and perk points. so you can scale your own difficult.

      btw: nice mod. i hope you work on it and make more and better perks (better as vanilla crap).

    4. seancdaug
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      Personally, I've cut the base skill point value in half, from 10 to 5, and did the same for the Educated bonus, from 4 to 2.
    5. roocas1124
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      My setting is 7 base points and no additional sp from int, +2 from Educated and level cap 55. Perfect

      I think original setting is too ez to master the skills, when level up is not that challenging.
      Like if you play as a high int thief, After finishing build your settlement(even before concord), you can master pickpocket and lockpicking.

      Well anyway thanks to author anyone can easily modify all the setting with tutorials in article section.
      So that makes this mod more than perfect. True single-player game mod
    6. Dugudule
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      Hello.
      I try to modify the skill point gain, but I'm a little lost. Do I do it with FO4Edit? How do I "open" things like 1BSSPSPECIALS. And where is 1BSBaseSkillPointsPerLevel?
      (I would like 5 skill point base, and 2 for educated)

      I've not used your mod yet, I'm currently setting up my mod list for a new game, but I'm very excited to play with it :)
    7. Keleigh3000
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      @Dugudule: Yep, just open up the ESP in FO4Edit and use the editor ID search box to find "1BSBaseSkillPointsPerLevel". You'll see on the right pane that it's 10. Change it to whatever you like and save out. QED.
  10. gruntboy21
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    my character has an intelligence of 7 but when i get to level 25 (by using start me up mod) for some reason i only get about 30 something skillpoints and i cant figure out how to raise special stats without the skill magazines. did i install the mod wrong?
  11. legokangpalla
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    Would it be possible to raise Skills limits or some kind of mechanic to use up all those extra skill points?
    I'm using a couple of mods(cybernatics Exalt and various crafting mods) any my int is around 28 so I end up with some skill points left over.
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