Fallout 4

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Created by

keppekinosha

Uploaded by

keppekinosha

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About this mod

Just some terminals show screen animation when powered and more.

Requirements
Permissions and credits
Mirrors
Changelogs
Features
- All terminals show screen animation when powered.
- Most of terminals can be snapped to similar function and structure with Vault structures to receiving power from them (Without receiving wireless power terminals and improvised terminals -- they are just vanilla nif setting). And you can use them and Vault Power Conduit(EDID: DLC06WorkshopVaultPowerConnectorWall01 [ACTI:01005622]) at once.
- All terminals may be access additional functionality on connected objects. (The wireless power terminals must snapped to similar function and structure with Vault structures)
- Some of the wall-mounted RobCo terminals have an assembled holotape drive attached to them .
- All console terminals have 2 snap-points compatible with consoles of Workshop Rearranged by d81.
- Some of the standing terminals with built-in Vault-Tec Population Management System.
- Terminalize Memory Den consoles. (I'm cut monitor-noise fx out for a variety of reasons)
- Some of the additional custom seats for terminal and non-terminal workstations.
- Some of the unique terminals(choose one from alternative types of terminals.)
- Rework the existing improvised terminals(cursor & scrolling text).
- High-tech style cubicle terminal set.

- A decorative aspect of the Institute terminal in microscope mode.
- Some console variants for Radio Transmitter(from WorkshopCastleRadioTransmitter).

Note: Vault 88 Overseer's Desk(EDID: DLC06WorkshopOverseerDeskTerminal) is not in this mod. I can't create a NIF that uses two HKXs simultaneously by my poor skill -- if it's possible.

Requirements
Vault Workshop and Settlement Menu Manager by cadpnq are required before you can find my mod under "POWER" category.

Canary Save File Monitor by kinggath support, if you have it already installed. (*
Not required)

Compatibility
I have changed on those vanilla terminals' setting, and that means you should connect the terminals to the electricity supply(wire/radiant) if you went to use them.
- SancPlayerCharacterHouseTerminal "Family Terminal" [TERM:000A17AF] (*cut content*)
- SancHawthorneHouseTerminal "Ledger Terminal" [TERM:000A17B3]
- SancRosaHouseTerminal "Restoration Project Terminal" [TERM:000A17BC] (*cut content*)
- RedRocketTerminal "Red Rocket Terminal" [TERM:00073255]
- DN129_RobotTerminalMain "Sunshine Tidings Terminal" [TERM:000D5228]
- DLC06OverseerTerminal "Vault-Tec Population Management System" [TERM:01003CF4]
- WorkshopTerminal "Improvised Terminal" [TERM:000CEA77] (and move constructible object menu to WT category)

**Let my mod higher than Scrap Everything by shadowslasher410 and VIitS (or similar scrap mods) in load order.**

About Workshop Menu
If your can't found this mod under "POWER" category, or disrupt the entire workshop menu.
Read Settlement Menu Manager User FAQ to learn more about what you want to know.

Also, you can get this mod to try to fix it:
Workshop Menu Missing Tabs Fix by ad3d0 and GePalladium

XB1 version
https://bethesda.net/en/mods/fallout4/mod-detail/4044638

Credits
- Thanks a hundred million for kitcat81. She provide extremely valuable information and sample script to help to create a radio operator workstation furniture.
- Many thanks for bennyyao. He fixed some vanilla Alpha-Channel issues up in "ComputerConsolePanels01Glow_d.DDS" and in "InstituteTerminal01_d.DDS." In addition, he fixed some diffuse texture issues in "ComputerConsolePanels01" and "ComputerConsolePanels02".