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  1. rcoll
    rcoll
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    Just want to put this up here to be clear: The Skills Only version of the mod is partially intended to be used as a base for other perk mods. If you want to use my skill system, you have my full permission to use BE as a master file in any works that you might wish to upload to the nexus and share with others.
  2. rcoll
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    I've noticed that people using old versions of Mod Organiser and NMM are having some problems. They seem to be resolved when they either update their mod manager or perform a manual install. Remember to check the File Contents here on the site to make sure you have all of the files in the right place.
    Also remember to save your game with the mod uninstalled before reinstalling so the scripts can properly fire up.

    The crashes to desktop upon opening the level up menu are most likely caused by a missing levelupmenu.swf due to a failed install of LevelUpMenuEx, so you should make sure all files were installed properly for that mod as well. I've noticed this issue mostly with people who were using Mod Organiser - again, was fixed either by updating or a manual install.

    Another thing is to check that you have loose files enabled(basically allows mods that don't pack all their files into a .ba2 archive) by following this guide.

    Also, make sure that you have the latest version of LevelUpMenuEx.
  3. SNOWMANCER
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    Explosives no longer seems to give you the green throw arc line as you would get on perk level 2.
    1. Keleigh3000
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      That's a separate perk in this mod, "H.A.T.S - Hologram Assisted Trajectory System" - It requires Explosives 30.
      I recommend you go to the articles tab and read the one about perk changes.
    2. SNOWMANCER
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      Sorry man I really missed that one thankyou. One thing though, I only have far harbor. Do i still get this with the no DLC version, cause i hear some perk changes are not the same. Or does the DLC thing only pervent me form getting the perks add by far harbor.
    3. Keleigh3000
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      I don't have the game installed right now (long story) so I can't check, but I imagine there will be some issues with the NoDLC version if you're running FH as it changes a few perks. I just can't tell you what they will be. If you really want to play with this mod, I suggest just running vanilla Fallout 4 for now and maybe saving up for NW in the meantime.
  4. brandondeddded
    brandondeddded
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    update
  5. takintomori
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    Hi, I'm having trouble finding the perk Robotics Expert. Do you know what that's filed under now? I'm trying to build a Sentry Bot
  6. vsevolod0303
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    I installed the mod in mid-playthrough and while i got the skills points i didn't get the perk points. But if i level up i get one perk point. Is there a way to get the amount of perk points that i should have on level 48? Thanks.
  7. EnclaveOverlord1
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    How well does this play with other mods? New weapon mods, building object mods etc. I'm really interested in this but it's a little intimidating.
  8. BabyLettuce
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    How do you get the Barter Rank 2 perk required to build vendor emporiums?
  9. Eternalspirit
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    What is the approximate effect of adjusted perks/level with this mod? I want to use it but am concerned that it will make the game too easy due to, effectively, increasing the amount of perk points gained per level.

    My own math suggests that maxing out all skills is worth about ~70 vanilla perk points. 1600 / ~23 (approximate value of skill point equivalent to vanilla perk point) = ~70. This number obviously goes down because some new perks were added that you must spend a perk point on, and some vanilla perk effects were separated from their vanilla versions into a separate skill and perk.

    If you put it all together, I'm guessing this mod alone is worth something around ~40 extra levels or so. I was thinking of using a mod that reduces vanilla XP gain by 50%.
    1. Keleigh3000
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      I did some math comparing it to NV's skill system. Comparing the number of skills you can max by level 50, I found it to make the game a bit harder at low intelligence, a bit easier at high intelligence, and about the same in the middle. The educated perk is definitely OP in my opinion, I've changed it to 2 points per level instead of 4. Of course, in this game you can keep going after level 50, and you've correctly identified the problem at higher levels. Slowing level progression with an experience modifier is one solution. I think that would make the early game harder and put off how long it takes to get OPd. Mice elf, I think I'm going to use a level capper. I don't like how you become a god at higher levels in this game, with literally nothing you can't be awesome at. That's my two caps on the subject. YMMV
    2. Eternalspirit
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      Thanks for that.

      I always do a max int out of the gate character because I want to optimize my XP gains as much as possible. Obviously I also want to balance out how fast I level up as well because I don't really want to hit the point where I can't be killed by anything. To that end, I also use two other mods that significantly increase difficulty: Tifa LITE (removes HP scaling from levels for all actors, tweaks armor and weapons to compensate for that) and Fallout Loot Overhaul 2016 (drastically reduces the amount of loot in the game across the board).

      I really like the idea of this mod because instead of the one and done perk system, I can distribute skill points as I see fit for a more well rounded experience. I'm just not sure if the 1/2 XP or 1/3 XP solution is the correct one.

      I should note that I intend to play a *substantial* amount of extra quest content on top of the base game + DLCs, which should be worth quite a few extra levels as well.
  10. Witxy
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    I accidentally played with both ( main and unistall ) esp. How to delete this mod now?
  11. bob4life
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    Is there a way to add skill points to your character by using a command?
    1. McGriggles
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      cgf "prkf:prkf.addSP" pointstoaddgohere
    2. Toron78
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      cgf "prkf:prkf.addSP" 25
      works fine! Thanks
  12. toturus
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    Is there anyway to prevent resetting skills after opening the special menu? I want to change my characters name so i can distinguish the saves but changing the name requires opening the special menu and Be Exceptional just resets every skills thinking i"m still level 1 and does not refund the points would be nice to have an option to prevent resetting
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